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| Rules https://mail.black-squirrel.com/viewtopic.php?f=14&t=19728 |
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| Author: | Aileron [ Fri Aug 24, 2007 1:30 pm ] |
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Trahern's Tavern Board Rules Vote Should we make a board rule that limits the number of planets that a Player/Corp can build in a game in Trahern’s Tavern? Read them all and make any suggestions you feel are important. Here is our ballot: 1. Yes! Add “No Buying All Available Planets!” to the board rules. This would have to be more specific by limiting Corp and personal planets in a game. For example, max planets owned by a Corp = 250 and max planets owned per player (personal) = 100. If this bill passes, here is what Trahern’s Tavern rules would look like: 1. No Duping! 2. Obey all truce rules when they apply 3. Max Planets per Corp = 200, per player = 100 (This is only an example) 2. No! I like winning the game by buying all available planets! If this bill fails to pass, here is what the board rules would look like: 1. No Duping! 2. Obey all truce rules when they apply 3. Alternative Idea! Simply limit planets per sector to double the normally allowed number in indicated in the game per sector. For example if the game allows 5 planets per sector, the maximum allowed by this rule and at any time would be 10. If this bill passes, here is what the board rules would look like: 1. No Duping! 2. Obey all truce rules when they apply 3. Max planets per sector = twice the amount listed in game description. 4. Edited Alternative idea! This would be the same as the above alternative idea but it would last only until the end of the truce. If this bill passes, here is what the board rules would look like: 1. No Duping! 2. Obey all truce rules when they apply (this new rule would be added to the truce rule document) |
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| Author: | Filthy Maggot [ Fri Aug 24, 2007 1:50 pm ] |
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In my humble opinion, your 5-day truce is waaay too long! I mean, give me a break! With these edits the game has a ton of L6 planets by V6. So you end up with a bunch of players that are mothing and defending. Decrease the lenght of the truce to like 2 days or so... Or slow down the planet upgrading. Most unlims are over on the first or second day after the truce, unless there are some decent players in the game. Or put together a game where all the builders can build and build and play nicey nice... LOL We won the last game by finding a way (within the existing rules) to limit the number of planets and bring the game to a swift end. The losers are just whinners... My Vote: #2 LEAVE IT ALONE (or cut the truce time in half) |
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| Author: | Admin 1 [ Fri Aug 24, 2007 2:17 pm ] |
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Well from past experience I've got to tell you RULES that the GAME doesnt enforce on its own SUCK... They suck because the people who are going to break those rules will benfit and the people who do follow the rules will suffer for the others benefit. It also sucks being told you are not enforcing the rules for this or that infraction in a satisfactory manner to both parties...... Much easier for a sysop to make adjustments to settings rather then try to enforce outside rules that the game doesnt police within its own mechanics. Problems witha planet buy out? lower planets per sector to 3 this wont solve the problem.. I mean there is nothing stopping me from popping 250 planets at starock other then not having the funds......or just popping them next to dock and overloading the secotr only so many are going to "bump" each night anyways. In short as sysop i would advise you to not get involved with rules that the game doesnt enforce on its own. creates WHINERS ! ! ! He broke this rule WAAAAAAAAA Seriously take this from someone who has been there...Spare yourself. |
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| Author: | Aileron [ Fri Aug 24, 2007 2:27 pm ] |
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Hehehe. I agree with you, 100%. The problem is one Corp (not breaking any rules) built all available planets so the enemy could not build any. The game does not keep them from doing that even if the game setup only allows 1 planet per Sector. They can build hundreds of planets in one sector. To fix it when the planets collide, they write a script to build planets right after extern runs. That keeps other players from building planets. If it happened to me, rather than complaining to the Sysop, I'd learn by it and build a bunch of planets (in the next unlimited game I play) before some other cat (or Corp) takes them all. |
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| Author: | Pestilence [ Fri Aug 24, 2007 5:10 pm ] |
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Ghost is right, rules makes whiners. Use the game settings to Alter how many planets the game allows when you bang the game, option E. Use 40% density and it'll give you 2000 planets for a 5k sector. 8000 planets for a 20k uni. If a corp decides to buy and pop 8k planets, then up the cost of a gtorp next bang. Eventually the practice will cost to much and it'll stop. |
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| Author: | _bob_ [ Fri Aug 24, 2007 6:29 pm ] |
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With the settings in this particular game, it seems only logical to do a planet buyout. 5 day truce, UNLIMITED collies, and planets that hold 500k collies per product, all with 1/1 production including figs. Playing "nice" whatever that might mean, laff, just makes this game a draw before it ever starts. Only way to make enemy production a finite notion is the buyout, and everyone has an equal right to make that decision. |
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| Author: | Filthy Maggot [ Fri Aug 24, 2007 6:37 pm ] |
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what can i say but... nods... |
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| Author: | Oso [ Fri Aug 24, 2007 9:23 pm ] |
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SG got it right. Rules do make for whiners. |
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| Author: | Aileron [ Mon Aug 27, 2007 11:40 pm ] |
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Okay guys. I’m making some major changes in the Trahern’s Tavern board and banging two games that should attract many players. Here are the major changes: 1. Extern will run at Midnight, Mountain Time. (It ran at 8:00 my time for many years) 2. Gen-Torps will cost a bit more to slow down the planet buy-out practice. 3. No more than the game's designated amount of planets per sector will be allowed during a truce. This was added to the truce rules: http://www.trahern.net/truce.txt The A game, Aurora Borealis, will be a 3 day truce game and the planet update times will be adjusted so the fastest planets will reach level 4 just as the Truce ends. Max planets per sector = 4 and max Corp members = 4. If someone buys mega planets during the truce, he will be booted from the game till 48 hours after the truce ends. You can view the game description at http://www.trahern.net/adAgame.jpg The D game, Apocalypse, will be the same as the A game but NO TRUCE!!! |
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| Author: | Oso [ Tue Aug 28, 2007 3:58 pm ] |
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You used the T word... Truce Shmoose! Pod their arse! |
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| Author: | LoneStar [ Sat Mar 30, 2013 10:18 am ] |
| Post subject: | Re: |
_bob_ wrote: With the settings in this particular game, it seems only logical to do a planet buyout. 5 day truce, UNLIMITED collies, and planets that hold 500k collies per product, all with 1/1 production including figs. Playing "nice" whatever that might mean, laff, just makes this game a draw before it ever starts. Only way to make enemy production a finite notion is the buyout, and everyone has an equal right to make that decision. Hard to believe it's been 5 years, but I have to agree with Bob on this one. |
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