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STG_UNITED
Warrant Officer
Joined: Tue Feb 20, 2007 4:49 am Posts: 71 Location: United States
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Hey there, I will just be posting custom ships and Planet types here... ( I am working on an entierly new disign for everthing so... yeah... many of the starting ships will have the same basic stats... Feel free to leave feedback... also feel free to ignore this, its mainly for me seeing as I am at a computer that doesnt belong to me. )
These ship types are going to be used in my game, I would appreciate it if you let me know before you used any of the following designs in your games...
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SHIP ID# 1
> Name: Life Pod > Class: Terran Shipyards > Max Holds: 10 > Max Figs: 50 > Max Shields: 100 > Max Armid Mines: 0 > Max Limpit Mines: 0 > Max Beacons: 0 > Max Gen.Torps: 0 > Max Cloaking Devices: 1 > Max Atomic Detnators: 0 > Max Corbomite Devices: 50 > Max E-Probes: 10 > Max Mine Disruptors: 2 > Max Photons: 0 > Max Attack Wave: 25 > Turns Per Warp: 2 > Offensive Odds: 0.1:1 > Defensive Odds: 0.1:1 > Max Transport Range: 0 > Density Scanner: Yes > Holo Scanner: No > Planet Scanner: No > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: No > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: N/A
Description:
Many inexperianced merchants and even warriors are very familiar with this small craft, this miniature vessel is capable of holding only 50 fighters, and launching only half that. Although it may be helpless in combat, most merchants find it a blessing that keeps their bodies away from the cold gripping blackness of space when their main ships are blown out from under them.
Custom ANSI Graphic: N/A
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SHIP ID# 2
> Name: Merchant Explorer > Class: Terran Shipyards > Max Holds: 75 > Max Figs: 2,000 > Max Shields: 500 > Max Armid Mines: 5 > Max Limpit Mines: 5 > Max Beacons: 5 > Max Gen.Torps: 5 > Max Cloaking Devices: 5 > Max Atomic Detnators: 5 > Max Corbomite Devices: 500 > Max E-Probes: 10 > Max Mine Disruptors: 5 > Max Photons: 0 > Max Attack Wave: 500 > Turns Per Warp: 3 > Offensive Odds: 1:1 > Defensive Odds: 1:1 > Max Transport Range: 5 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: No > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 50,000 Credits
Description:
This is the basic trading vessel availible to merchants aiming to make their mark in the universe. Sporting decent hold capacity, this ship is ideal for starting merchants without piles of riches to work with. This ship also comes standard with 1:1 offensive and defensive combat odds, and enough fighters to ward off most attempts of piracy, vessel's combat ablilities mark the basic standard for all ships in the known universe.
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SHIP ID# 3
> Name: Terran Manned Probe > Class: Terran Shipyards > Max Holds: 40 > Max Figs: 500 > Max Shields: 1000 > Max Armid Mines: 0 > Max Limpit Mines: 0 > Max Beacons: 10 > Max Gen.Torps: 1 > Max Cloaking Devices: 5 > Max Atomic Detnators: 1 > Max Corbomite Devices: 100 > Max E-Probes: 10 > Max Mine Disruptors: 5 > Max Photons: 0 > Max Attack Wave: 100 > Turns Per Warp: 1 > Offensive Odds: 0.5:1 > Defensive Odds: 2:1 > Max Transport Range: 0 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: No > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 15,000 Credits
Description:
Also known as the "speedster" of the universe, this is the fastest 'Terran Shipyards' developed ship availible today. While the Manned Probe may not have impressive offensive odds, it DOES have incredible defensive odds because of it's small size and speed. This vessel's Speed and excellent defensive abilities make it ideal for quick / safe exploration.
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SHIP ID# 4
> Name: Civ-BMS Cruiser > Class: Terran Shipyards > Max Holds: 50 > Max Figs: 15,000 > Max Shields: 1000 > Max Armid Mines: 20 > Max Limpit Mines: 20 > Max Beacons: 25 > Max Gen.Torps: 5 > Max Cloaking Devices: 5 > Max Atomic Detnators: 5 > Max Corbomite Devices: 1000 > Max E-Probes: 15 > Max Mine Disruptors: 15 > Max Photons: 0 > Max Attack Wave: 15,000 > Turns Per Warp: 3 > Offensive Odds: 0.5:1 > Defensive Odds: 1.4:1 > Max Transport Range: 10 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: No > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 75,000 Credits
Description:
The Civ-BMS Cruiser is an interesting ship indeed, born from the Merchant Explorer, it is a favorite with traders that explore possibly hostile spacelanes. While it does not carry as many cargo holds as the Merchant Explorer, if is much better armed and shielded. This is the only craft availible to date that is able to release its entire bay of fighters in one volly. Although the offensive odds may be only half that of its counterpart, its defensive abilities more than make up for this small disability.
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SHIP ID# 5
> Name: Aldenshrike > Class: Terran Shipyards > Max Holds: 60 > Max Figs: 15,000 > Max Shields: 1500 > Max Armid Mines: 25 > Max Limpit Mines: 25 > Max Beacons: 20 > Max Gen.Torps: 10 > Max Cloaking Devices: 10 > Max Atomic Detnators: 10 > Max Corbomite Devices: 1000 > Max E-Probes: 20 > Max Mine Disruptors: 10 > Max Photons: 0 > Max Attack Wave: 5,000 > Turns Per Warp: 2 > Offensive Odds: 1.5:1 > Defensive Odds: 1.5:1 > Max Transport Range: 15 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: Yes > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 115,000 Credits
Description:
The Aldenshrike is a dangerous craft indeed! with an amazing 1.5 offensive and defensive ability, and traveling at a lightning quick 2 cycles per warp, this vessel is the fastest, most powerful low-grade combat ship availible to date.
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SHIP ID# 6
> Name: CEO-Starflare > Class: Terran Shipyards > Max Holds: 100 > Max Figs: 50,000 > Max Shields: 3,000 > Max Armid Mines: 100 > Max Limpit Mines: 100 > Max Beacons: 25 > Max Gen.Torps: 20 > Max Cloaking Devices: 10 > Max Atomic Detnators: 10 > Max Corbomite Devices: 2000 > Max E-Probes: 25 > Max Mine Disruptors: 20 > Max Photons: 1 > Max Attack Wave: 15,000 > Turns Per Warp: 3 > Offensive Odds: 1.6:1 > Defensive Odds: 1.6:1 > Max Transport Range: 20 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: Yes > Transwarp lvl 2: Yes > Interdictor: No > Combat scanner: Yes > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: Yes > Rew. CEO Stat: Yes > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 195,000 Credits
Description:
The CEO-Starflare is the icon of corporation CEO's, flown for their amazing power, these ships are often used to impress fellow traders to loyalty. The most impressive aspect of this ship is not its well-designed combat computers, or its large fighter bays, but it's ability to transwarp into slipstream space and instantly arive anywhere in the universe that has a fighter of it's own emitting a locater beam.
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SHIP ID# 7
> Name: Bitubo Transport > Class: Terran Shipyards > Max Holds: 250 > Max Figs: 200 > Max Shields: 1,000 > Max Armid Mines: 0 > Max Limpit Mines: 0 > Max Beacons: 25 > Max Gen.Torps: 10 > Max Cloaking Devices: 10 > Max Atomic Detnators: 10 > Max Corbomite Devices: 200 > Max E-Probes: 15 > Max Mine Disruptors: 10 > Max Photons: 0 > Max Attack Wave: 100 > Turns Per Warp: 4 > Offensive Odds: 0.1:1 > Defensive Odds: 3:1 > Max Transport Range: 10 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: No > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 70,000 Credits
Description:
The Bitubo Transport is well known for its massive hold capacity, although very open to hostile attacks, the transport sports decent defensive combat odds with enough shields to keep it out of trouble in moderatly 'safe' spacelanes.
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SHIP ID# 8
> Name: Martel Carrier > Class: Terran Shipyards > Max Holds: 125 > Max Figs: 500 > Max Shields: 2,000 > Max Armid Mines: 10 > Max Limpit Mines: 10 > Max Beacons: 15 > Max Gen.Torps: 5 > Max Cloaking Devices: 5 > Max Atomic Detnators: 5 > Max Corbomite Devices: 500 > Max E-Probes: 5 > Max Mine Disruptors: 5 > Max Photons: 0 > Max Attack Wave: 150 > Turns Per Warp: 4 > Offensive Odds: 1:1 > Defensive Odds: 2.5:1 > Max Transport Range: 10 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: No > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 60,000 Credits
Description:
The Martel Carrier is designed to provide a little more offensive capabilities than the Bitubo Transport, and in doing so must sacrafice half of the Bitubo's holds. However this craft is able to explore and trade in areas otherwise unreachable by it's competitor.
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SHIP ID# 9
> Name: Merchant Battleship > Class: Terran Shipyards > Max Holds: 75 > Max Figs: 10,000 > Max Shields: 4,000 > Max Armid Mines: 50 > Max Limpit Mines: 50 > Max Beacons: 20 > Max Gen.Torps: 5 > Max Cloaking Devices: 5 > Max Atomic Detnators: 5 > Max Corbomite Devices: 3,000 > Max E-Probes: 5 > Max Mine Disruptors: 5 > Max Photons: 0 > Max Attack Wave: 2,000 > Turns Per Warp: 3 > Offensive Odds: 2:1 > Defensive Odds: 2:1 > Max Transport Range: 10 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: No > Transwarp lvl 2: No > Interdictor: No > Combat scanner: No > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: No > Exp. Req: No
Approx cost at Stardock: 72,000 Credits
Description:
The Merchant Battleship is really nothing more than an armored Merchant Explorer. Used by the brave traders willing to explore hostile space, this armored Caravan will fight to the death for it's cargo.
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SHIP ID# 10
> Name: Imperial Starcruiser > Class: Federation Shipyards > Max Holds: 150 > Max Figs: 80,000 > Max Shields: 6,000 > Max Armid Mines: 150 > Max Limpit Mines: 150 > Max Beacons: 25 > Max Gen.Torps: 15 > Max Cloaking Devices: 15 > Max Atomic Detnators: 15 > Max Corbomite Devices: 5,000 > Max E-Probes: 30 > Max Mine Disruptors: 10 > Max Photons: 5 > Max Attack Wave: 20,000 > Turns Per Warp: 2 > Offensive Odds: 2:1 > Defensive Odds: 2:1 > Max Transport Range: 30 > Density Scanner: Yes > Holo Scanner: Yes > Planet Scanner: Yes > Transwarp Drive: Yes > Transwarp lvl 2: Yes > Interdictor: No > Combat scanner: Yes > Landable: Yes > Guardian Bonus: No > Req. Corp Stat: No > Rew. CEO Stat: No > Req. Comission: Yes > Exp. Req: No
Approx cost at Stardock: 1,200,000 Credits
Description:
Ah yes, the Imperial Starcruiser. This is by far the most impressive ship availible to the immidiate public, well, as immidiate as a federal comission will allow. Released to the public by the Federation itself, this ship is the Icon of all Federation-approved traders out in the universe. One of the many advanges of this ship is it's ability to carry Photon Missels, a powerful weapon used to neutralize all unsheailded electrical equipment.
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