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| CALLING ALL LOW TURNS PLAYERS https://mail.black-squirrel.com/viewtopic.php?f=14&t=18236 |
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| Author: | Stockton [ Sat Dec 16, 2006 1:36 am ] |
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Hey guys... Vulcan will be banging a low turns game at 9pm est Sunday night that I hope to get a good turnout for. Vader has allowed vulcan to run Corpwars Edits which happen to be my favorite edits and always produce fun, competive games. For those who don't know they are stockish edits with faster cit times and some mods on ships including Photons added to the Battleship to help reds. The first mobile doesnt come untill day 5 I believe so corps will actually have to SDT for awhile which always produces fun action out on the grid. We are looking at 1-2k turns, 5 man corps, 8-10k universe, mbbs, I am bringing a corp. Sam is bringing a corp. Who else???? come on guys this can be a fun game... please post if any interest or if you can bring a full corp. Ty to vulcan for hosting, and vader for the edits. |
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| Author: | Silence [ Sat Dec 16, 2006 4:47 am ] |
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Hmm, Hoooo, Hummm.... Oh wait, I am already playing.... |
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| Author: | Stockton [ Sun Dec 17, 2006 3:42 am ] |
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Well despite the lack of reponses here, i have heard through icq that there might be as many as 4-5 corps right now... come on guys,, its not to late to throw together a corp and come have fun in a low turns game. |
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| Author: | Vulcan [ Sun Dec 17, 2006 8:01 am ] |
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also the game settings are this. Corp size: 5 turns: 1500 bank: 14 days sectors: 8K tournament mode: on max # of deaths: 15 MBBS: on Ships and Planets are pretty much stock with minor edits to them, planets that go mobile will do it in 9 days Battleship has 2 Photons ************************************************************ ******************** Local (game) settings ------------------------------------------------------------ -------------------- Game C - Corp Wars - 8000 sectors - 1500 turns Corp Wars, the very popular edit of Vader's now here for a onetime engagement to commemorate Stocktons return to the game, so if you want to get in an play the edit, now is the time. The rules for this edit are the servers main rules or the rules for the tourname nt, whichever is stronger on the rules. Vulcan tw2002:\\vulcansforge.dyndns.org:23\new?game=C§ors=8000& name=CorpWars ------------------------------------------------------------ -------------------- Tournament mode is ON. Days to enter: 10 days &n bsp; Max deaths: 15 Age of Game: 0 days &n bsp; Game banged on: Sun Dec 17 2006 Closed game? true &nb sp; Extern last ran on: Fri Dec 15 2006 Sectors: 8000 Max users: 200 Max ships: 800 &nb sp; &nb sp; Max ports: 3200 Max planets: 1600 New player planets? false Turns per day: 1500 &nbs p; &nbs p; Turn bank: 4 days Time limit per day: 480 min &nb sp; Time penalty: 0 min/logon Starting credits: 300cr   ; ; &nbs p; ; Starting holds: 20 Starting figs: 30   ; ; &nbs p; ; Dea th delay? true Radiation duration: 3 days NavHaz clear rate: 10% / day Times Class0/9 Blown: 0   ; ; &nbs p; ; Cloak failure rate: 3% Port regen: 100% / day Port regen max: 100% / visit Max product: 32,760 units Built port density: 95% One-way warp density: 3% &n bsp; Two-way warp density: 30% Max course length: 45 &nb sp; &nb sp;Fighter lock decay: 1440s Terra max colos:1,000,000 &nb sp; Terra regen rate: 50,000 colos/day Squatters: &n bsp;4 ships/sec &nb sp; Corp size: 5 users/corp Planetary nego: 100% &nb sp; Planets per sector: 4 Photon duration: 2s & nbsp; & nbsp; Fedsafe Photons? false Multi photons? false   ; ; &nbs p; ; Photon cost: 40,000cr Gold mode? true &nb sp; &nb sp; MBBS mode? true Steal from buy? true &nbs p; &nbs p; Steal delay? false Steal Factor: 70% &n bsp; &n bsp; Rob factor: 50% Busts clear every: 1 days &n bsp; Last bust clear: Sat Dec 16 2006 Ship reregistry cost: 5000cr & nbsp; & nbsp; Cloak cost: 25,000cr Armid mine cost: 1000cr & nbsp; Limpet mine cost: 10,000cr Beacon cost: 100cr &n bsp; Limpet removal cost: 5000cr Genesis torp cost: 20,000cr &nbs p; Atomic det cost: 15,000cr Density scanner cost: 2000cr & nbsp; Holo scanner cost: 25,000cr Corbomite cost: 1000cr & nbsp; Planet scanner cost: 30,000cr Ether probe cost: 3000cr & nbsp; Mine disruptor cost: 6000cr Planet xport cost: 50,000cr &nbs p; Plnt xport upg cost: 25,000cr TWarp I drive cost: 50,000cr &nbs p; TWarp II drive cost: 80,000cr Twarp upgrade cost: 40,000cr &nbs p; Psychic probe cost: 10,000cr Internal aliens? false Intern al Ferrengi? false ------------------------------------------------------------ -------------------- |
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| Author: | Stockton [ Sun Dec 17, 2006 4:38 pm ] |
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bump |
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| Author: | Vulcan [ Mon Dec 18, 2006 12:24 am ] |
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Game is up and going game R |
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| Author: | RexxCrow [ Mon Dec 18, 2006 12:44 am ] |
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V, is that from Xen's Exporter? If so looks like it does not want to post right in the new forums. Update: Opps, I just read the answer to this the other topic. (It is, if somebody is able to see if Xen is able/willing to do an update.) |
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