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CALLING ALL LOW TURNS PLAYERS
https://mail.black-squirrel.com/viewtopic.php?f=14&t=18236
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Author:  Stockton [ Sat Dec 16, 2006 1:36 am ]
Post subject: 

Hey guys... Vulcan will be banging a low turns game at 9pm est Sunday night that I hope to get a good turnout for.

Vader has allowed vulcan to run Corpwars Edits which happen to be my favorite edits and always produce fun, competive games. For those who don't know they are stockish edits with faster cit times and some mods on ships including Photons added to the Battleship to help reds. The first mobile doesnt come untill day 5 I believe so corps will actually have to SDT for awhile which always produces fun action out on the grid.

We are looking at 1-2k turns, 5 man corps, 8-10k universe, mbbs,

I am bringing a corp.
Sam is bringing a corp.

Who else???? come on guys this can be a fun game... please post if any interest or if you can bring a full corp.

Ty to vulcan for hosting, and vader for the edits.

Author:  Silence [ Sat Dec 16, 2006 4:47 am ]
Post subject: 

Hmm, Hoooo, Hummm....


Oh wait, I am already playing....

Author:  Stockton [ Sun Dec 17, 2006 3:42 am ]
Post subject: 

Well despite the lack of reponses here, i have heard through icq that there might be as many as 4-5 corps right now... come on guys,, its not to late to throw together a corp and come have fun in a low turns game.

Author:  Vulcan [ Sun Dec 17, 2006 8:01 am ]
Post subject: 

also the game settings are this.

Corp size: 5
turns: 1500
bank: 14 days
sectors: 8K
tournament mode: on
max # of deaths: 15
MBBS: on

Ships and Planets are pretty much stock with minor edits to them, planets that go mobile will do it in 9 days
Battleship has 2 Photons


************************************************************ ********************
Local (game) settings
------------------------------------------------------------ --------------------
Game C - Corp Wars - 8000 sectors - 1500 turns
Corp Wars, the very popular edit of Vader's now here for a onetime engagement to
commemorate Stocktons return to the game, so if you want to get in an play the
edit, now is the time.
The rules for this edit are the servers main rules or the rules for the tourname
nt, whichever is stronger on the rules.
Vulcan
tw2002:\\vulcansforge.dyndns.org:23\new?game=C§ors=8000& name=CorpWars
------------------------------------------------------------ --------------------
Tournament mode is ON.
       Days to enter:      10 days        &n bsp;     Max deaths:      15
        Age of Game:       0 days        &n bsp; Game banged on: Sun Dec 17 2006
        Closed game?    true    &nb sp;        Extern last ran on: Fri Dec 15 2006
               Sectors:    8000                           Max users:     200
             Max ships:     800   &nb sp;        &nb sp;        Max ports:    3200
        Max planets:    1600                New player planets?   false
       Turns per day:    1500    &nbs p;        &nbs p;       Turn bank:       4 days
Time limit per day:     480 min        &nb sp;     Time penalty:       0 min/logon
    Starting credits:     300cr    ; ;        &nbs p;  ; Starting holds:      20
       Starting figs:      30    ; ;        &nbs p;  ;       Dea th delay?    true
Radiation duration:       3 days        NavHaz clear rate:      10% / day
Times Class0/9 Blown:       0   ; ;        &nbs p;  ; Cloak failure rate:       3%
            Port regen:     100% / day              Port regen max:     100% / visit
        Max product: 32,760 units       Built port density:      95%
One-way warp density:       3% &n bsp;        Two-way warp density:      30%
   Max course length:      45 &nb sp;        &nb sp;Fighter lock decay:    1440s
     Terra max colos:1,000,000       &nb sp;       Terra regen rate: 50,000 colos/day
             Squatters:      &n bsp;4 ships/sec        &nb sp;   Corp size:       5 users/corp
      Planetary nego:     100%   &nb sp;        Planets per sector:       4
     Photon duration:       2s & nbsp;        & nbsp;   Fedsafe Photons?   false
       Multi photons?   false      ; ;        &nbs p;  ;     Photon cost: 40,000cr
             Gold mode?    true    &nb sp;        &nb sp;       MBBS mode?    true
      Steal from buy?    true    &nbs p;        &nbs p;     Steal delay?   false
        Steal Factor:      70% &n bsp;        &n bsp;       Rob factor:      50%
   Busts clear every:       1 days        &n bsp; Last bust clear: Sat Dec 16 2006
Ship reregistry cost:    5000cr    & nbsp;        & nbsp;    Cloak cost: 25,000cr
     Armid mine cost:    1000cr    & nbsp;        Limpet mine cost: 10,000cr
        Beacon cost:     100cr   &n bsp;      Limpet removal cost:    5000cr
   Genesis torp cost: 20,000cr        &nbs p;     Atomic det cost: 15,000cr
Density scanner cost:    2000cr    & nbsp;       Holo scanner cost: 25,000cr
      Corbomite cost:    1000cr    & nbsp;     Planet scanner cost: 30,000cr
    Ether probe cost:    3000cr    & nbsp;     Mine disruptor cost:    6000cr
   Planet xport cost: 50,000cr        &nbs p; Plnt xport upg cost: 25,000cr
TWarp I drive cost: 50,000cr        &nbs p; TWarp II drive cost: 80,000cr
Twarp upgrade cost: 40,000cr        &nbs p; Psychic probe cost: 10,000cr
     Internal aliens?   false                Intern al Ferrengi?   false
------------------------------------------------------------ --------------------

Author:  Stockton [ Sun Dec 17, 2006 4:38 pm ]
Post subject: 

bump

Author:  Vulcan [ Mon Dec 18, 2006 12:24 am ]
Post subject: 

Game is up and going game R

Author:  RexxCrow [ Mon Dec 18, 2006 12:44 am ]
Post subject: 

V, is that from Xen's Exporter? If so looks like it does not want to post right in the new forums.

Update: Opps, I just read the answer to this the other topic. (It is, if somebody is able to see if Xen is able/willing to do an update.)

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