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| Turns per warp https://mail.black-squirrel.com/viewtopic.php?f=14&t=17232 |
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| Author: | kilroy [ Tue Apr 25, 2006 6:05 pm ] |
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In an unlimeted game does turn per warp have any effect. Will a 1 turn per warp cash faster than a two turn per warp ship. |
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| Author: | Singularity [ Tue Apr 25, 2006 6:15 pm ] |
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Ship delay off? Then no. |
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| Author: | kilroy [ Tue Apr 25, 2006 8:20 pm ] |
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Thanks |
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| Author: | RexxCrow [ Tue Apr 25, 2006 10:15 pm ] |
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Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct: ~Updated~ 0-Normal Movement (1000ms * TPW) 1-Quarter Movement (250ms * TPW) 2-Third Movement (333ms * TPW) 3-Half Movement (500ms * TPW) 4-Double Movement (2000ms * TPW) 5-None, N/A (250ms) * 1000ms = 1-second |
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| Author: | Xentropy [ Wed Apr 26, 2006 12:16 am ] |
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quote:Originally posted by RexxCrow Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct: 0-Normal Movement (250ms * TPW) 1-Quarter Movement (63ms * TPW) 2-Third Movement (83ms * TPW) 3-Half Movement (125ms * TPW) 4-Double Movement (500ms * TPW) 5-None, N/A (250ms *TPW) * 1000ms = 1-second Er, no. Normal movement is (1s * TPW), quarter is (250ms * TPW), and so on. And None is just 250ms, always, regardless of TPW. With or without ship delay, you're never going to move faster than 250ms per move. |
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| Author: | RexxCrow [ Wed Apr 26, 2006 12:40 am ] |
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Figures it would take an Editor question to get Xen to scurry out from the woodwork, j/k ...Were you been at Xen! Thanks for correcting that, I thought it was wrong, my numbers did seem weird, using the second makes sense. [:)] |
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