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Turns per warp
https://mail.black-squirrel.com/viewtopic.php?f=14&t=17232
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Author:  kilroy [ Tue Apr 25, 2006 6:05 pm ]
Post subject: 

In an unlimeted game does turn per warp have any effect.
Will a 1 turn per warp cash faster than a two turn per warp ship.

Author:  Singularity [ Tue Apr 25, 2006 6:15 pm ]
Post subject: 

Ship delay off? Then no.

Author:  kilroy [ Tue Apr 25, 2006 8:20 pm ]
Post subject: 

Thanks

Author:  RexxCrow [ Tue Apr 25, 2006 10:15 pm ]
Post subject: 

Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct:

~Updated~
0-Normal Movement (1000ms * TPW)
1-Quarter Movement (250ms * TPW)
2-Third Movement (333ms * TPW)
3-Half Movement (500ms * TPW)
4-Double Movement (2000ms * TPW)
5-None, N/A (250ms)
* 1000ms = 1-second

Author:  Xentropy [ Wed Apr 26, 2006 12:16 am ]
Post subject: 

quote:Originally posted by RexxCrow

Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct:

0-Normal Movement (250ms * TPW)
1-Quarter Movement (63ms * TPW)
2-Third Movement (83ms * TPW)
3-Half Movement (125ms * TPW)
4-Double Movement (500ms * TPW)
5-None, N/A (250ms *TPW)
* 1000ms = 1-second


Er, no. Normal movement is (1s * TPW), quarter is (250ms * TPW), and so on. And None is just 250ms, always, regardless of TPW. With or without ship delay, you're never going to move faster than 250ms per move.

Author:  RexxCrow [ Wed Apr 26, 2006 12:40 am ]
Post subject: 

Figures it would take an Editor question to get Xen to scurry out from the woodwork, j/k ...Were you been at Xen! Thanks for correcting that, I thought it was wrong, my numbers did seem weird, using the second makes sense. [:)]

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