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 Turns per warp 
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Chief Warrant Officer

Joined: Mon May 16, 2005 2:00 am
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In an unlimeted game does turn per warp have any effect.
Will a 1 turn per warp cash faster than a two turn per warp ship.


Tue Apr 25, 2006 6:05 pm
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Ship delay off? Then no.

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Tue Apr 25, 2006 6:15 pm
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Chief Warrant Officer

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Thanks


Tue Apr 25, 2006 8:20 pm
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Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct:

~Updated~
0-Normal Movement (1000ms * TPW)
1-Quarter Movement (250ms * TPW)
2-Third Movement (333ms * TPW)
3-Half Movement (500ms * TPW)
4-Double Movement (2000ms * TPW)
5-None, N/A (250ms)
* 1000ms = 1-second

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Tue Apr 25, 2006 10:15 pm
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Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
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quote:Originally posted by RexxCrow

Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct:

0-Normal Movement (250ms * TPW)
1-Quarter Movement (63ms * TPW)
2-Third Movement (83ms * TPW)
3-Half Movement (125ms * TPW)
4-Double Movement (500ms * TPW)
5-None, N/A (250ms *TPW)
* 1000ms = 1-second


Er, no. Normal movement is (1s * TPW), quarter is (250ms * TPW), and so on. And None is just 250ms, always, regardless of TPW. With or without ship delay, you're never going to move faster than 250ms per move.

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Wed Apr 26, 2006 12:16 am
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Figures it would take an Editor question to get Xen to scurry out from the woodwork, j/k ...Were you been at Xen! Thanks for correcting that, I thought it was wrong, my numbers did seem weird, using the second makes sense. [:)]

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Wed Apr 26, 2006 12:40 am
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