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 Quick Sombody, "Turn" Me On! 
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I was needing some help in making sure these are all correct for the chart portion of the manuel also if there are any points I am missing. I am recalling these all from memory, which is obviously... not to sharp! ...which, is why I am needing help, heh. [;)]

Number of turns used for each of the following:
Docking at any class Port: 1 per docking,
Being Photoned: All turns are lost, until the next hour is reached.
Move-Warping: Varies on the TPW per sector moved through.
Stealing/robbing: 1 per attempt.
Attacking player: None
Attacking alien/trader: None
Attacking a Port: None
Deploying/retrieving mines/fighters in sector: None
HoloScanning: 1 turn per scan.
Upgrading a Port: 1 turn per upgrade session.
Fleeing an attack: 0-1 turns 50% chance of receiving a 1-turn penalty in addition to the move. Actually would be: 1-2 turns.
Towing: Variable I can’t recall? Is it based on TPW of towing ship combined with TPW of the vessel-in-tow or *2 of the towing ships TPW?
Creating a planet: None
Destroying a planet: None
Taking fighters/shields from a planet: 1 turn each instance
Taking products/Colos from planet: 1 turn each instance
Giving/taking from a Corpie or another player: None
Leaving fighters/shields on a planet/ship: None
Landing and leaving product or Colo’s: None
Launching a Photon: None
Transporting: 1 turn each transport
Bwarping: 1 turn each Bwarp.
Pwarping: 1 turn each Pwarp.
Twarping: Variable based on TPW

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Tue Apr 18, 2006 11:35 pm
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hmm... Didn't read all this, but just glancing at it...

Grabbing figs / shields = 0 turns.
Upgrading ports = 0 turns <--- Makes 0-exp ups possible
Towing = Your TPW + 2*Towed ships TPW
Pwarp = 0 turns (Costs 400 units of fuel tho)

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Wed Apr 19, 2006 1:45 am
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Ok here is my final revision for this chart, if I am still missing anything or have errors, or there are any suggestion, please let me know.

Turns Expended Referrence (TER Sheet)


Action : Turns Per


Attacking (Player/Port/Trader/Alien): None
Attacking deployed Fighters: None
Being Photoned: * All turns are lost, until the next hour is reached.
Bwarping: 1
Citadel ship exchange: None
Cloaking: None
Creating/Destroying a Planet: None
Density Scanning: None
Deploying (Beacon/Fighters/Mines): None
Destroying a Beacon: None
Detonating a Mine: None
Docking at any class Port: 1
Exchanging (Credits/Fighters/Shields): None
Fleeing an Attack: 0-1 turns, (there is a 50% chance of receiving a 1-turn penalty in addition to the turns used in the TPW of the ship.)
Holo-Scanning: 1
Landing on Planet and leaving (Colonists/Fighters/Products/Shields): None
Landing on Planet and taking (Fighters/Shields): None
Landing on Planet and taking (Colonists/Products): 1
Launching EtherProbe :None
Launching Photon: None
Manuel-Warping: Variable: TPW per sector moved through.
Parking in the Citadel: None
Pwarping: None
Retrieving (Fighters/Mines): None
Stealing/Robbing: 1
Towing a vessel: Variable: (TPW + 2 * Vessel-in-tow TPW) this value is per sector when Manuel-Warping or per warp when Twarping.
Transporting (ship-to-ship): 1
Twarping: Variable: TPW.
Upgrading Ports: None

* In unlimited games all values with exception to being struck with a Photon are not applicable, rather the ship will be dampened and unmovable for one minute per second of the Photons total duration.

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Sat Apr 22, 2006 11:52 pm
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Photons in an unlimited take your moves for however many minutes the photon duration is.

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Sun Apr 23, 2006 12:22 am
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Ok I fixed it, does that sound better?

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Sun Apr 23, 2006 12:40 am
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Citadel ship exchange is 0 turns. So you can grid, get torped,
exit-enter scrub, cit swap and do grid defense all in the same
hour. Kindof handy ;)

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Sun Apr 23, 2006 2:44 am
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Could that also be used in Red tactics as well? Rather then Xporting ship to ship just ship swap in the Citadel and maybe have a blue or whatever get into to sell it to the Port, might benefit the Red more by saving those turns for them to do what they do best...steal it back! [;)]

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Sun Apr 23, 2006 2:51 am
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You don't xport just to swap ships, you xport to change your location so you
don't hit the same port twice and fake bust. Swapping in a citadel does not
change your location and has no potential for doing so, therefore it won't help
you rob another port. I can't see a way to make this save corp turns (I don't
think you can really compare red and blue turns, blue turns are equally valuable
they just do different things), but if you can find a way...

I do suppose if you have a citadel at the port you could swap w/ a blue, and have
them sell off. In a game with poor planet percentage (otherwise you'd just SDT)
this would atleast make 1 of the blue's turns (per cycle) act as a red's. Managing
that would be a pain in the butt tho and you might as well just dump to a planet
and have the blue sell off 1 load at a time, if that's your goal. Personally I think
it's easier to just add an extra red and run team SST. You wouldn't have to train
your corpies on a new method for nothing.

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Sun Apr 23, 2006 3:37 am
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Yea, I was thinking of having one planet with a Corpie awaiting in each sector, Bwarp to the other sector land in the Citadel and ship swap with that player, then repeat.

This would save the Red 2 turns per cycle and cost the Blue no turns per cycle (unless they Ported to sell it), correct? It would just use more Ore, though would take the movement delay away and would also be safer.

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Sun Apr 23, 2006 3:59 am
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Why bwarp? The goal of xporting is to change sectors. No need to xport if you bwarp.

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Sun Apr 23, 2006 4:54 am
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Along with not using the same Port consecutively is'nt there a rule about using the same ship at those ports or using the same ship when you Bust? Maybe I just misunderstood something then.

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Sun Apr 23, 2006 5:12 am
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When you bust you lose 10% holds, that's it (well, some exp too). Get
furbed from a corpie, solves the problem. You can use the same ship
over and over and over, just can't steal from the same port twice in
a row.

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3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Sun Apr 23, 2006 5:35 am
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Since General Discussions forum was formerly know as 'Smack Forum' would it be politically correct to ask Bud, Graz or Sing to blow in Rexx's ear to "turn him on"? Muhahahaha.... [:D]
This is the kind of question that used to be raised in the School Forum a few months ago!

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Sun Apr 23, 2006 7:50 am
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Actually, I like him.
He's doing exactly what I'd like to see, keeping topics up, so people can read them. He's helping educate our new TWarriors, and probably doesn't even realize it.


BTW Rexx....

Keep it up ;)

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Sun Apr 23, 2006 10:20 am
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uhhhh, 1+1=3, hah, laff, [:D]

You're right Graz, he may be helping the new Twarriors to learn the game and hopefully get a few of the current ones to look at things as well. Who knows, maybe sometimes an old dog can learn a new trick or a new dog learn an old trick. Hehe.

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Sun Apr 23, 2006 5:38 pm
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