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| Quick Sombody, "Turn" Me On! https://mail.black-squirrel.com/viewtopic.php?f=14&t=17202 |
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| Author: | RexxCrow [ Tue Apr 18, 2006 11:35 pm ] |
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I was needing some help in making sure these are all correct for the chart portion of the manuel also if there are any points I am missing. I am recalling these all from memory, which is obviously... not to sharp! ...which, is why I am needing help, heh. [;)] Number of turns used for each of the following: Docking at any class Port: 1 per docking, Being Photoned: All turns are lost, until the next hour is reached. Move-Warping: Varies on the TPW per sector moved through. Stealing/robbing: 1 per attempt. Attacking player: None Attacking alien/trader: None Attacking a Port: None Deploying/retrieving mines/fighters in sector: None HoloScanning: 1 turn per scan. Upgrading a Port: 1 turn per upgrade session. Fleeing an attack: 0-1 turns 50% chance of receiving a 1-turn penalty in addition to the move. Actually would be: 1-2 turns. Towing: Variable I can’t recall? Is it based on TPW of towing ship combined with TPW of the vessel-in-tow or *2 of the towing ships TPW? Creating a planet: None Destroying a planet: None Taking fighters/shields from a planet: 1 turn each instance Taking products/Colos from planet: 1 turn each instance Giving/taking from a Corpie or another player: None Leaving fighters/shields on a planet/ship: None Landing and leaving product or Colo’s: None Launching a Photon: None Transporting: 1 turn each transport Bwarping: 1 turn each Bwarp. Pwarping: 1 turn each Pwarp. Twarping: Variable based on TPW |
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| Author: | Singularity [ Wed Apr 19, 2006 1:45 am ] |
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hmm... Didn't read all this, but just glancing at it... Grabbing figs / shields = 0 turns. Upgrading ports = 0 turns <--- Makes 0-exp ups possible Towing = Your TPW + 2*Towed ships TPW Pwarp = 0 turns (Costs 400 units of fuel tho) |
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| Author: | RexxCrow [ Sat Apr 22, 2006 11:52 pm ] |
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Ok here is my final revision for this chart, if I am still missing anything or have errors, or there are any suggestion, please let me know. Turns Expended Referrence (TER Sheet) Action : Turns Per Attacking (Player/Port/Trader/Alien): None Attacking deployed Fighters: None Being Photoned: * All turns are lost, until the next hour is reached. Bwarping: 1 Citadel ship exchange: None Cloaking: None Creating/Destroying a Planet: None Density Scanning: None Deploying (Beacon/Fighters/Mines): None Destroying a Beacon: None Detonating a Mine: None Docking at any class Port: 1 Exchanging (Credits/Fighters/Shields): None Fleeing an Attack: 0-1 turns, (there is a 50% chance of receiving a 1-turn penalty in addition to the turns used in the TPW of the ship.) Holo-Scanning: 1 Landing on Planet and leaving (Colonists/Fighters/Products/Shields): None Landing on Planet and taking (Fighters/Shields): None Landing on Planet and taking (Colonists/Products): 1 Launching EtherProbe :None Launching Photon: None Manuel-Warping: Variable: TPW per sector moved through. Parking in the Citadel: None Pwarping: None Retrieving (Fighters/Mines): None Stealing/Robbing: 1 Towing a vessel: Variable: (TPW + 2 * Vessel-in-tow TPW) this value is per sector when Manuel-Warping or per warp when Twarping. Transporting (ship-to-ship): 1 Twarping: Variable: TPW. Upgrading Ports: None * In unlimited games all values with exception to being struck with a Photon are not applicable, rather the ship will be dampened and unmovable for one minute per second of the Photons total duration. |
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| Author: | Promethius [ Sun Apr 23, 2006 12:22 am ] |
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Photons in an unlimited take your moves for however many minutes the photon duration is. |
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| Author: | RexxCrow [ Sun Apr 23, 2006 12:40 am ] |
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Ok I fixed it, does that sound better? |
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| Author: | Singularity [ Sun Apr 23, 2006 2:44 am ] |
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Citadel ship exchange is 0 turns. So you can grid, get torped, exit-enter scrub, cit swap and do grid defense all in the same hour. Kindof handy |
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| Author: | RexxCrow [ Sun Apr 23, 2006 2:51 am ] |
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Could that also be used in Red tactics as well? Rather then Xporting ship to ship just ship swap in the Citadel and maybe have a blue or whatever get into to sell it to the Port, might benefit the Red more by saving those turns for them to do what they do best...steal it back! [;)] |
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| Author: | Singularity [ Sun Apr 23, 2006 3:37 am ] |
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You don't xport just to swap ships, you xport to change your location so you don't hit the same port twice and fake bust. Swapping in a citadel does not change your location and has no potential for doing so, therefore it won't help you rob another port. I can't see a way to make this save corp turns (I don't think you can really compare red and blue turns, blue turns are equally valuable they just do different things), but if you can find a way... I do suppose if you have a citadel at the port you could swap w/ a blue, and have them sell off. In a game with poor planet percentage (otherwise you'd just SDT) this would atleast make 1 of the blue's turns (per cycle) act as a red's. Managing that would be a pain in the butt tho and you might as well just dump to a planet and have the blue sell off 1 load at a time, if that's your goal. Personally I think it's easier to just add an extra red and run team SST. You wouldn't have to train your corpies on a new method for nothing. |
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| Author: | RexxCrow [ Sun Apr 23, 2006 3:59 am ] |
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Yea, I was thinking of having one planet with a Corpie awaiting in each sector, Bwarp to the other sector land in the Citadel and ship swap with that player, then repeat. This would save the Red 2 turns per cycle and cost the Blue no turns per cycle (unless they Ported to sell it), correct? It would just use more Ore, though would take the movement delay away and would also be safer. |
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| Author: | Singularity [ Sun Apr 23, 2006 4:54 am ] |
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Why bwarp? The goal of xporting is to change sectors. No need to xport if you bwarp. |
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| Author: | RexxCrow [ Sun Apr 23, 2006 5:12 am ] |
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Along with not using the same Port consecutively is'nt there a rule about using the same ship at those ports or using the same ship when you Bust? Maybe I just misunderstood something then. |
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| Author: | Singularity [ Sun Apr 23, 2006 5:35 am ] |
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When you bust you lose 10% holds, that's it (well, some exp too). Get furbed from a corpie, solves the problem. You can use the same ship over and over and over, just can't steal from the same port twice in a row. |
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| Author: | Father Cajone [ Sun Apr 23, 2006 7:50 am ] |
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Since General Discussions forum was formerly know as 'Smack Forum' would it be politically correct to ask Bud, Graz or Sing to blow in Rexx's ear to "turn him on"? Muhahahaha.... [:D] This is the kind of question that used to be raised in the School Forum a few months ago! |
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| Author: | Grazhoppa [ Sun Apr 23, 2006 10:20 am ] |
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Actually, I like him. He's doing exactly what I'd like to see, keeping topics up, so people can read them. He's helping educate our new TWarriors, and probably doesn't even realize it. BTW Rexx.... Keep it up |
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| Author: | Vulcan [ Sun Apr 23, 2006 5:38 pm ] |
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uhhhh, 1+1=3, hah, laff, [:D] You're right Graz, he may be helping the new Twarriors to learn the game and hopefully get a few of the current ones to look at things as well. Who knows, maybe sometimes an old dog can learn a new trick or a new dog learn an old trick. Hehe. |
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