BANNED for using a Script
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TheBountyHunter
1st Sergeant
Joined: Sun Feb 25, 2001 3:00 am Posts: 42 Location: USA
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So there I am on Ultimatetw.com server using Xides Turbo SST script when I get disconected. I try to re-connect and it says access denied. WTF. My team-mate asks Sage and was told that I was using 70% of the CPU by-myself on a server with 25 people loged in.
So I would like to ask this questions.
1) How can you verify CPU usage of a specific NODE in TWGS.
2) Would canceling out screens really use up tha much.
_________________ - The Bounty Hunter -
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| Sun Feb 26, 2006 12:50 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Every time you xport it has to calculate the distance from your location to every
ship in your ship xport list. By itself this isn't much, but in a game last summer
Mind Dagger and I discovered this by accident on Vulcan's. If you have a ship buyout
or anything w/ a decent number of ships in your list... the process of calculating
all of those hops over and over in a macro'd SST situation will very much lag a
server, and if the configuration is such... it might manifest as a high CPU usage.
Just a bug in TW. Aborting display w/ spaces doesn't seem to help the problem, we
solved it by writing a quick script to make ships personal (a blue that wouldn't
need to xport very fast).
Obviously this only happens in a small number of situations. Obviously it isn't
intentional, and obviously it's easy to fix. As for verifying CPU usage... monitor
it and track it relative to user activity. If one node suddenly goes active and
CPU usage spikes, it's probably that node. I don't think most people would do this
kind of thing on purpose, it's just a byproduct of some wierd flaw or bug.
If you don't fit into one of these small number of situations then I suggest you
ask Sage why he thinks you were responsible and what you can do to remedy the
problem. Maybe it's something else that was causing it, might be a worthwhile reason
to get together w/ the sysop and experiment... might find another bug to squash.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Feb 26, 2006 1:44 am |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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The most CPU-intensive script that I've been able to think of is one that uses a TWarp drive to initiate a TWarp to every sector, but says no at the Are-you-ready prompt, and repeats for the next sector. Granted, Tradewars doesn't have to display the route, but it does do the same internal calculations.
Now, I've used this script to perform load testing in the past, and it didn't even make a blip on Task Manager's CPU usage percentages. From that, I've drawn the conclusion that no one player can add a noticeable load to a TWGS server.
So my best guess is that they're feeding you a line to justify kicking you. Mind you, it's only my guess.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Sun Feb 26, 2006 3:00 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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EP, you might try this to put a load on a server - create 4k worth of planets in a sector simulating a planet buyout. Run a script that will go through and change ownership of the planets from corp to personal. A corpie ran a script that I wrote to do that in a game (due to a script creating all planets as corp) and it supposedly killed the server. At least U.N. Owen (ultimateTW.com) said that he was maxing the CPU when he was running the script and banned him. I tend to believe Owen in the situation we had since the server did seem to slow down when the script was running - never tested it though.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Feb 26, 2006 3:23 am |
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Grazhoppa
Lieutenant
Joined: Fri Mar 02, 2001 3:00 am Posts: 577 Location: USA
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True or not, which it isn't (I can run the sst with loc at the same time on my 800 mhz 128 meg of ram server, and still have 80% of resources free)
Running a script that lags a server should never result in a ban to begin with, just remember that when your playin on these *******s board.
Sage should have tried to contact TBH to figure out the problem, there is a good chance that TBH wasn't the issue to begin with.
****in morons
graz
_________________ http://the-glacier.com
The source for all your computer needs!
--==[The Outfit]==--
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| Sun Feb 26, 2006 3:27 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Try buying out ships before doing the SST. Try it w/ 2000 ships.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Feb 26, 2006 3:58 am |
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TheBountyHunter
1st Sergeant
Joined: Sun Feb 25, 2001 3:00 am Posts: 42 Location: USA
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Well, there is no ship or planet buyout as that is against the rules on ultimate. The main issue is that there are 100's of mails being generated every min. I mean there are 4-5 peopel world trading and 3-4 people wssm'ing. evertime you hit a fig you generate 4 mails. 1 for enter, 1 for attacking and that for for both players on the team. That is where a lot of the lag comes from
Sage never contacted me. I had messages off in game because of all the fig hits so he might have tried to contact me there. But I would like to know how he knows that I was generating 70% load. Since I had to stop that script I sent from 3.5 mil per min to 1.3 mil per min. over hte last 3 hours that is a hge revenue loss.
_________________ - The Bounty Hunter -
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| Sun Feb 26, 2006 4:39 am |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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Even it was the Script not sure if Sage did it or not, but he should of talked to TBH first and if it was, he could of asked him to use a different script.... Not sure if this happened or not but anouther reason why I stay away from that place... it always seems to have bad karma with it...
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| Sun Feb 26, 2006 4:44 am |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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quote:Originally posted by Singularity
Every time you xport it has to calculate the distance from your location to every
ship in your ship xport list. By itself this isn't much, but in a game last summer
Mind Dagger and I discovered this by accident on Vulcan's. If you have a ship buyout
or anything w/ a decent number of ships in your list... the process of calculating
all of those hops over and over in a macro'd SST situation will very much lag a
server, and if the configuration is such... it might manifest as a high CPU usage.
Just a bug in TW. Aborting display w/ spaces doesn't seem to help the problem, we
solved it by writing a quick script to make ships personal (a blue that wouldn't
need to xport very fast).
Obviously this only happens in a small number of situations. Obviously it isn't
intentional, and obviously it's easy to fix. As for verifying CPU usage... monitor
it and track it relative to user activity. If one node suddenly goes active and
CPU usage spikes, it's probably that node. I don't think most people would do this
kind of thing on purpose, it's just a byproduct of some wierd flaw or bug.
If you don't fit into one of these small number of situations then I suggest you
ask Sage why he thinks you were responsible and what you can do to remedy the
problem. Maybe it's something else that was causing it, might be a worthwhile reason
to get together w/ the sysop and experiment... might find another bug to squash.
What Sing said here is true, if the server is busy, I.E. a lot of players on the server at at time and some intensive scripts being ran it will lag a server, I have a hard server to lag being it is on a 256 meg server with a 2.0 gig chip, and it is online on a T1 connection, but with running forums for a few websites, and the TWGS running too it does put a strain on a servers cpu usage. And I have seen that the main usage comes from the TWGS, I have worked with Sing and MD on confirming some scripts at times will bug out the TWGS and cause a heavy draw on the servers cpu resources.
So if ultimate TW is running things other than the TWGS on his server, it will lag, and that lag may not necessarily be coming from the TWGS alone. If my server only runs the main website and the TWGS, I wouldn't have any lag at all on the TWGS, But I am running multiple forums and their database engines, as well as the TWGS, this puts a lot on a server. So I again restate, if the ultimate TW has a server that isn't just dedicated to the TWGS only, it will lag.
But the task manager will not let you know which node is causing the lag, all it shows is a TW2002.exe, which is a game session in service at the time, not a specific node. Which Sage may have disconnected the wrong player without knowing if it was really TBH causing the excessive usage.The lag could have come from him and that particular script, then again it could have come from someone else.
As a result from some testing on the server lagging with the TWGS on the server with all the forums running on it at the same time, I am getting ready to upgrade to a bigger ram with more cpu speed too. The change over should be within a few days to a week, I have already ordered the server and waiting for the setup to be completed in a couple of days, then I will have the websites and forums and TWGS transferred over to the new server. I hope there will be little to no data loss on the forums, but you may never know in the change overs, wish us luck there. I will be coordinating with earth to get things transferred as soon as possible to make things easier on you all. If this doesn't fix the server lag on the TWGS then I will setup a server at home with only the TWGS running on it. I hate to have to pull the TWGS to the home cause of the broadband connection is conciderably less than the T1 but it is a fast connection too. 8 meg down, and 1 meg up.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sun Feb 26, 2006 6:02 am |
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Grazhoppa
Lieutenant
Joined: Fri Mar 02, 2001 3:00 am Posts: 577 Location: USA
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I'd like to point out, that even though he didn't outright say it, vulcan concurs, TBH should NOT have been banned because sage THOUGHT he was lagging the server.
My Wtrade script is faster than the one released with twx, should I expect the same courtesy from a server? I also have turbo sst... Yeah, it's fast, do I deserve to be banned?
We should all switch back to playin by hand...
Seems it will make some sysops happier.
If you don't have the hardware to run a public TWGS... DONT... Just pay for the registration, and let it rot.
I hate some of you ****ing *******s
(not you guys, I love you  )
props to bounty for pointing this out btw.
_________________ http://the-glacier.com
The source for all your computer needs!
--==[The Outfit]==--
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| Sun Feb 26, 2006 6:30 am |
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Grazhoppa
Lieutenant
Joined: Fri Mar 02, 2001 3:00 am Posts: 577 Location: USA
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Suggestion to Sage & U N Bowel Movement
Make your TWGS private, and email your clientel about your bangs
frankly, I think most of the players are sick of it.
_________________ http://the-glacier.com
The source for all your computer needs!
--==[The Outfit]==--
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| Sun Feb 26, 2006 6:32 am |
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TheBountyHunter
1st Sergeant
Joined: Sun Feb 25, 2001 3:00 am Posts: 42 Location: USA
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THe thing that bothers me the most is he never talked to me. He told my corp mate about it. She told him that she mentioned to me to not use the script and then he un-banned me. Every time I run a cim or a fig refresh I am scared now. lol
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| Sun Feb 26, 2006 7:00 am |
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Grazhoppa
Lieutenant
Joined: Fri Mar 02, 2001 3:00 am Posts: 577 Location: USA
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A sysop or "moderator" was playing on a friend of his server one time, and everyone was talkin smack, so, bein me, I started talkin smack bout dudes mom... (like I always do) he comes acrossed "my mom is dead" blah blah blah... I was like, ewwwww, your a necropheliac... I got banned
Honestly, I didn't think a sysop should have been playin his own game, let alone be smack talkin if he couldn't take the same in return...
Saarducci, Stonewalls board
Great place to play in my opinion, when stonewall administers it. I think that's the biggest thing people don't understand.. "Why does everyone hate my board?"
In a simple answer... "You suck as an administrator". Fair, and balanced are the games people want to play. Not favortism, not bull****, if you have a problem with what a player is doing, tell them, if they continue, kick them, if they persist, ban them.
Don't assume something is going on, by hearing 1/2 the story, and then make a judgement.. 99% of personal squabbles have NOTHING to do with the rules... ie: Corp 1 is cheating, you should ban them! sysop: why? corp 2: TBH is using a super fast script, and it's lagging me, that's cheating! sysop: what proof do you have? corp 2: a buncha fig hit messages, ban him! sysop: he's not allowed to lawnmow?
hmmmm, interesting... I guess that's just my take on the conversation
_________________ http://the-glacier.com
The source for all your computer needs!
--==[The Outfit]==--
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| Sun Feb 26, 2006 7:49 am |
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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That is a weird reason to get banned.
I have ran xides turbo sst and ran my wsst and mine does way way more and I didnt get banned form there and I ran it for an hour straight. Plus it was a loaded game and server that time too.
Seems fishy to me.
But I am just the goof in the corner.
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Sun Feb 26, 2006 2:39 pm |
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TheBountyHunter
1st Sergeant
Joined: Sun Feb 25, 2001 3:00 am Posts: 42 Location: USA
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-Wildstar
Seems fishy to me.
But I am just the goof in the corner.
It does seem fishy to mee to. I ran a test on my server last night. I had 8 different twx's running the turbo sst script in the same game. no lag what so ever.
_________________ - The Bounty Hunter -
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| Sun Feb 26, 2006 5:46 pm |
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