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 Invasion troubles 
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Boo! inc.

Joined: Sat Aug 13, 2005 2:00 am
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Location: USA
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ok me and coke were invading people on a game earlier tonight, and the sector cannons were off, so we decided to waste ore down by using the IG.. so we were using a macro to do <.. i believe he had his set to 1000 times i did mine about 250 times.. we both had torps on our ships but the sector cannons were off and there were no mines or navhaz in the sector.. after a few mins i noticed i somehow had 0 turns... but there was nothing that could have hit me to set off a photon, couple minutes later same thing happened to him... anyone have this happen before?

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Wed Jan 11, 2006 9:53 am
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
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Are you sure the victims didnt log in and smack u with a wave?
also where there any sector figs?
they do take pot shots at a retreating traders sometimes.

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Wed Jan 11, 2006 10:00 am
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Boo! inc.

Joined: Sat Aug 13, 2005 2:00 am
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nope the person was online but definatly afk.. and the sector figs were ours

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Wed Jan 11, 2006 10:06 am
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Lieutenant J.G.

Joined: Sat Apr 10, 2004 2:00 am
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for sure, our figs in space...I lifted off of planet after loc called saveme...no cannons so I typed in the sector adj and it held me. I then used swaths macro...hit adj sector, Ig held me then hit f3 < f3 then set it for 1000 times...since the IG held me I had turns trying to go adj.


Wed Jan 11, 2006 10:14 am
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
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Ok guys I am sorry I missed it, the answer is, useing the < command
costs turns = to the tpw of the ship even if your are held by an ig.

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Wed Jan 11, 2006 11:14 am
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Boo! inc.

Joined: Sat Aug 13, 2005 2:00 am
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thanks for the help zen

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Wed Jan 11, 2006 11:42 am
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Lieutenant Commander
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Joined: Thu Mar 21, 2002 3:00 am
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From http://www.tw-cabal.com/strategy/invadingbases.html by Kemper3

quote:Sometimes it is possible to drain an enemy's ore using very few fighters to do it. There are two basic methods to do this. The first is if any enemy has an interdictor on their planet turned on, but no cannons. In this case you can attempt retreat from a sector fighter at no turn cost to you. The interdictor will hold you, using 500 ore from the enemy's planet. Since the cannon is off, you will just be held and put back at the sector fighter prompt. You can repeatedly attempt to retreat until you drain all of an opponents ore. The second method is a little trickier and requires at least two people invading at once. The upside to this is it can be done on a planet with active sector cannons, so long as the interdictor is turned on. To set up, Player A will have fewer fighters than player B and will drop off of the corp with player B. Player B will make sure there is an empty sector that player A can potentially flee to. Player B will then fire one fighter at player A. Player A will attempt to flee, but will be stopped by the interdictor on the enemy planet. No cannons will fire. This will use 500 ore off of the enemy planet for each repetition. Please note, both of these methods will only drain the ore on planets with active interdictors. It will not affect planets in the sector without active interdictors.

It should also be noted that you can attempt to retreat off a corpie's personal fig too. It's seldom a good idea to leave enemy figs in the sector. [:D]

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Wed Jan 11, 2006 6:04 pm
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The idea behind using the enemy figs is that you can do it if you're solo.


Thu Jan 12, 2006 12:36 am
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Lieutenant J.G.

Joined: Sat Apr 10, 2004 2:00 am
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And that is exactly what it was I was looking for...now I know and will take it into consideration next time I want to drain a planet...thankyou


Thu Jan 12, 2006 1:31 am
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quote:Originally posted by Harley Nuss (teamEIS)

The idea behind using the enemy figs is that you can do it if you're solo.

Good Point. I seldom think in solo terms. It's all about the corp with me. heh.

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Thu Jan 12, 2006 5:43 pm
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Some times you're the only one on when you find the enemy. If you wait for backup to arrive, it may be too late.


Thu Jan 12, 2006 10:51 pm
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