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| Draft Results: https://mail.black-squirrel.com/viewtopic.php?f=14&t=12739 |
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| Author: | Slim Shady [ Sun Oct 02, 2005 9:47 pm ] |
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Here are the Results: Gunslinger (CEO), Maniac, Bud, Zoso, Slim Jester (CEO), Kilroy, Flyer, Speed Demon, Locutis Grazhoppa (CEO), Exvex, Singularity, Coke, Silence Saarducci (CEO), Blackbeard, Akor, Stockton, Baited Zentock (CEO), Pat, Lord Talon, Elderprophet, Spyhunter players, please get ahold of you ceo's and give them a bbs name and game password for them to get to vulcan. Game will start Friday at 8pm est at vulcansforge final game settings will be posted here tomarrow. any questions or concerns, get ahold of your ceo or myself. Slim |
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| Author: | ElderProphet [ Sun Oct 02, 2005 9:55 pm ] |
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What? No draft order? +EP+ |
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| Author: | Slim Shady [ Sun Oct 02, 2005 9:59 pm ] |
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Ep... i thought your penis was bigger than that |
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| Author: | Singularity [ Sun Oct 02, 2005 10:34 pm ] |
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Ok. So final edit details will be posted tommorow then? Be sure to include starting colos, planet trade %, any changes to the ship list or planet list, etc. Need to come up with a starting day strategy. My team: We going to setup any kind of practice run first? Might be nice to know the edit and get used to everyone before we get started. Work out any bugs in our approach, etc. Msg me and let's get going. |
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| Author: | Vulcan [ Sun Oct 02, 2005 10:40 pm ] |
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Okay I have the names in each corp. CEO's work with players and get game names and pass' from them and get back with me so I can get them in the game and have it ready for start time. And best wishes to all and good hunting to all. |
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| Author: | Traitor [ Mon Oct 03, 2005 12:28 am ] |
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W00t! Just to get a good flame war going, my money is on Saar's corp. heh. (Now, having chosen a winning corp semi-randomly, I will drop out of the thread and watch the fireworks! Kav, don't forget the marshmellows this time...) |
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| Author: | Slim Shady [ Mon Oct 03, 2005 12:32 am ] |
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12k sectors, 80% port density, 75 max warp, no gold bubbles, mbbs. thats pre-bang crap. 800 turns, 10k collie regen, 8 death limit, max corp 5, planets per sector, 3. phot wave, 2sec, navhaz dis 10%, new planets: NO, ship delay: NO, max command/cycle: 30-50, ISP: ON, eprobe delay: NO max collies: 100k, rad lifetime: 3 days, rob delay: NO, multi ptorps: NO, fed ptorps: NO ship/planet changes: Sentinal can't land |
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| Author: | Promethius [ Mon Oct 03, 2005 1:11 am ] |
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quote:Originally posted by Traitor W00t! Just to get a good flame war going, my money is on Saar's corp. heh. (Now, having chosen a winning corp semi-randomly, I will drop out of the thread and watch the fireworks! Kav, don't forget the marshmellows this time...) Nah, Zen's crew will prevail in this one. Now, who will be the first one podded and who will get the kill? |
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| Author: | Vulcan [ Mon Oct 03, 2005 1:20 am ] |
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This is for those who want a more colorful setting for the game edit settings for the game. These are the game settings so far, and now ready to add player info to the game. Vulcan running Vulcan's Forge Game Server on TWGS version 3.13 4 nodes; multiple simultaneous logons from a single IP are allowed. ******************************************************************************** Global (server) settings -------------------------------------------------------------------------------- ¨¨¨¨¨¨¨¨¨¨¨Ship Delay¨¨¨¨¨¨¨0 s/TPW¨¨¨¨¨Probe Movement Delay:¨¨¨¨¨¨¨0 s/sector ¨¨Command Limitation:¨¨¨¨¨¨30 cmds / 1s¨¨Output Segment Size:¨¨ Unlim bytes ¨Days Until Deletion:¨¨¨¨¨¨30 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨Ack Interval:¨¨¨¨¨300 s ¨¨¨¨Daily Log Length:¨¨¨¨¨800 bytes¨¨¨¨¨¨¨Inactivity Timeout:¨¨¨¨¨300 s ¨¨¨¨Local Display On?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Local Beeper On?¨¨¨¨true ¨¨¨¨¨¨¨¨User Aliases?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Aliens Sleep?¨¨¨false ******************************************************************************** Local (game) settings -------------------------------------------------------------------------------- Game B - Killer Instinct - 12000 sectors - 800 turns -------------------------------------------------------------------------------- ¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨¨0 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Sun Oct 2 2005 ¨¨¨¨¨¨¨¨¨Closed game?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Sat Oct 1 2005 ¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨12,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨200 ¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨2000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨9600 ¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨2400¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨false ¨¨¨¨¨¨¨Turns per day:¨¨¨¨¨800¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨2 days ¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨0 min/logon ¨¨¨¨Starting credits:¨¨¨¨5000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨25 ¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true ¨¨Radiation duration:¨¨¨¨¨¨¨3 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨10% / day Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨¨0% ¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨100% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit ¨¨¨¨¨¨¨¨¨Max product:¨¨32,760 units¨¨¨¨¨¨¨Built port density:¨¨¨¨¨¨95% One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30% ¨¨¨Max course length:¨¨¨¨¨¨75¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s ¨¨¨¨¨Terra max colos:¨100,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨10,000 colos/day ¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨100 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp ¨¨¨¨¨¨Planetary nego:¨¨¨¨¨100%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨3 ¨¨¨¨¨Photon duration:¨¨¨¨¨¨¨2s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false ¨¨¨¨¨¨¨Multi photons?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,000cr ¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨¨true ¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨false ¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨70%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨50% ¨¨¨Busts clear every:¨¨¨¨¨¨¨1 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Sun Oct 2 2005 ¨¨¨¨¨¨Corbomite cost:¨¨¨¨¨250cr¨¨¨¨¨¨¨¨¨¨¨TWarp I drive cost:¨¨25,000cr ¨TWarp II drive cost:¨100,000cr¨¨¨¨¨¨¨¨¨¨¨Twarp upgrade cost:¨¨85,000cr ¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false -------------------------------------------------------------------------------- The preceding table was produced by the TWGS Game Settings Exporter v1.10! http://twgs.xiuhtec.com |
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| Author: | Jester [ Mon Oct 03, 2005 6:31 am ] |
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Kay got the details, But I can't find the ships and planet edits listed anywhere. Anyone wanna give me a web link? Vader has the twa but as I don't twgs I can't do crap with it.. And thanks traitor and prom for the neither of you picking my corp to win laff |
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| Author: | Father Cajone [ Mon Oct 03, 2005 7:08 am ] |
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quote:Originally posted by Traitor W00t! Just to get a good flame war going, my money is on Saar's corp. heh. (Now, having chosen a winning corp semi-randomly, I will drop out of the thread and watch the fireworks! Kav, don't forget the marshmellows this time...) Calling my bookie... Zen to win... Sarr to place and Graz to show. |
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| Author: | Silence [ Mon Oct 03, 2005 9:40 am ] |
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My money's on GS and his corp. Placing second to us that is |
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| Author: | Slim Shady [ Mon Oct 03, 2005 6:46 pm ] |
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ok, vulcan, few more changes: Daily Log Length:¨¨¨¨¨800 bytes¨¨¨¨¨¨¨ change to max Terra ***STARTING*** colos: 80k and... remove the asteroid... people are whining. /sigh add a 8.0/8.0 400k fig, 50k credit 1tpw ship also. (J/K fyi, don't really add it Slim |
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| Author: | Harley Nuss [ Mon Oct 03, 2005 7:41 pm ] |
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How the hell do you have a "Killer" Instinct game without the asteroid? How completely lame. Glad I didn't play this one. |
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| Author: | Stockton [ Mon Oct 03, 2005 7:49 pm ] |
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sorry k3 didnt realize there was such a "history" with KI. sheesh leave it in if you want it slim, i suggested a change because people ive talked to dont want a one day mobile.. for the record im glad k3 isnt playing in this one too |
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