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shaka
Staff Sergeant
Joined: Thu Jul 07, 2005 2:00 am Posts: 12 Location: Canada
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I need some help with using world ssm script in swath for a friend. It says that its not implemented yet and wont run. So I went to swath.net and downloaded the "macrossm" script and saved it into the appropiate directories. Then I got it to load for him when swath starts but when he runs it, it will stop if there is a hostile sector around him. But all that there is around him was toll figs. So Im wondering how can I change that or is there a better script that he could use with swath here? If anyone could help it would be much appreciated.
BTW my friend is running the full version of swath v1.8.2
_________________ Shaka When The Walls Fell
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| Wed Aug 24, 2005 2:38 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Things that I have found to make the scripts run smoother is enabling the fighter attack policies under game options, starting the script under a port with cleared sectors around you, and the script itself might require accurate ZTM data for it to run properly. I don't know about this script personally, I am referring to scripts in general.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Wed Aug 24, 2005 4:35 am |
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ExVex
Chief Warrant Officer
Joined: Thu Jul 14, 2005 2:00 am Posts: 150 Location: USA
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I will work the bugs out for you shaka, just hit me up on Friday.
_________________ Server Address: exileshaven.servegame.com port 23
WebSite: http://www.exileshaven.net
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| Wed Aug 24, 2005 7:12 am |
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Speed Demon
Lieutenant
Joined: Tue Feb 24, 2004 3:00 am Posts: 676 Location: USA
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If your running swaths WSSM script your losing out on a lot of potential money you could be making I would suggest Downloading TWX proxy http://www.twxproxy.com and running the WSSM script that comes with it also there is a nice WSSM script in SupG’s script pack located on http://www.grimytrader.com
Also don’t run the TWX WSSM script with swaths fighter variables turned on it will interfere with most TWX scripts probably best just to turn off the light bulb in swath when running it.
I guarantee you that TWX WSSM will out cash swath at least 2 times faster if not more.
_________________ Speed Demon launched a Photon Missile somewhere! Speed Demon invaded Mt EverHard!! Speed Demon captured Farscape's StarMaster! Speed Demon DESTROYED Farscape's *** Escape Pod ***! Speed Demon launched a Photon Missile somewhere!
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| Wed Aug 24, 2005 1:43 pm |
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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Also make sure either the script or swath haggle is off. Dont run both at once, you will mess up and error off in space. If I get around to it I will post mine at Grimys when I am done bug checking.
It outcashes both twx and supg's. At least in most games.
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Wed Aug 24, 2005 6:00 pm |
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ExVex
Chief Warrant Officer
Joined: Thu Jul 14, 2005 2:00 am Posts: 150 Location: USA
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Me and shaka both run the TWX worldSSM along with our own scripts, we were just trying to get it running as you can never have to many weapons in your arsenal. Also thought it might be improved upon, but must run it first to see what it can do......
_________________ Server Address: exileshaven.servegame.com port 23
WebSite: http://www.exileshaven.net
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| Wed Aug 24, 2005 6:31 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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Wildstar, I been wantin urs...lol,
and from alot of different scripts documentation I've read, swaths lightbulb is more of a problem than a help.
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Wed Aug 24, 2005 6:46 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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yep Zark, this idea is better if the bulb is either dim or off. Heh
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Wed Aug 24, 2005 7:06 pm |
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Speed Demon
Lieutenant
Joined: Tue Feb 24, 2004 3:00 am Posts: 676 Location: USA
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quote:Originally posted by ExVex
Me and shaka both run the TWX worldSSM along with our own scripts, we were just trying to get it running as you can never have to many weapons in your arsenal. Also thought it might be improved upon, but must run it first to see what it can do......
Don’t get me wrong I use swath and love the interface and data collection options I even use a few of the built in scripts the problem with it is the speed that in runs the script because of all the prompt checking it does if you have one functional WSSM script that halls Butt why would you want to use one that blows chunks.
Shrug
Kinda like trading in your brand new Camaro for a used Pinto.
_________________ Speed Demon launched a Photon Missile somewhere! Speed Demon invaded Mt EverHard!! Speed Demon captured Farscape's StarMaster! Speed Demon DESTROYED Farscape's *** Escape Pod ***! Speed Demon launched a Photon Missile somewhere!
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| Wed Aug 24, 2005 8:07 pm |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Ok I could have done without the visual imaging of that post, Speedster! [:(]
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Wed Aug 24, 2005 8:16 pm |
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ExVex
Chief Warrant Officer
Joined: Thu Jul 14, 2005 2:00 am Posts: 150 Location: USA
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Im simply curious is all. Nothing more, nothing less.
_________________ Server Address: exileshaven.servegame.com port 23
WebSite: http://www.exileshaven.net
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| Wed Aug 24, 2005 8:48 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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WSSM, uh what's that? Oh you mean the built in script ATTAC has in it that runs pretty fast and well too. Or one of CK's or SupG's scripts. As you can see I use multiple helpers for various reasons. And I use ZOC, I also use TWX Proxy with them too!:P I also have a TWXSync server on the online server for corps to use, just hit me with ICQ and let me know what game you need it set for and the corp pass needed for it and will set up a connection for the corps that want to use it.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Wed Aug 24, 2005 10:49 pm |
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GodZilla
Lieutenant
Joined: Sun May 09, 2004 2:00 am Posts: 630 Location: USA
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i find the C,N,9 setting at ALL KEYS mess up scripts, set to SPACE.
most scripts that use and need the ALL KEYS setting, will se it.
and afters these scripts finish, set C,N,9 back to SPACE.
_________________ The Last Honest player in Tradewars!
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| Wed Aug 24, 2005 11:37 pm |
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shaka
Staff Sergeant
Joined: Thu Jul 07, 2005 2:00 am Posts: 12 Location: Canada
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hey all. I think I didnt quite explain myself fully. I was just wondering about swath the worldssm in swath. It msy take a little more turns or something like that but my friend just got the full version of swath and wanted to worldssm in a game that hes evil in. The script that he loaded which was a java script through just swath and it said what I posted earlier. And hes only running swath by itself and not connected to any other helpers. So just wanted to know if there was a worldssm script that he could just use for swath because the other one says its not implemented yet.
_________________ Shaka When The Walls Fell
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| Thu Aug 25, 2005 3:32 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Vulcan, I can't tell if you are bragging or complaining? LOL j/k [;)]
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Thu Aug 25, 2005 4:14 am |
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