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Daniel_E_Higginbotham
Ensign
Joined: Fri Jan 18, 2002 3:00 am Posts: 296 Location: USA
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Tradewars Unlimited Championship 2005!
Ok, been alot of talk about it, but I decided to do something about the talk. The site is up, its on Geo-Cities, I know its lame there, but untill I can get a host that is where it will be.
http://www.geocities.com/deh_1012
This is going to be a BYOC game. Signups will be taken at a later date. I'm hoping to work in conjunction with a few big unlimited players...and get this setup. See what kind of edits we would like.
All suggestions are welcome. I just want to let you all know in advance this will not be like my Blast Off Tournament. I have a brand new computer, and all I am doing is setting it up. I will have no sysop duty, or anything like that.
Please ICQ me if you feel that you have some CONSTRUCTIVE input. I know that this game is dangerously close to the end of Corp Wars and the start of the BYOC game Vader was mentioning, but I'm ready for a change, so there it is!
-The rush is on!
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| Sat Jul 16, 2005 3:40 am |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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Ender goes Boom....bump
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Sat Jul 16, 2005 3:44 am |
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Daniel_E_Higginbotham
Ensign
Joined: Fri Jan 18, 2002 3:00 am Posts: 296 Location: USA
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Stay on topic Zarkahn! No thread hijacking this time fellas  Lets here something new, heh, we all know I go b00m! How about we hear some ideas about UTC:2005?
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| Sat Jul 16, 2005 3:48 am |
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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i have a suggestion.. can it be 800 turns a day?
_________________ CYA at extern!
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| Sat Jul 16, 2005 3:56 am |
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Daniel_E_Higginbotham
Ensign
Joined: Fri Jan 18, 2002 3:00 am Posts: 296 Location: USA
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Hmm...I was thinking something more like, 800 turns a minute? Sound good to you Wildstar? Heh, Stockton, you are a killer you should love unlimited games. Anyway, site is pretty much finished, template anyway, I know its lame, but again, sorry.
Please e-mail entries to deh_1012@yahoo.com follow the guidelines at http://www.geocities.com/deh_1012
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| Sat Jul 16, 2005 4:11 am |
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smokey
Warrant Officer
Joined: Mon Jun 13, 2005 2:00 am Posts: 92 Location: USA
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sounds good and all but the problem w/ all umlited or really high turn game is the first one there and the fastest scripts win usually( dont get me wrong ill play in but just wanted to throw that out there)
_________________ Immortal Trader
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| Sat Jul 16, 2005 9:41 am |
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Akor
Ensign
Joined: Sat May 21, 2005 2:00 am Posts: 260 Location: USA
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I have been thinking lately about the viability of unlims in TW. Unless they are carefully edited, most think that they would be over quickly with the winners being the first ones to enter the game. My ideas are:
1. Reds can buy only ships that have few holds so they wont swamp the game too quickly with cash.
2. Blues can buy ships that are much more powerful than the reds, to balance the field.
3. This one could be hard to setup: A sysop script would be ran on every hour to prevent corps from having a mixed membership. If a blue CEO decides to let a red into his corp, or vise versa, the script would disolve the corp and #SD# all members.
In short, I think that unlims are viable as long as there is a balance betweeen alignments and the ships are weak enough.
On the other hand, Ender. Since it will be sandwiched between CW2 and BYOC, you might want a quicky unlim. Just any edit would do there.
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| Sat Jul 16, 2005 10:17 am |
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Akor
Ensign
Joined: Sat May 21, 2005 2:00 am Posts: 260 Location: USA
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More on edit options. Ender, if you want fast play, setting the Max Command Cycle to 255 would allow processing of 255 commands/cycle. And setting the Proccessing Interval to 1 would allow processing at 1 sec/cycle. Thus with both you would be allowed to execute 255 commands/sec. These are under menu option H of the TWGS editor. You'll need a fast CPU with lots of mem to do this.
And, you already know what to do with Ship Delay. [:P]
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| Sat Jul 16, 2005 11:47 am |
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smokey
Warrant Officer
Joined: Mon Jun 13, 2005 2:00 am Posts: 92 Location: USA
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i agree akor the neonmoon had a deathmatch at his server(blood in the water that seemed like a blanced unlitited turn game,exectp the for the fact tara only produced 750colo a day)
_________________ Immortal Trader
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| Sat Jul 16, 2005 12:44 pm |
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Daniel_E_Higginbotham
Ensign
Joined: Fri Jan 18, 2002 3:00 am Posts: 296 Location: USA
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Let me explain something to you all, an Unlimited game is never really secured untill you have 20 million figthers, or the most secure front door ever. Let me give you a little example. Playing a game over a slagthors my team and I capped all the alien planets and had a huge buble with 9 sectors full of lvl 3's. Well I go to bed this morning to wake up...#sd# and reading the logs it looks like all my corpies are dead and that our buble has been compromised. Hmm...
Thought it was over and won, I was wrong.
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| Sat Jul 16, 2005 4:31 pm |
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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what he said.
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Sat Jul 16, 2005 4:56 pm |
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Akor
Ensign
Joined: Sat May 21, 2005 2:00 am Posts: 260 Location: USA
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quote:Originally posted by smokey
sounds good and all but the problem w/ all umlited or really high turn game is the first one there and the fastest scripts win usually( dont get me wrong ill play in but just wanted to throw that out there)
Try bbs.farpointbbs.com C game. I dare you to be able to win quickly. I'll even let you be one of my corpies. I have 10-15 planets, some L6 and some L7. I also have 8mil figs or more (haven't checked lately). I would like the help for sure. There are two other corps in the game and one solitary player. Since I have started, about 3 months ago, no one has made any dent on the other's corps except the corp that tooks some of mine. For that I need vengence.But as for winning....Ender and Bob the Builder both agreed that it would take a long time since the game is old.
Perhaps then, unlims that are allowed to age by being ran for a month or so before it is open to players, would be harder to win. Especially one with many alien races in it.
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| Sat Jul 16, 2005 4:58 pm |
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Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
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An L7 planet? Thats a neat trick, where can I get one? Also, having a game for a month before opening up to players won't do anything. That game is difficult to win not because its old, but because players have had a long time to build up. If you want aliens to be very powerful very quickly, then the race can be set up that way.
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
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| Sat Jul 16, 2005 6:12 pm |
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Speed Demon
Lieutenant
Joined: Tue Feb 24, 2004 3:00 am Posts: 676 Location: USA
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jsut have a death match
_________________ Speed Demon launched a Photon Missile somewhere! Speed Demon invaded Mt EverHard!! Speed Demon captured Farscape's StarMaster! Speed Demon DESTROYED Farscape's *** Escape Pod ***! Speed Demon launched a Photon Missile somewhere!
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| Sun Jul 17, 2005 5:42 am |
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