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Originally posted by NeonMoonX
Well, here are my challenges in learning TradeWars... hoping to find suggestions on how someone overcomes these issues?
1. Death Delay - Well, every game but the one's I've created on my own server have death delay... which means after my 8 second survival after joining a new game.... I wait until tomorrow to get another 8 seconds. Makes it impossible to learn how to evade and survive. I don't mind being killed and losing everything so much as it happens so fast and frequently, I can't get anything out of the multiplayer aspect of the game.
Try playing newer games, less established game, and lower turn games. If you get into a low turn game on a smaller server the day that it opens, you're less likely to be killed so quickly.
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2. Okay... eventually I found a "chill" game where I survived 2 days without being *SD*'d. That was thrilling!! But then I was found, decimated, and learned don't put all your eggs in one basket. Okay, good lesson.... but my question is: How the heck do you learn how to hunt/kill others?
Read all the information you can get, tw-cabal.com, the forums here, etc. When someone pods you, ask "how did you do that?" Practice, practice, practice. The basics of killing is simple. You see someone, you go and attack them. There are a lot of different methods. You can try to chase them down by hand, you can try to photon them with a script, etc. It just takes time and practice to get your reaction times fast enough to be successful.
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3. Gridding... what is it, what's it good for, how do I do it, etc...?
Gridding is the process of leaving your fighters in multiple sectors of the universe. By laying a fig grid, you are marking certain areas of the universe as "yours." It increases the area that an enemy has to look in to find you. It decreased the area you have to look in to find the enemy. It gives you opportunities to kill the enemy. As to how you do it, that depends on the game. Basically, all you have to do is move through the universe and lay figs. Now, to be more effective you want to have some sort of pattern in which you lay them. Develop a list of target sectors (deadends, bubbles, 2-way warps) and work on gridding all of them. Find your enemy by a process of elimination. Of course, to be effective, you also have to survive. The easiest way to do this is to grid quickly

When you kill a fighter, be on your way out of the sector immediatly, via a script or a macro. It will depend on your enemy as to how careful you have to be. As far as gridding scripts go, you can check out grimytrader.com for rammar's twarp gridder. It's a pretty good script.
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4. Playing RED - Okay... I've red multiple descriptions of multiple ways reds do their cashing.... don't get it. Other than running World SSM... I have yet to fugure out how any of those Darn methods work. Which is best early vs late? How many are possible to do solo versus needed mutltiple players? Is there a way to play BOTH red and blue? Cause geez... red makes money faster... but blue seems to be the base-building king... so does it makes sense to be able to just switch align back and forth a few times/day? Or am I nuts? And if I don't have a blue, is there a furbing method I can use solo or maybe for an all-red corp that's "relativley" safe?
Red cashing is easiest to do with a partner, that way you can clear each other's busts. I think you're trying to run cashing scripts without understanding how cashing actually works. In a low turn game, you normally want to start out with sst. In this method, you sell equipment to a port, you steal it back, then you xport to another ship. The reason you do this is because you can't steal from the same port two times in a row. So you spend three turns (sell, steal, xport) for each port. You repeat until you bust at one of the ports, then you either have another red run until they bust at that port (which clears your bust) or you find another port to run at. SDT is a little more advanced and generally works better with 2 reds. In this method, you upgrade the port some to start. When you upgrade equipment, it puts more equipment on the port. You get it so there is around 2000 equipement on the port (do this for both ports) and then you steal the product from the port, dump it on a planet, xport to another ship (2 turns). You do this until the port is empty and all the equipment is on the planet. You then sell the equipment off of the planet and repeat. This saves you a bunch of turns, but costs more to set up (upgrade cost for the port). This is best to do with 2 players that way you don't have to upgrade more than 3 ports. You can just clear each other's busts.
You can't effectively play both red and blue at the same time. The cost of changing your alignment prohibits it.
As far as safe furbing as a red, you just have to be fast and macro everything at dock
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5. Well, if RED is pretty much cashing all day long... and blue is pretty much colonizing all day long... which align is best for hunting?
In general, unless the planets are edited to make great figs, blues shouldn't be coloing all day, just enough for upgrades. In general, your blues hunt, your reds cash. However, you can hunt when red if that's what is needed.
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6. Getting to Stardock. Okay, this seems like a nice new game, let's join! No scanners... no real fighters... no problem! Let's go to stardock! Okay... move to sector 2... move to sector 324 BAM! Dead.... how the hell do I get to stardock (or out of fed space) when I join a new game? More often than not I die before I burn 20 turns!
Find the main path to SD, void it, charge with an alternate path. Also, don't join a game that is so late that fed is blockaded.
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7. Scripting... well, the most powerful ones are private... and geez are they doozies! Do I need to become a proficient scripter to be able to reasonably compete in a decent size game?
No. Check out grimytrader.com. There are plenty of good scripts there.
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8. Gold aliens - Okay... in trying to learn just how to navigate the Darn game, learn how to use the scripts built in to TWX, and start to learn the basics of attacking ships I created my "Alien Infestation" game with is basically a heavily modified EDEN. Very heavily modified to include very powerful alien races... and even just alien hunting I've podded myself a ton. Why are so many people against having aliens in games? (especially if created to be as fast/powerful/agressive as possible with ship/fighter advantages?) Just curious really... cause my Alien Infestation game has been a hoot to learn a few basics on...
The problem I have with aliens is you can never beat them. No matter how many of them you kill, no matter how much you make, they just keep respawning and regenning figs. Also, they're stupid. They behave the same way all the time.
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9. The NOOB Dilema.... so I create or find a noob game... problem is we're all noobs and still die in seconds when joining a game with established players. How the heck does one learn "Advanced Evasion and Survival"?
You have to venture out into games with good players and practice.
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10. Okay... so I use Swath and TWX 2.03... paid for Swath, paid for TWGS and TW Gold.... and I can't even SDT.. or SSM... or SXP... or any other acronyms. But since I'm too dumb or impatient to learn how to haggle manually (not sure I want to), it's been a pretty sweet deal. But I can't find a script for either entitled "Run away, escape, and hide from evil people cause I'm too new and slow to escape/survive manually" that can run in the background... anyone have/find one yet? Cause that would be really helpful!!
heh, contrary to somewhat popular belief, there is no be all end all script out there. Sorry, you're going to have to actually learn how to play
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11. How does one find a TW mentor?
Get out in games on well known servers, ask people, play things like Corp Wars.
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12. Perma-Corps... do they take newbie idiots like me? Are they worth joining? Are there many that are still active?
It depends on the perma as to who they're willing to accept. I would suggest finding people you like to play with and just playing with them.
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13. Is the game player base growing, dying, or staying about the same do you think?
Hard to tell. I think it's slowly diminishing.
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14. Blockades... any good way to get around them?
Be fast (macro) and have enough figs.
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15. Eh... I'll save #15 for later...
Oh come on, I was on a roll here
