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Defense Script
https://mail.black-squirrel.com/viewtopic.php?f=14&t=12568
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Author:  Promethius [ Fri Jun 03, 2005 2:27 am ]
Post subject: 

# defense script or how to tell if you play too much tWars. # Requires additional scripts.
Code:
:chkStatus
 if ($wife = "nagging")
   load wifeQuery.ts
   setVar $cause Currentline
   if ($cause = "not mowing grass")
     load sonMowGrass.ts
     goto :bar
   end
   if ($cause = "you play too much Tradewars")
     setVar $wifePatience "Exists"
     while ($wifePatience = "Exists")
        load payAttentionToWife.ts
        setVar $wifeResponse Currentline
        if ($wifeResponse = "don't you have something better to do")
           setVar $wifePatience "Exhausted"
        end
     end
     goto :bar
  end
  if ($cause = "too much time at bar")
     send "`I would rather be playing Tradewars*"
     setVar $wifeResponse Currentline
     if ($wifeResponse = "that would be better than the bar"
        echo ANSI_15 "Congratulations, you can now play Twars"
        echo ANSI_15 "Nagging should be minimized - for now"
       halt
     end
  end
end
halt
  :bar 
    setVar $max 12
    setVar $i 1
    while ($i < $max)
       send "1 round please"
       add $i 1
    end
    load $callCab.ts
    load $excuses.ts
    goto :chkStatus

Author:  Speed Demon [ Fri Jun 03, 2005 2:33 am ]
Post subject: 

Does it really work cause I need a copy but for girl friends.

Author:  Promethius [ Fri Jun 03, 2005 2:44 am ]
Post subject: 

quote:Originally posted by Speed Demon

Does it really work cause I need a copy but for girl friends.


Beats me, just got back from the bar....

Author:  Traitor [ Fri Jun 03, 2005 3:43 am ]
Post subject: 

heh. don't know which is sadder: that I understood it, or that I thought "this could really use some nested while loops to eliminate some of the redundant code"

sigh.

time to load payAttentionToTheWiff.ts

Author:  Traitor [ Fri Jun 03, 2005 3:44 am ]
Post subject: 

oh, and I would need an array for the sons...

seriously tho, that's some good stuff there!

Author:  Desert Fox [ Fri Jun 03, 2005 6:57 am ]
Post subject: 

Heh thats agood one. How many times do you need to run that script in a game?
Oh and do you have it on your web page for download? LOL

Author:  Wildstar [ Fri Jun 03, 2005 8:09 am ]
Post subject: 

Dont forget this part:
if ($pod = yes) and ($sd = yes)
while ($pissed < 0)
send "drink beer"
subtract $pissed 1
add $horney 1
end
end
if ($horney <= 10)
send "nail wife"
end

Author:  Coke [ Fri Jun 03, 2005 9:05 am ]
Post subject: 

That's great...good stuff to read in the morning after a long days work Pro. Keep up the good work on the scripts =)

Author:  Zarkahn [ Fri Jun 03, 2005 11:40 am ]
Post subject: 

lmao, thats good I like that.

Author:  Kaboom [ Fri Jun 03, 2005 5:13 pm ]
Post subject: 

Funny stuff. I can totally relate. For me, I need to include variable for every possible piece of work done around the house. If they're done, I can play. lol

Nice work!

Author:  Gray Lensman [ Sat Jun 04, 2005 1:32 am ]
Post subject: 

Good, but must include excuse for running out to by more beer while scripting, LOL.

Author:  Zarkahn [ Sat Jun 04, 2005 10:55 am ]
Post subject: 

heh subrotinues

load shred-honey-do-list
load start-afk script
load beerrun

Author:  PHX [ Tue Jun 07, 2005 10:03 pm ]
Post subject: 

B, double-E, double-R, U, N --- BEERRUN!

Author:  Baited [ Wed Jun 08, 2005 12:41 am ]
Post subject: 

The worst part of this is like traitor it made perfect sence to me... but definitly have to add some loops on kids nagging in a array for the to take turns...

Author:  Jolly Roger [ Thu Jun 09, 2005 10:48 pm ]
Post subject: 

too funny, clap-clap, thats a good one!

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