| www.ClassicTW.com https://mail.black-squirrel.com/ |
|
| Invasion questions https://mail.black-squirrel.com/viewtopic.php?f=14&t=12436 |
Page 1 of 1 |
| Author: | JR [ Thu Nov 11, 2004 10:21 pm ] |
| Post subject: | |
Hey y'all, As an old timer who's just begun playing again I survived my first all out assault on a developed home base today but I have a couple of questions that are puzzling me. First, according to my shipboard computer one invader died FOUR times from cannon blasts. I thought it's 3 and out. Is that a configurable number (deaths, I mean) or is there a glitch somewhere? Second, I was also under the impression that if you're destroyed in a sector with an L6 planet that has interdictor turned on, your pod stays in that sector. That didn't happen today either. Or rather it happened to invader #2, but not the first guy who got killed 4 times. Am I wrong about pods and interdictors? I'm going off what I faintly think I remember from 10 years ago thanks, JR |
|
| Author: | Draconis [ Thu Nov 11, 2004 11:15 pm ] |
| Post subject: | |
Okay, can't answer everything based on not knowing edits....BUT.... 1.) Death Delay could be turned off, which would account for multiple pods. 2.) If you SHIP kill someone, a PIG will hold them in sector most of the time. If they enter sector and pod, their pod leave. |
|
| Author: | Harley Nuss [ Fri Nov 12, 2004 3:00 am ] |
| Post subject: | |
It could have been death delay off, or it could possibly have been twice before extern, twice after extern. As to a PIG holding a pod, it has no effect on it. If you are podded by a cannon, your pod will always go to the game defined previous sector. You can check out http://www.tw-cabal.com/strategy/podlocations.html for more info on what would be your previous sector. If you are killed ship2ship, your pod will flee to a semi-random location. Contrary to somewhat popular belief, I have never seen any actual testing that backed up the idea that a PIG will affect pod flee. That is just a myth. |
|
| Author: | Speed Demon [ Fri Nov 12, 2004 3:00 am ] |
| Post subject: | |
Did exturn run during all of this? Could count for the 4 deaths, was he #SD# out after the 4th death or was he in a pod? |
|
| Author: | JR [ Fri Nov 12, 2004 4:52 am ] |
| Post subject: | |
Thanks for the suggestions all. Ok, I was just wrong about a PIG holding pods. Been too long and my memory was never all that great anyway I didn't get a screen shot but the first death, per my computer, it just said "ship destroyed" but not what type of ship. The other 3 reports mentioned ship type. I couldn't find what the death delay is set to to check. I looked at the settings (both "S" and "*") and didn't see it, either I overlooked it or it just wasn't there. But I suspect it's the typical 3 deaths and the computer report was screwed up somehow. Would be nice to know, though. I need to pay their base a visit and playing solo I kinda need to maximize my deaths. Thanks again. JR |
|
| Author: | JR [ Fri Nov 12, 2004 4:53 am ] |
| Post subject: | |
quote:Originally posted by Harley Nuss (teamEIS) If you are podded by a cannon, your pod will always go to the game defined previous sector. You can check out http://www.tw-cabal.com/strategy/podlocations.html for more info on what would be your previous sector. Thanks for the link, that is some good info. JR |
|
| Author: | Slim Shady [ Fri Nov 12, 2004 9:36 am ] |
| Post subject: | |
each podding counts as a death, so if he mothed more than 3 times in one day, there can't be a death delay. after your third moth you dont get a pod, you are just gone with death delay on. Slim |
|
| Page 1 of 1 | All times are UTC - 5 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|