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Strider_2001
Lieutenant J.G.
Joined: Sat Mar 15, 2003 3:00 am Posts: 463 Location: USA
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I am wanting to run a tournament style game...Peeps will have 10 days to get into game after that the game will be closed and will have a 10 death limit...My problem is what edits to run...I want some feedback to see who would play what game and what kind of turn limit i should set up...Send me some feedback and i will get it going in the next week...Get corps together because the game will bang soon...4 man corps btw...
Strider
_________________ The Republic
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| Fri May 28, 2004 2:44 am |
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PainIzReal
Warrant Officer
Joined: Mon Nov 10, 2003 3:00 am Posts: 73 Location: USA
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Try this note this is just a suggestion:
Alot of people are complaining about a balanced game right well make half the ships red and other half blue make same exact ships but red players use red ships only blue use blue ships make no advantages to either styles of ships other than what you make the base of each ship differing to ships type.
make planets able to build but at medium pace and have 1000 turns and let the TW's Community have it out for once. In a fair and balanced game where nobody really has advantages,no ship adv,build adv,no turn adv....And when the dust settles we will see who and what takes the day,
not the battle it is FAR from over!
Suddenly the **** just hit the fan...Peace
Call it:Purple:Nations Divide
Here is the catch all corps that are red can have only one blue,Any corp that is blue can have only one red hence the name =)
_________________ 50cent
Member Of:
--==THEOUTFIT==--
http://WWW.TWSYNDICATE.Com
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| Fri May 28, 2004 3:20 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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strider here is some feedback
unlim turns, 30 day truce
LOL
j/k na, find some good edits im down for a tourney style game.
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Fri May 28, 2004 4:35 am |
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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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I've said this before, I'm going to repeat my belief. Pain, with all due respect, there is no way to create a game edit where evils do not have "the advantage" (at least not in the first few days) because the game is intrisically unbalanced in favor of the evil casher! There's no edit on earth you can make to balance it, not if the evil player knows what he's doing and has strong corporate sponsorship!
Also, there's no way in the edits to make a "strictly red ship."
Finally, here's my feedback, take it or leave it
Turns should be low (1000 or even less).
Sectors should be high and warp routes should be high, and bubbles should be small.
Ships should provide the distinct disadvantage to EVIL players early in the game. Then, at a given point ALL NEW ships should be added that take away the "blue ship" advantage. This is something FEW game ops do. They don't want to introduce new ships after the game has been running, but I tell you now, it doesn't hurt a thing, and if you provide good announcement and good "descriptions" of these ships, it's a good thing.
If your quickest planet to L4 goes to L4 in 5 days, then, on day 5 you need to introduce a ship into the game that evil players can use which is as good as the "blue's" starship. Before that, the evils should have to scratch by in a lowly ship.
Ports should regenerate in 3 days (no more, no less), there should be 40 percent ports, that is game default and it's default for a reason, it's the best setting!
If you are going to make it an MBBS Gold game, then busts shouldn't clear for at least 5 days! If it's a standard Gold, busts should clear in 2 to 3 days (not ONE day, for God's sake why not just hand the game to the evils on day one and have done with it).
Heh. Ok there's my two cents worth (or as I'm sure some will say my "to makes no sense" worth)

_________________ My insanity is contagious!
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| Fri May 28, 2004 4:54 am |
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Rick Mead (teamEIS)
Ensign
Joined: Sun Dec 24, 2000 3:00 am Posts: 259 Location: USA
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quote:Originally posted by Supreme Galactic Overlord
I've said this before, I'm going to repeat my belief. Pain, with all due respect, there is no way to create a game edit where evils do not have "the advantage" (at least not in the first few days) because the game is intrisically unbalanced in favor of the evil casher! There's no edit on earth you can make to balance it, not if the evil player knows what he's doing and has strong corporate sponsorship!
if you said it before and you are saying it again then you were wrong before and you are wrong again. The sheer amount of examples of how to completely remove evil play from TW, let alone give blues a heavy advantage in any stage of the game precludes them from being listed, but I am sure if you budget your time properly between learning about what you are talking about before posting and actually posting you will figure some of these examples out for yourself.
_________________ Rick Mead
Project Manager teamEIS
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| Fri May 28, 2004 11:54 am |
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Strider_2001
Lieutenant J.G.
Joined: Sat Mar 15, 2003 3:00 am Posts: 463 Location: USA
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Thanks for the feedback Rick...hehe...Glad I put this in the smack talk area...I am going to start working on completly new edits...Hopefully they will turn out well and i will post them so people can see them before they enter the game...Keep the feedback coming because i will definatly take it all into consideration...
Thanks
Strider
_________________ The Republic
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| Fri May 28, 2004 12:04 pm |
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Tradewarrior55
Ensign
Joined: Wed Feb 26, 2003 3:00 am Posts: 277 Location: USA
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I am currently working on a Blue game, maybe when I am done some one will bang it and SGO can play red and see what Rick has been trying to explain. I guess seeing is the only way some understand. This is not a slam to you SGO. Sometimes people cant see the forest because the trees are in the way, its just the way it is. <shrugs>
_________________ Striding over the terrain, cutting down all who dare stand in the way using a bladed baseball bat, cometh TW55! And he gives a spectacular grunt:
"Hail the blood-letting! I lay waste to all I see until there is no more hope!!"
==================================================
" Just because I am paranoid doesn't mean they are not after me!!"
http://www.geocities.com/tradewarrior55/index.html
Tradewarrior55@yahoo.com
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| Fri May 28, 2004 2:37 pm |
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Draconis
Lieutenant J.G.
Joined: Wed Oct 15, 2003 2:00 am Posts: 437 Location: USA
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Sure, I'll take a stab at it.
Turns: 600-1000
Sectors: 5k-10k
A "fast planet" that maxs at lvl4.
A Strong producer that is slow on upgrades
A good defensive planet that is between the above in upgrade speeds.
Steal from Buy yes
PTrade: 90%
MBBS (non MBBS makes cashing take longer, and can become hard in a long term game)
Probe Delay
Probe cost 3k+
The Tholian should either A. not be able too land, or B. Have Def odds of at least .5 lower than the good offensive Blue ship. (if Blue had 2.0 off, def should be at most 1.5) but carry reasonable figs.
Limited amount of IG ships.
A fairly good red ship with twarp, and a different red ship that can use photons, BUT not useful for much else.
No ship with more than 100k figs.
No defensive odds higher than 2
No offensive odds higher than 2
No super planets for figs.
No ship other than IDC having a Xport longer than 10.
Limited Fed parking.
Jhereg
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| Fri May 28, 2004 3:42 pm |
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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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Any edit you put in for the blue is also avaivable for the red! As long as rob and steal is not available to the blue the game is going to remain unbalanced in favor of red.
And, ok, I'm open to learn. Someone explain to me how making longer warp routes is going to slow down a red who is simply transporting from ship to ship ssting most of the time anyway???
end of story
_________________ My insanity is contagious!
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| Fri May 28, 2004 4:22 pm |
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Draconis
Lieutenant J.G.
Joined: Wed Oct 15, 2003 2:00 am Posts: 437 Location: USA
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quote:Originally posted by Supreme Galactic Overlord
Any edit you put in for the blue is also avaivable for the red! As long as rob and steal is not available to the blue the game is going to remain unbalanced in favor of red.
See the other thread on this. Don't have a red ship as good as blue!
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| Fri May 28, 2004 4:29 pm |
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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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quote: Originally posted by Draconis
quote: Originally posted by Supreme Galactic Overlord
Any edit you put in for the blue is also avaivable for the red! As long as rob and steal is not available to the blue the game is going to remain unbalanced in favor of red.
See the other thread on this. Don't have a red ship as good as blue!
Now we get back to the original "Stock" settings, by having the most powerful ship available only for the Blue players! I haven't seen one Gold edited game yet that followed this formula! Not one!
The first thing game ops do is make a ship for evil players that is as good (if not better) than the ship that is only available for blue players.
If you DO give blues a much better ship, then all you have really done is return the game back to it's default design. Now, give the evils NO ship that is worth a darn in combat, and you are definately balancing the game back in favor of the Blue, but you are forgetting one important variable. The Red is outcashing the Blue from day two at the very latest. The only way the Blue is going to get a loaded ship (ISS type) on day one or two (in a low turn game) is if an EVIL gives him the money for it! Otherwise, he's got to HAGGLE, which means, he won't be fed safe for very long. Meanwhile, by day two the evil is in a loaded corp flag or battle ship, gunning for him
In todays scripting environment, the Blue might have a better ship, but he won't keep it long enough to load it and come looking for the Red player.
Now, that's REALITY, all else is just pie in the sky conjecture.
_________________ My insanity is contagious!
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| Fri May 28, 2004 5:39 pm |
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Tradewarrior55
Ensign
Joined: Wed Feb 26, 2003 3:00 am Posts: 277 Location: USA
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I give up SGO. <shrugs>
_________________ Striding over the terrain, cutting down all who dare stand in the way using a bladed baseball bat, cometh TW55! And he gives a spectacular grunt:
"Hail the blood-letting! I lay waste to all I see until there is no more hope!!"
==================================================
" Just because I am paranoid doesn't mean they are not after me!!"
http://www.geocities.com/tradewarrior55/index.html
Tradewarrior55@yahoo.com
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| Fri May 28, 2004 5:59 pm |
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Draconis
Lieutenant J.G.
Joined: Wed Oct 15, 2003 2:00 am Posts: 437 Location: USA
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Ditto TW55.
I get tired of these discussions. Hell, pick a game, and when I have time, we'll play how about a 3 vs 3, I get no reds. You get a mixed corp as desired. Or hell, lets go one better, you PICK edits, and provided it isn't the lets screw blues up the arse, I'll go all blue, and you get a mixed corp. I'll bet the blues still win.
The game is only badly balanced when people who don't have a friggin clue are doing edits.
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| Fri May 28, 2004 6:17 pm |
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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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The edits have nothing to do with it, evil still has the advantage plain and simple, this will remain true until blues can steal. I imagine you'd kick my butt in the game you suggest, why? Because frankly, I'm not that good, everyone knows it, I'm easy to kill and I can't stop gridding!
I could blame in on my ineptitude at scripts, but I've always been that way, so I won't.
I'm an average player, but I've played with some of the best and I'm basing my opinions on my experiences with them.
An all blue corp is going to get chewed up and spit out by expert red players, no matter what the edits.
I've seen it over and over again enough times to know it's true.
_________________ My insanity is contagious!
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| Fri May 28, 2004 7:59 pm |
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Suralle
Staff Sergeant
Joined: Fri Mar 12, 2004 3:00 am Posts: 12 Location: USA
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Personally, I am extremely fond of two of the imho better edits out there.
Wooden Ship and Iron Men. 10K Sectors and 2500 Turns. Gradually increase turns per 1000 sectors, with the end being 20K Sectors with 5000 Turns. The edits are well thought out and the last time I really played it I was a solo blue and survived with 20+ planets until well, Phase, Animal and Rogue decided I should play with them <G>. That game is on the Boss's TWGS and really needs a rebang <plug for rebang>.
Gangsters is my second favorite set of edits. Played this really three times now and have went both ways as blue and red and basically got my fur rubbed the wrong way all three times, but I still had a good time. Edits should be in this kittys humble opinion about the same as above. 10K Sectors with 2000 turns, with a general increase of turns as the sectors increase of up to 4000 turns with a 20K sector game.
Just my two purrs.
Suralle the Kat
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| Fri May 28, 2004 8:00 pm |
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