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 Wormhole feature 
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Staff Sergeant

Joined: Sun Apr 25, 2004 2:00 am
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You know it would be awesome if in a new version of Tradewars a "wormhole" feature. This feature would allow travel between different tradewars games on different servers... If that is possible it would be awesome! The Big Band would put the "Wormhole" in a random sector, and when you enter it, the game would prompt you as to which "Galaxy" (Gameserver and game letter) you would like to go to..

Does anyone think this would even be possible to do???


Sat May 15, 2004 11:35 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
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Something like this has being considered already.

http://www.eisonline.com/twforum/topic. ... =jump+gate

http://www.eisonline.com/twforum/topic. ... =jump+gate


Sat May 15, 2004 11:39 pm
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Yeah I found it after I posted it.. but doesnt quite fit my idea entirely.. with the "Jumpgate" feature you'd be started fresh into a new server. I think it would be better if you were able to bring whatever you already have in the original server over to the new server.. for example: Say I had a Maxed out ISS, and I founf the "Jumpgate or Wormhole" and It took me to another server. When I get to that other server, I want to STILL HAVE my maxed out ISS. Basically Just network a bunch of games servers for one BIG butt universe.. And there would have to be a planetary Jump Gate you could build in you Home sector to transfport your planet too, And just to be fair, others if able to raid your sector could destroy the jump gate and trap your planet in the other server, or use it themselves. And to get back you'd have to build ANOTHER jump gat at the other server.


Sun May 16, 2004 12:02 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
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Jumpgate is a game listing engine, not an "in game" sort of thing.


Sun May 16, 2004 1:52 am
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ok then, my idea was different than the jumpage thing.. So how hard would it be to add my idea into the game.. cuz It would be awesome!


Sun May 16, 2004 2:55 am
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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i am not a programmer. i have not read the thread on the "jumpgate". a "wormhole" to another server?? no. i doubt it is possible period. and if it is, it would require so much work that no one would ever do it. it would require ALL servers to be on the same network and alway sharing info with each other at all times which would lag the monkey piss out of every game. also (checking which forum this is...) it is a stupid idea. so basically you play a game where no one is, then bring your resources to another game to compete? its basically t-edit that takes time. gay gay gay. just my opinion.

Slim

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Sun May 16, 2004 3:21 am
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quote:Originally posted by DARKFYRE

ok then, my idea was different than the jumpage thing.. So how hard would it be to add my idea into the game.. cuz It would be awesome!


Lets see, you would have to:
Pass all game data every time you move between universes.
Game data of: user info, ship info, corp info and create
records on the fly and update.
Figure out a way to receive in game messages between universes.
Provide a method of corpie communication (above).
Coordinate the two universes regarding sector numbers. One
universe with sectors 1 - 20000 and the second universe 20001 -
whatever. Your helper database would go nuts with sectors using
the same numbers.
Provide a failsafe in the event you move through the wormhole and
the other server is down - maybe fuse if it is as a hazard :)
A single server crash might bring both universes down completely.

I wouldn't want to try and code it and keeping it stable is another issue altogether.

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Sun May 16, 2004 3:38 am
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Lieutenant J.G.

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It could be done but like Promethius said i think jp would end up hanging himself before he got the code done it would be a nightmare...And as Wotok said in a different thread...All someone would have to do is bring a maxxed ship into a stock game and game over....UNless of course this wormhole thing was sysop configurable...I think it would be a cool if it could be done through 2 different games on the same server...That might be a little easier to acomplish...

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Sun May 16, 2004 12:18 pm
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Joined: Wed Feb 25, 2004 3:00 am
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Only way i see it being any good is if the same server had 2 games banged that were similar. and you could only join one game... then hunt for the link between the 2 games and away you went. Although, what would all your helpers do? the data would be corrupt in one second! not to mention all the other data, programming, etc.. that would have to happen.
between servers: heck no!

Personally, I dont care for the idea... I dont want to see TW change to much and become an entirely different game...

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Sun May 16, 2004 1:18 pm
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Lieutenant J.G.

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quote:Originally posted by Heat Sink

Only way i see it being any good is if the same server had 2 games banged that were similar.

I am not a programmer, so really I might not even know what I'm talking about :)

(Standard disclaimer)

This could be an easy way to implement the increased universe size ideas being thrown around (I would think).

If you were a sysop and you created 5 games with 20,000 universe, and there were a "wormhole" feature that could link them together, now you've got effectively 100,000 sectors universe game. The games would have to be identical in every way, same ships, same planet edits, yet with the ability to enter a wormhole in the game and go to the next "module."

The problem I see with this is someone "blockading" the wormhole so that no one can get through and claiming 20,000 sectors for themselves. You would have to write some form of protection from this, like you can't deploy fighters in front of it, or around it, you cant put planets there, etc.

I personally am surprised that people would not like the idea, since it makes it possible to have 100,000 sector universes, something I've heard a lot of people request here.

Might I suggest going to the support forums and posting this idea in the proper forum (there is a thread for suggestions).

I don't know how hard it would be, but it sounds like a quick way to get more sectors for the game without rewriting the whole game, which of course I might be wrong about because I'm not a programmer.

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Sun May 16, 2004 2:29 pm
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The only way I can see it working at all is to use it to set up games specificly to jump to on the same server, kind of like SGO said as a substitute for a larger universe. You could make every sector say within 3 hops where its kind of like fed where you cant deploy any defenses or warp any planets altho you dont loose anything if you try, unlike fed, and its not posted with any beacons or it could be found too easily.
If the games were set up specificly to run together then there will be no maxed ships in stock games problems. This whole idea came out about a year ago too in another thread, cant find it right now but its out there.

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Sun May 16, 2004 3:24 pm
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Thank to the group of ya'll who actually thought this was a halfway decent idea.. I appreciate it.. I think I have seen games before that were like that, but I don't remeber the name or names.

I was also think of a couple other thing for the "Jump Gate/Wormhole" idea... If instead of being a natural phenomenon, like a wormhole, and it was a jump gate which is something that could be built.. It would be kewl if you could build you own personal jump gate for your sector, like you can do with a Port., and even make it possible for a planetary jumpgate. The only thing is though you would HAVE to build another jumpgate on the other server in the sector you would want to jump too...

And before the rejects that have to put down everyone ideas and explain WHY it isnt possible and yada yada yada.. it's just a freakin idea, like it will ever happen in the first place.

This ideas Like this would work better in a totally new redone Tradewars, not on the existing type. maybe like a Tradewars sequel or something, totally redesigned, new look and everything.


Sun May 16, 2004 8:19 pm
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Chief Warrant Officer
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well heh... you asked "how hard would it be to add my idea" - and you got your answer, dont be pissed cause they didnt say what wanted to hear


Sun May 16, 2004 8:48 pm
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Lieutenant J.G.

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quote:Originally posted by DARKFYRE

This ideas Like this would work better in a totally new redone Tradewars, not on the existing type. maybe like a Tradewars sequel or something, totally redesigned, new look and everything.


Like I said go to the Twars Support area there is an active thread for suggestions to version 4 which indeed is a sequal to Tradewars!

I believe the "game" you are thinking about is Tradewars, running the original Trade World (I think that was the name) Add On. There was an Add On to Trade Wars that did the things we are talking about. It was terribly unstable and caused continual Dat corruptions. I ran it for a month then got disgusted and took it down.

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Sun May 16, 2004 9:08 pm
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Back to what I said in my first post...

All helpers will have to be modified to handle that kind of data and sectors. unless you create a new data base per universe and change data bases everytime you go through the worm hole. (script or something to automatically do it for you) or personally do it.. that or wait until helpers can impliment that into the game play.

another idea would have experience requirements to use those warmholes.. and or alinment requirements as well! [:D] [:D] [:D]

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Sun May 16, 2004 10:08 pm
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