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| Tradewars Academy https://mail.black-squirrel.com/viewtopic.php?f=14&t=12186 |
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| Author: | Tradewarrior55 [ Mon Nov 24, 2003 5:09 pm ] |
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Well if the smack talk tourney, ever gets started and over. Maybe the Professors of the game like Res, Graz, Loki, BC,Alexio, and all the other Elites that want and can take the time, take under there wing a corp of plebs, and go head to head against each other in wargames. This will acomplish 2 things: 1. give players willing to learn at a faster rate then on there own or in a corp of less skilled players. 2. Increase the competiton level for the elite players, as they are always telling us " We have no competition." Naw probly wouldnt work. |
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| Author: | galaxi [ Mon Nov 24, 2003 5:24 pm ] |
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Hehehe, if anybody ever organizes a game like this, please let me know, I'm eager to learn from anybody who has something to teach. =) I played with the Damage Unlimited Farm Team for a while but nobody wants to play against them so the learning opportunities were limited, although I am very grateful to Alexio, Loki and Survey for a long afternoon and evening spent talking about all aspects of the game; I learned a lot playing with them. Alexio just needs to learn that trcues weren't made to be broken, heh. galaxi |
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| Author: | Orion_Blastar [ Tue Nov 25, 2003 9:04 pm ] |
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Count me in, I still have a lot to learn. TW55 taught me how to play a red, but my red game is not perfect yet. Tw55 taught me on a slow paced system, I am still on that system, and got a player named Sark I am trying to teach to play red. Slow game, only Edgar is a threat there, everyone else was deleted due to inactivity. I'd like to wait until January, becase of the holidays messing up my game time. Real world issues interfering with my game play. I got college too and sometimes it takes up 40 hours a week or more of my time. Plus friends and family having computer problems, seesh, fixing DSL problems can take hours for example. Lucky we traced the problem to a Dlink router and replaced it with a better LinkSys one. Got disconnected every 3 minutes, had to hardware reset the router many times to try and avoid that. Plus some script-kiddie was trying out random ports every 5 minutes on it and launching DoS attacks. Had a zombies or something as it was from a different IP every 5 minutes and a different network. Most likely a trojan-writer who infected Kinko's and College systems to do his/her dirty deeds. This is the kind of r/w issues I have to face. |
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| Author: | Nomad [ Fri Dec 05, 2003 9:03 pm ] |
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Would be interested in this myself. I've played off and on for about 11 years now. Certainly is a much different game than when we played on the old BBS system. I don't do so bad when it comes to building, and strategy itself isn't a problem, but going on the attack is still kinda shaky. So if this happens, please keep me in mind. |
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| Author: | ddavison [ Mon Dec 08, 2003 9:09 pm ] |
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We have a newbie server running over at http://www.lustersoftware.com (default port 23.) Game <A> was banged on 11/15/2003 and then aged a bit so it is now 31 days old or so. All the players except me (Ramirez) and Hagbard are complete newbies. Hagbard and I haven't played in ages and I'm just now starting to use a few scripts in ATTAC. Also, people have mostly been fighting with the Ferrengi and aliens and everyone is solo so far. Galaxi and a few other just signed on yesterday and I'm hoping they'll take a few of us under their wings so we'll be more competitive. You can find the game details under: http://www.eisonline.com/twforum/topic. ... C_ID=11734 |
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| Author: | Wotok [ Tue Dec 09, 2003 9:54 pm ] |
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I'd play too |
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| Author: | Hollywood [ Wed Dec 10, 2003 12:23 am ] |
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You newb's must remember one thing.......we all were newbs at one time..to get to a level where you can compete with everyone is no big deal. some people play red better than they do blue....some people find a niche as a farmer or hunter gridder. the game is always changing too with different advanced scripts coming out all the time..and if someone intrusts you with one of these scripts..keep them to yourself... |
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| Author: | Tradewarrior55 [ Wed Dec 10, 2003 3:37 am ] |
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Good point Hollywood, which brings me to my next suggestion, a Trade wars for newbies start up list. including what not to do, as a newbie. you can probly think of 5 things you see most newbies do wrong, just learning to interact in the game, let alone how to make a citadel, get commision,etc. |
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| Author: | LoRD TaLoN [ Wed Dec 10, 2003 5:42 am ] |
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quote:Originally posted by Tradewarrior55 Good point Hollywood, which brings me to my next suggestion, a Trade wars for newbies start up list. including what not to do, as a newbie. you can probly think of 5 things you see most newbies do wrong, just learning to interact in the game, let alone how to make a citadel, get commision,etc. heh... hmm off the top of my head: 1) Blind Warp (you got to have a fig in the sector you want to transwarp to, theres one exception, but for the interest of the newbs who read this, i won't go into that in this msg) 2) Exchange Starter Ship (When a game starts the ship your in usually sucks, try to get to SD immediatly and trade it in for the best ship you can afford with the lowest turns/highest holds ratio.) 3) T-warp Colonizing (Unless your in a 30k or unlimited turn game, etc, you should take advantage of beamer/transporters on your citadels, by using those to beam to terra, then t-warp back with the colo's you shave 3 turns off your trip in a 4tpw iss) 4) SCAN SCAN SCAN (You should have a holographic scanner as soon as possible, always density scan any sector your warping to. as a general rule 100 density is a port, and 0 is nothing (tho someone can setup a decoy 100 density) , anything else such as 105, or 5, or what not is something you may not want to warp into. If in dought holoscan.) 5) Deployed Fighter Polocies (This kinda is an extension of the above to a degree. Unless your playing against people who are all your friends, and you are ohhh so friendly with each other, never pay a toll, kill the fig and as fast as possible if your going to warp into the sector, and this goes for any fighter type. Otherwise you may end up loosing your turns to a photon, getting attacked, or having a lvl 4+ planet dropped on you. If your really new and don't know how to avoid these kinds of attacks its probably best to avoid any enemy fig sectors if possible, unless that team is offline.) I'm sure theres more but you asked for 5 |
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| Author: | Orion_Blastar [ Wed Dec 10, 2003 7:29 pm ] |
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Some more: #6 Reds should never go to the stardock. If you must bust planets there, make sure that nobody else is logged on. Only do that in slow games anyway where hardly anyone is playing. Get a FedSafe Blue to tow your ship to buy more cloaks, gtorps, etc from the Stardock. #7 Always have a backup ship, just in case someone captures yours or yours gets blown up somehow. #8 Always scub your ship before quitting the game. Go to a class 0 or 9 port and scan for Limpids. Then t-warp if possible back to your base sector or hiding space for the night. Nothing can kill a corp like a newbie who brought home a limpid. If no t-warp then scub the limpid, move the ship to the sector and back, and scub again, if no limpid you should be safe. If you get a limpid, scrub it, and density scan your way to a hiding space and cloak for the night. Don't enter any sectors with anomalous readings. #9 Based on what analysis you do, get one ship for trading/stealing, and one ship for fighting. Read the edits carefuly to see which is the best ship. Sometimes it can be both for the same ship. In a classic game I choose a Mule or Colt for Red players to SST/SDT in. The a Battleship to fight in. The Merf is a good starter ship to trade in for when you first start out, but save up the money for a Mule or Colt. #10 Diplomancy can help win the game. Make alliances with other corps. Keep a level 1 citidel somewhere so that you can trade money, colonists, cargo, etc with the other corp. In exchange for these things, they can help you invade other corp or alien bases by attacking it first and weakening it. #11 Don't bother trying to capture alien ships when you first start out. Saving figs is important in case someone finds your base early. The only reasons to capture an alien ship is if that ship is not sold at the Stardock or if that alien ship is worth a lot of credits to sell back to the Stardock, more than the cost of figs wasted to capture it. |
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| Author: | Vader [ Wed Dec 10, 2003 7:38 pm ] |
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at one time, I was helping someone make a site totally dedicated to teaching new players. Its really hard work, because you have to think so basically about the game. And it requires teachers to pull it off. If we're gonna draw a lot of new players to TW, its going to require advertising, information, opportunity and teaching. That's an awfully lot. |
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| Author: | Vader [ Wed Dec 10, 2003 7:41 pm ] |
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In fact, I'd be more than willing to be a server that hosted such games. I want to run low-mid turn games pretty much exclusively. To give back as a place for people to learn to play CORRECTLY would be incredible. |
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| Author: | ddavison [ Wed Dec 10, 2003 8:56 pm ] |
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I've posted some Introductions to the game and "My First Day" type articles on my forum for my brand new players. I really like the "My XX Day" idea because it gives the new players a benchmark to rate their own performance. For instance, if someone was to post a "My Day 10" article, they might say 1. I uncloaked in Fed-space (since I'm no longer fed-safe) 2. I teleported to my corporation's Colonial Transport (left in fed-space for corporate use) and then began hitting my paired ports. I only visited ports that were at 100% in Equip and Org and trade for the first 300 turns -- for 400K credits. 3. I dropped the COLT back off in fed-space and teleported back to my ship. 4. I bought 100 armid mines at StarDock, another cloaking device, and another 1K fighters to drop off at the front of our homebase tunnel. I set these to offensive (or whatever.) 5. I made several trips from our corp's Ocean planet to the port in the sector until it was traded down to 50%. This made me another 200K credits which I stored in the treasury of our most secure planet. 6. I bought a couple more loads of equipment that I used to fulfill the build requirement for an L3 citadel on one of our planets and started it building. 7. Having used all my turns, I t-warped back to fed-space and cloaked for the evening. I imagine it will be much different than that, but something with actual quantities and details thrown in would really be helpful for the new players -- and old ones just getting back in. You can post here or you can post over at my server: http://www.lustersoftware.com/warhammer (TradeWars2002 forum is at the very bottom.) You can also post up here somewhere and I'll just post a link to it from my site. |
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| Author: | Res Judicata [ Wed Dec 10, 2003 9:32 pm ] |
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MACRO IN FED IF you see --==[ THE OUTFIT ]==-- at keys test macros for mistakes and mis keys.... Find out what its like to be STUCK on WRONG prompt. Talk Smack if can, hang out in low turns to ask the vets to corp up. Lots will corp with newbies.... Res Judicata PS save them cap files http://www.shipdestroyed.com http://www.twsyndicate.com LEARN HOW TO USE ZOC Cuz DROP IS ON THE WAY TO ENHANCE TW like TWX did times 1000 Didaskalso and the re\/erend are going to Bring TW to a whole new LEVEL of play and really put the game back into Glory and New Horizons |
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| Author: | Boss [ Thu Dec 11, 2003 12:24 am ] |
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Would be nice if they at least put something on the Drop web site besides a pretty picture too. Not even a hint of whats going on or even a guesstimate on a timeline for release or progress. |
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