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 Truces, do they mean anything? 
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Lieutenant J.G.

Joined: Wed Oct 15, 2003 2:00 am
Posts: 437
Location: USA
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Seems that the concept of truces is a fading thing. Seems it is also more related to some groups than others. It is that much of a challenge to obey a truce when there is one. I think they suck, but I am still going to try to obey them. Looking through the logs on Zulu Wars on Alien Base (Game C), There are almost more kills during truce than there were last game on a given day. Now I'll admit at least one pod I know was a corpie accidentally IGing someone and getting podded for it. While I might not totally agree, I can at least respect it as a reason. But I can see whole list of ship destroyeds. What the heck? Why have a truce when only some people obey it? Is this just me, or does it seem a problem? Either play in a game and honor the truce, or don't play. And let the people who are in it have fun.


Mon Nov 24, 2003 5:46 am
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
Posts: 463
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it depends whos playing on if it means anythings...Yes they can suck don't get me wrong....But to a true player obeying a truce set by the gameop is respect for their rules and their server

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The Republic


Mon Nov 24, 2003 1:31 pm
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
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Muhahaha

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Mon Nov 24, 2003 2:28 pm
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Lieutenant

Joined: Fri Mar 02, 2001 3:00 am
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ROFLMAO

heh, goodtimes

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Mon Nov 24, 2003 3:39 pm
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Lieutenant Commander

Joined: Thu Jul 31, 2003 2:00 am
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Truces can be useful, if a truce is long enough you can build up a planet a few sectors from sector 1 and then get a level 4 citidel and warp it out before the truce is over.

Usually I see a 1 day or 2 day truce, good enough to get a Corp set up and ready to play.

Not everyone obeys a truce either, but sometimes those that don't obey the truce might not know about it.

The best time to get someone is in the start of a game. Get to the stardock, buy a scout or 2.0 odds ship, and as many figs as you can get. Run an attack script and wait for someone to get in the sector before the stardock and capture their ship. Easy kill, more like a mugging than a kill. Not that I do it, I don't even have an attack script I can use.

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Mon Nov 24, 2003 3:51 pm
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Ensign

Joined: Wed Feb 26, 2003 3:00 am
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WHy truces dont work.
They are unenforceable by the game. In the future is there can be a setting to make Captian Zyrain warp into any sector some one tries to attack, like fed safe players are now, and it turned off nav haz, and other ways to die, then truces would work.
just my 2 cents.

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Mon Nov 24, 2003 4:58 pm
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Lieutenant

Joined: Fri Mar 02, 2001 3:00 am
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We'll never see that.

This game wasn't invented to have a truce, and there will be no option for a truce, heh.. it's a wargame..

If you want a game involving truces and treaties, call nato, ask them to develop something, since they know more than most of us, lol


-graz

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Mon Nov 24, 2003 6:39 pm
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1st Sergeant

Joined: Wed Feb 28, 2001 3:00 am
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Personally, I think truces are dumb, if a sysop wants to help newbies get started, he should have a training game set up to let newbies learn in. But I think if a sysop wants to have a truce at the beginning of the game, they need to post alot more detail than just "2 day truce" or "3 day no-attack rule"! There is too much grey area about what constitutes breaking the truce. One player may figure no attack means only attacking a player-occupied ship, another thinks it's breaking the truce if a single sector fighter is hit.
There needs to be a clear definition of what the truce covers and what is allowed. For example, can sector fighters be posted anywhere, or just in a base? What counts as a base? If a red puts a planet under an xxB port to SDT, is that a base? What about an unoccupied ship? I could go on, but I'm sure you see the point!

Skukkukt


Mon Nov 24, 2003 8:17 pm
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
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i think we will see a truce setting in a future version becasue it is such a contriversial setting

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Tue Nov 25, 2003 1:52 am
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Conversational for whom?

I don't see players screaming for truces, I see them wanting blood.

graz

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Tue Nov 25, 2003 4:31 am
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Lieutenant

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To be completely honest to my bipolar nature, I must also include the following facts:

Fact- Once a player becomes completely aware of TW, he/she can read the edits in a matter of seconds, and realize (determine) how long this game might last.

Fact- Classical (stock) and well edited games last longer than any other game out there, because it's balanced. This includes balance in TPW, holds, rob/steal rates, port regen, citadel upgrade levels, costs of items, ect ect- if you change 1 setting, your gonna change at least 3 more to keep it even.

Fact- The TW community and newer players are getting bigger, better, and smarter EVERY day. The old school players that are out there, have played games with truces, and most of them stay away.. why? Because a truce only slows the outcome of a game, doesn't change it. A fair balanced game doesn't need a truce, why? Because the only advantage is skill, knowledge and experience. The underdog team is the noob team, which will learn better next time.

Fiction - Games with truces help educate newer players

BEEP!! That's right, you guessed it, this one is false

Fact- Games with truces hold back potentially lethal players, which can also put a rather smart, and fast person, in with the 'wrong crowd'.

Now, since we are all quite aware that JP's goal is to satisfy his 'customers' I'm betting it would probably take about 25% of his customer base to get him to swing towards a truce option in the game.. Out of what, 300+ TWGS systems out there, I promise you, you will not find 75-100 baby sitters in that group.

If you do, congrats, more power to ya, I never step in the way of 'progress'.. However- I promise you all that will do is hurt the community in the long run, not help, won't help the players that need to learn.. The people who follow the truces are the ones that are used to the old door game, where they could attack offline players, and aren't used to real time combat. These are the 'draft dodgers' who wanna fight the war with a paper and pen, and can't load their own freakin rifle.

Die with pride
Kill without mercy

-graz

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Tue Nov 25, 2003 4:52 am
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Lance Corporal

Joined: Mon Nov 24, 2003 3:00 am
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Humans are, by nature, cruel and backstabbing. Truces just make it all the more apparent and annoying.


Tue Nov 25, 2003 10:54 am
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
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I am not totaly saying i like and agree with truces but some people that do like to see a 24 hour truce or something will now have the option to so....And it will be totaly up the sysop

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Tue Nov 25, 2003 11:39 am
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Here is Wildstar's 2 cents:
I think that truces are on the way out because they are for the most part unenforceable and most sysops dont have the time to babysit and replace things that are lost.
I also think that if you get in a game and there is a truce,if you dont like truces or dont think you will obey them,dont play and let the people who are there play their game.Different people like different games,which is fine.Just dont spoil it for the others.

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Tue Nov 25, 2003 11:58 am
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
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Tell that too River Rat, he banned me again....DOH hehhehe......

Whats this like the 4th time....I just cant keep my finger off the trigger...

Love Alien Base :)

Res Judicata

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Tue Nov 25, 2003 2:27 pm
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