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Tradewarrior55
Ensign
Joined: Wed Feb 26, 2003 3:00 am Posts: 277 Location: USA
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Is it me or is the trend in Tradewars 2002 to be less violate, and a kinder gentler universe? 2hr, 2 day, 14 day truces/ no kill, be kind to your neighbor game? Now dont get me wrong, if a sys-op wants games like that on his server he/she has every right to do it. And I see the reason for it, I think. We want new blood in the game so it doesn't die out. and I enjoy seeing players that quit for awhile come back. But when I started out in the early 90's, and again, when I came back to the Game after a couple year hiatas,(real life interfered) I regularly got my Butt Blown out of the universe by skilled agressive players. But I liked the game and since I get a new ship every day. I would come back in and try again and see if I could do better, learn what I did wrong Like sit at sd with over 1000k of xperience, go around and blow up figgies, etc.
Is it the cheat code syndrome other video games have taught us. The fast food mentality we seem to have, I want it all and I want it now!
The players that I consider my mentors in this game killed me regularly. and many others. The peeps that whined about it got killed even more. The peeps that asked them wow how did you do that, soon learned what they did wrong and would be taught how to avoid it in the future.
In one game with TopRok I got killed so many times by him I called my ship Bullseye. He got such a kick out of that, and I realized it waz a game. He said meet me at sect XXXX.
Now this waz a setup huh, he kills me everyday. Nope says here is a better ship, to capture it hit it with 1 fig. Boom I capped my first ship. and then he says, do you have a level 4 planet?
well no I could not get above level 2 till some one would take them. a real Newbie. well a great friendship and teacher I now had.
ok I know I am rambling .
Lets just Tedit ships for 0 figs and max sheilds and 0 mines available for a week let the unskilled players a chance to build lots of planets for us to invade when the time limit is up and The sysop Tedits figs back on our ships. yea I am not serious about that, it just seems to me truces just put off the newplayers from being killed from day 1 to day 14. skilled players kill unskilled. Its TradeWARS, not Tradepeace.
TW55 said that, thats my story and I am sticking to it!
_________________ Striding over the terrain, cutting down all who dare stand in the way using a bladed baseball bat, cometh TW55! And he gives a spectacular grunt:
"Hail the blood-letting! I lay waste to all I see until there is no more hope!!"
==================================================
" Just because I am paranoid doesn't mean they are not after me!!"
http://www.geocities.com/tradewarrior55/index.html
Tradewarrior55@yahoo.com
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| Mon Aug 25, 2003 9:33 am |
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Ovid
Corporal
Joined: Thu Aug 14, 2003 2:00 am Posts: 6 Location: USA
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My first game I played starting back a few years ago. And I quit again shortly after was the HHT on booinc practice game. I learned some major lessons. I joined a corp for the HHT and we were the last corp still around that didn't win. (The game was called and given to the other corp. I personally thought that was BS, even if they had done most of the invading and had a fig advantage. But that is a different soap box.
My job on the first day was to enter StarDock sell my ship and buy the ship with the best transport range I could find. Park it in SD sector so my corpies could get in and out. Its the name of the game. Its a choke point the everyone exploits. There is almost always a backdoor to stardock as well. Many times you will find it to be unguarded.
It is frustrating to join a game that is very hostile, but you will never get any good if you don't. Anyone can manage planets. Just takes time and the desire to do the mundane work.
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| Mon Aug 25, 2003 12:36 pm |
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Boss
Lieutenant J.G.
Joined: Tue Feb 19, 2002 3:00 am Posts: 486 Location: United States
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The only time I can see a truce period worth having is in the case of unlimited games or deathmatch games, like the ones Campus Party runs. Other than that its just a waste of time and it babies the unskilled so they dont learn by getting their butt shot off for doing something stupid.
_________________ It is not our duty to forgive terrorists, that is God's duty. Our duty is to make sure they meet!
The Boss TWGS
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| Mon Aug 25, 2003 1:48 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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TW55, my provenance with The Game is similar to yours, started late '80s returned mid late '90s. I agree with you 100%. It's a WAR. Kill, invade, dissemble, lay traps, nuke Dock, buyout ships, planets, make truces, exchange assets, whatever it takes. I draw the line at bug use or lies but that is just my personal preference.
Gameop rules are idiotic and CANNOT be enforced impartially, since the telegraph was invented in the mid 19th century laff.
Lots of boards around where newbies can learn to play, then get mad as hell if someone whacks them, then they go and figure out how to get EVEN.
Kav
quote:Originally posted by Tradewarrior55
Is it me or is the trend in Tradewars 2002 to be less violate, and a kinder gentler universe? 2hr, 2 day, 14 day truces/ no kill, be kind to your neighbor game? Now dont get me wrong, if a sys-op wants games like that on his server he/she has every right to do it. And I see the reason for it, I think. We want new blood in the game so it doesn't die out. and I enjoy seeing players that quit for awhile come back. But when I started out in the early 90's, and again, when I came back to the Game after a couple year hiatas,(real life interfered) I regularly got my Butt Blown out of the universe by skilled agressive players. But I liked the game and since I get a new ship every day. I would come back in and try again and see if I could do better, learn what I did wrong Like sit at sd with over 1000k of xperience, go around and blow up figgies, etc.
Is it the cheat code syndrome other video games have taught us. The fast food mentality we seem to have, I want it all and I want it now!
The players that I consider my mentors in this game killed me regularly. and many others. The peeps that whined about it got killed even more. The peeps that asked them wow how did you do that, soon learned what they did wrong and would be taught how to avoid it in the future.
In one game with TopRok I got killed so many times by him I called my ship Bullseye. He got such a kick out of that, and I realized it waz a game. He said meet me at sect XXXX.
Now this waz a setup huh, he kills me everyday. Nope says here is a better ship, to capture it hit it with 1 fig. Boom I capped my first ship. and then he says, do you have a level 4 planet?
well no I could not get above level 2 till some one would take them. a real Newbie. well a great friendship and teacher I now had.
ok I know I am rambling .
Lets just Tedit ships for 0 figs and max sheilds and 0 mines available for a week let the unskilled players a chance to build lots of planets for us to invade when the time limit is up and The sysop Tedits figs back on our ships. yea I am not serious about that, it just seems to me truces just put off the newplayers from being killed from day 1 to day 14. skilled players kill unskilled. Its TradeWARS, not Tradepeace.
TW55 said that, thats my story and I am sticking to it!
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| Mon Aug 25, 2003 8:18 pm |
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Zipscrew
Sergeant Major
Joined: Thu Aug 14, 2003 2:00 am Posts: 60 Location: USA
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Truces are not imposed to prevent unskilled players from getting popped by "skilled" players,...I'm extremely new to TW,(been playing for 2 weeks now,.been registered for 1),and it's my belief that truces are designed to give every one a "buildup" period. 3 reasons for this at least,One,(and most importantly),some ppl are total jerks! Plain and simple...Let's say I get to the bang a little late cuz I gotta work or something,..meanwhile some jerkoff has built up a little and now he is going to paste every newbie that shows up because he KNOWS he can beat them?!...that's not skill...that's cheesy easy exp. Two, a REAL player want's a little competition but the problem with newbies is,...they suck!over too quickly...i've had some ppl help me in games and when I say I'm gonna attack them they say "DUH!" A truce is sorta indirect help from the sysop for everybody so we all (newbies) dont have to rely on chance(8 out of ten ppl are jerks who wouldn't help their mothers across the road)to have a chance..Three, (and finally)..most games are played over weeks and months,..whats a 2 day truce?...sayin the newbs die just as easily on the 14th day as the 1st is not true,..i've been playing about 14 days now and consider myself quite newbish...but I am MUCH better than I was!..look out...Zipscrew's on the loose!! :] Peace
_________________ "Go placidly amid the noise and haste...and smoke 'em if ya got 'em..."
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| Mon Aug 25, 2003 11:48 pm |
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Boss
Lieutenant J.G.
Joined: Tue Feb 19, 2002 3:00 am Posts: 486 Location: United States
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Well Zip I hope your better than you were on the Tavern, that wont get you too far. Actually there are a few different classes of players, the newbies like yourself, the intermediate players, the good players like myself, and the elite.
The newbies generally go around to all the servers they can find to play because they get their butt shot off in all of them, as long as they keep coming back they will continue to learn by what they did to get killed and how to avoid it. Some even come into the forums and whine about cheating sysops and gameops and even other players because they dont fully understand the games functions, options, settings, and game play in general. Currently there are no "bugs" that I know of that a player can use to cheat at the game. If the game will let you do it and its not a bug then its perfectly fine to take advantage of it.
The intermediates will generally have a group of people they like to play with but are willing to corp with anyone to help them out and maybe learn a little more about the game. They still make some stupid mistakes but have learned to avoid the most common ones. They still generally play Blue because its easier to do that Red.
The good players, like myself, dont mind taking a person under their wing and help them out. I generally know within a very short time who the inexperienced are and try to leave them alone to learn and build instead of wiping them out as soon as they log in. I would rather leave someone alone and let them learn than drive them away from the game not to play again. Even if they arent in the same corp, I would rather teach a person how to play and maybe even how to beat me because that puts more competition out there to play against and that is what the good players look for, a good competitive game. We can generally play Red or Blue very well and even play on mixed corps but dont care which we happen to be playing, we just have fun and enjoy the game. By the way we are pretty fast too. All the kills I got on you I was at keys, not that you were a hard target to kill but I just wanted you to know that not everyone runs fully automated.
The elite a lot of times have permanent corps and are just out to kill and end a game as fast as possible, kind of the idea actually, and dont generally play or respect anyone else but them and their corp. They will rarely take a newbie under thier wing for anything because its couterproductive to their cause. They will generally play mixed corps of blue and red players since its the most efficient if done properly. They play at keys a lot of times but others, especially in unlimited games run almost fully automated with custom written scripts. They dont seem to have any care that they are killing a newbie, they are just killing because your not on their corp and dont care if they drive you away from playing the game.
Hope my rambling helped some of you newbies out there, keep at it, we are not all A$$holes out here. If I offended or pi$$ed off someone, tough, deal with it, its only my opinion of the current generation of game play.
_________________ It is not our duty to forgive terrorists, that is God's duty. Our duty is to make sure they meet!
The Boss TWGS
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| Tue Aug 26, 2003 2:29 pm |
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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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I've got to say that I sort of agree with everything that's been said. I do play unlimited turn games, though we do have a time limit and yes, I do tend to run scripts a lot but more because of a physical condition that keeps me from sitting for any length of time. I consider myself a pretty good intermediate player and just enjoy playing and building up my empire. I've even gotten flack over that. Seems like my empire is a bit too costly for them to try to take. But then I figure we start out with a merchant cruiser and parlay that into cash, better ships, planets and such. I don't attack anyone unless they decide to attack me, then it's katie bar the door and usually the attacker ends up with little or nothing left. I've done my share of helping newbies and I've done my share of taking them out but either way, I don't try to drive them away from the game. They can't learn if they can't or are not 'allowed' to play. So, Shorty, don't worry about offending anyone by stating your opinions. If they get upset, as you said...deal with it.
_________________ Ahab
ahabstwgs.game-host.org msn orkidz4u@hotmail.com yahoo orkidz4u@yahoo.com msn IM Ahab yahoo IM Orkidz4u
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| Tue Aug 26, 2003 5:20 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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Truces are imposed by well meaning but misguided Gameops for precisely that reason, Zipscrew.
Few, if any, longtime players would choose to play in a game with such settings. If they did, they could easily lock the game within seconds of the end of the Gameop's mandated truce, far faster than they could have done so after the Bang. It's great to see new blood such as yourself playing The Game but sysop interference will not help. There are lots of games around where you can learn slowly without ridiculous sysop rules, and many more where you will learn faster than hell when you get trashed a few times.
quote:Originally posted by Zipscrew
Truces are not imposed to prevent unskilled players from getting popped by "skilled" players,...I'm extremely new to TW,(been playing for 2 weeks now,.been registered for 1),and it's my belief that truces are designed to give every one a "buildup" period. 3 reasons for this at least,One,(and most importantly),some ppl are total jerks! Plain and simple...Let's say I get to the bang a little late cuz I gotta work or something,..meanwhile some jerkoff has built up a little and now he is going to paste every newbie that shows up because he KNOWS he can beat them?!...that's not skill...that's cheesy easy exp. Two, a REAL player want's a little competition but the problem with newbies is,...they suck!over too quickly...i've had some ppl help me in games and when I say I'm gonna attack them they say "DUH!" A truce is sorta indirect help from the sysop for everybody so we all (newbies) dont have to rely on chance(8 out of ten ppl are jerks who wouldn't help their mothers across the road)to have a chance..Three, (and finally)..most games are played over weeks and months,..whats a 2 day truce?...sayin the newbs die just as easily on the 14th day as the 1st is not true,..i've been playing about 14 days now and consider myself quite newbish...but I am MUCH better than I was!..look out...Zipscrew's on the loose!! :] Peace
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| Tue Aug 26, 2003 6:56 pm |
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Zipscrew
Sergeant Major
Joined: Thu Aug 14, 2003 2:00 am Posts: 60 Location: USA
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Man, I love a good thread...That night at the Tavern was my FIRST game ever Shorty,..so what do you expect?hehehe...I like your playstyle Ahab...Defense Rocks!...I haven't had the chance to join in any corps yet so i've been runnin solo since i started and don't understand fully the tactics behind them but from Ovid's post it sounds interesting...Ironically, I started 2 new games with truces,..and they have hindered ME from attacking!?...go figure
I supppose even the Irish can get better... :]
_________________ "Go placidly amid the noise and haste...and smoke 'em if ya got 'em..."
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| Tue Aug 26, 2003 11:17 pm |
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feral
1st Sergeant
Joined: Sat Jan 05, 2002 3:00 am Posts: 47 Location: USA
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Truces are ok for certain type games. I would direct newer players to more stock oriented games. There they can learn the basic workings of the game as well as the commands. A few things for the new players to work towards, is learning macros, ( they will save you in high comp games), get some decent helpers registered. ( swath, twx, etc...), and try to remember what got you killed the last time..lol, and try not to repeat it. Truly , there is a break in period, you will get killed, your planets raided, etc..., but a newer player needs to digest what they did wrong and not repeat their mistakes. As mentioned earlier, alot of newer players cry foul when they don't understand what happened to get them wiped out. There are some subtle aspects to this game that you must master, in order to survive and thrive. It is basically live and learn, and hope to score a mentor to help you become "survivable" in a decent game. True there are those who take great pleasure in killing new players, but then you must realize that the game has been around a long time. There are experienced players who will play the "new guy" and if ya help them, then you pay later. So it's a dog eat dog world in the tw community. Their mentality is why let the next guy even get ahead..., I've got to take them out sooner or later..., so why not save me the trouble and kill them as soon as they make their first mistake. If you want to become better in the game, you have to accept the hard knocks, they will make you a better player in the end. Truces and build up periods will give the newer players no real advantage. Like the old saying goes. Sink or Swim...best way to learn. IMHO
_________________ feral
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| Wed Aug 27, 2003 4:28 am |
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Zipscrew
Sergeant Major
Joined: Thu Aug 14, 2003 2:00 am Posts: 60 Location: USA
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Indeed...
_________________ "Go placidly amid the noise and haste...and smoke 'em if ya got 'em..."
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| Wed Aug 27, 2003 10:21 pm |
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Res Judicata
Lieutenant J.G.
Joined: Sat Feb 24, 2001 3:00 am Posts: 462 Location: USA
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LOL got to be your CW
Res Judicata
_________________ Taking TW by Attrition
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| Sun Dec 14, 2003 1:19 am |
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Orion_Blastar
Lieutenant Commander
Joined: Thu Jul 31, 2003 2:00 am Posts: 837 Location: USA
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I must admit I have gotten into an inactive peroid of game play. College and family are taking up a lot of my time right now. So I have to say "No" to games I'd love to play in with people I'd love to corp with.
Also I am waiting for ATTAC to get the bugs fixed, and my discount on SWATH for registering ATTAC to go through. J-TWAT is fine, but buggy at times as well. TWX I am still learning.
I usually create funny names for my ships. Wounded Ego comes to mind as one of them.  If I got killed a lot I used Big Trouble. "Orion Blastar in Big Trouble a Marcus Ind Scout"  Sort of like TW55's Bullseye.
_________________ I'm getting too old for this sort of thing.
I am from http://district268.xormad.com/ District 268
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| Sun Dec 14, 2003 1:38 am |
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