www.ClassicTW.com
https://mail.black-squirrel.com/

Unlimited games
https://mail.black-squirrel.com/viewtopic.php?f=14&t=12128
Page 1 of 2

Author:  Zero5005 [ Mon May 05, 2003 11:05 pm ]
Post subject: 

Do unlimited turn games show skill? I know they show who can script. But does it show who are the best turn managers? They are also very good to learn how to play. But are they better than turn limited game??? I don't think so and that's were you come in, state your opinion either way, rebutle is the point of this post, voice your opinion and bash others[:D].

Author:  drwakko [ Mon May 05, 2003 11:12 pm ]
Post subject: 

ok ill start with you...sound to me like somebody thats been blasted on a regular basis...but i lik eunlimiteds cause they allow to colonise, and build stuff which is what i like about trade wars..turn based games to me are slow and boring, who wants to make 15k ftrs per day when you can make 150-unlimited per day?

Author:  Zero5005 [ Mon May 05, 2003 11:55 pm ]
Post subject: 

hmmm sounds to me you don't turn manage very well so you have to play unlimited turn games, but if you preffer 300k figs to 300k figs instead of 15k to 15k that's fine with me, I just find it's quality not quantity, I play unlimited turn games, I'm not bashing them... To much

Author:  Boss [ Tue May 06, 2003 12:05 am ]
Post subject: 

I think unlimiteds suck...the only thing they are good for is 1-5 day killfests or a deathmatch. They take no skill, no knowledge, no time commitment, and no brains to play. The majority of those who play run endless World-whatever scripts and the few that are used to playing strategicly...like you get from playing turn games...set the scripters up for the kill and you end up with a small handfull battling it out to see who kills the most stupid people before they get caught themselves. Its a pointless game and its usually over in less than 3 days. It creates a major pain in the Butt for the sysop because the TWGS has to be down long enough to bang a new game and that pisses off the players of the other games on the server if your down banging new games every 3 days. Only way I see it working is have one TWGS for just unlimited games and make them all start and end at the same time. Kind of a waste of money because most people will only play 1 game since it is unlimited. Just my opinion. The real skill is shown by turn limits, time limits, and death limits.

Author:  Zero5005 [ Tue May 06, 2003 12:23 am ]
Post subject: 

Good point on turn limited games w/ time limits, it would make people think quicker, this would make for more mistakes, Of course you can turn manage well if you use 1-2 hours for every 1000 turns... I wonder why more games don't use this feature... Also death limits make you think even more, where and with who to fight your battles with. It all comes down to thinking in turn limited games.


By the way San Antonio 38 Los Angeles 35, Kevin Willis buzzer beater at half gave San Antonio the lead. San Antonio better hold em off No four-peat for lakers!!! Only two quarters left till LA is down 1-0 in the series!!!

Author:  Zero5005 [ Tue May 06, 2003 1:52 am ]
Post subject: 

Robbert Horry got Robinson in the jiblets! Oh well Lakers lose I'm happy... San Antonio leads series 1-0 I hate to say go spurs but let's go...

Author:  CampusParty [ Tue May 06, 2003 9:40 am ]
Post subject: 

quote:Originally posted by Shorty

They take no skill, no knowledge, no time commitment, and no brains to play.

Completely untrue. They require tremendous attention, solid skill and a plethera of knowledge.

quote:The majority of those who play run endless World-whatever scripts and the few that are used to playing strategicly...like you get from playing turn games...set the scripters up for the kill and you end up with a small handfull battling it out to see who kills the most stupid people before they get caught themselves.

Dude, I don't know where you've been playing... it's not like that.

quote:Its a pointless game and its usually over in less than 3 days.


Actually ours is usually over in 5 hours

quote:It creates a major pain in the Butt for the sysop because the TWGS has to be down long enough to bang a new game and that pisses off the players of the other games on the server if your down banging new games every 3 days.

Never been a pain in my Butt... I rebang at about 12:00 on Thursdays. Takes about 5 minutes. And I generally wait if there are active players online.

quote:Only way I see it working is have one TWGS for just unlimited games and make them all start and end at the same time. Kind of a waste of money because most people will only play 1 game since it is unlimited. Just my opinion. The real skill is shown by turn limits, time limits, and death limits.

WOW! I fear you've missed the whole point, it sounds like you've had some bad experiences. This is not the way we play at all. You need to come out on Saturday night to the CampusParty Unlimited. We limit the lives (usually 5)... and there is no death delay so if you die, you can come right back (don't wait for extern).

The reason we play is to improve our skills. There is simply no other venue where you get so many opportunities to attack others and defend yourself. I, personally, have become a much better player since these tournaments have begun. I would encourage you to come try this game out. It is a two month game rolled into 4 hours. It is fun, it is fast, it get's your heart pumping. And it teaches you how to play.

CampusParty.dnsalias.com
port 2002
Game F

Every Saturday Night at 8:00PM est

Author:  Silence [ Tue May 06, 2003 10:58 am ]
Post subject: 

Sven's got a good point, unlim's are useful to learn good battle tactics, and to improve online encounter skills.
But much of that wont get you very far in a turns based game, as you gotta make the cash first. That is pretty hard to do with 1k turns when you're used to an infinite amount.

Author:  Bone Collector [ Tue May 06, 2003 12:12 pm ]
Post subject: 

WHY OH WHY DO I GET SUCKED IN EVERY TIME???

Geez, you guys have no clue. It is amazing to me that people still continue to post stuff on this topic. THEY ARE TWO COMPLETELY DIFFERENT GAMES. Please stop using the "It shows who can script" argument. All you are doing is showing that you are someone who knows NOTHING about TW. Turns players use TONS more scripts than unlimited players do. Turns take a tad more thinking so you dont waste turns, but are not any harder to win other than the COMPETITION in turns games is typically better. Also, most of the guys who get on here and claim that unlims are not strategic are the builders who like offline invasions. Lots of skill there. COLO COLO COLO COLO wait two months, find someone offline and kill them. WOW!!! Strategy galore! One more time for anyone out there who disagrees.

TURNS GAME
Log in with a script so i dont get popped at dock. Macro off to get to where i can run turns. Run turns, either colo with a script or sdt, sst, ssm with a script. Get on planet and run a photon script. Macro to dock and cloak out. NOT ONE THING BY HAND.

UNLIMITED GAME
Log in however i feel like it cuz most peeps arent sitting waiting for a cheap kill. Early in game sure i use ssm script to cash. Spend one day tops running a cash script. Spend the rest of the time waiting on peeps to hit figs or hunting (usually by hand) for peeps planets to take out. Invade without a script. Kill anyone who hits figs with a macro. I can count on one hand the number of times last week i used a script in Svens unlimited game.

Save your breath if you are someone who cant hack it in an unlim. ALMOST all the peeps who say negative things about unlims are those that suck at them.

bone

Author:  Cherokee-TLTT [ Tue May 06, 2003 1:33 pm ]
Post subject: 

Hey Bone, I pretty much suck at unlimiteds, but I don't really have anything negative to say about them :)

GENERALLY SPEAKING - Unlimited uses somewhat less strategy than turns games. You don't have to worry about turn management. You just blaze around as fast as you can, because time is the big enemy. This can really help you learn to be fast at the keys, and gives you lots of experience in a short time.

GENERALLY SPEAKING - Turns games have a higher level of competition because players are more careful, have more time to think things through, and have a lot more of themselves invested in the game. People aren't so willing to be risky when they've cashed or colo'd for 4 weeks.

Now then, Can we PLEASE stop comparing low turns with unlimiteds? They are totally different, and each has their own place.

Author:  Zero5005 [ Tue May 06, 2003 8:05 pm ]
Post subject: 

Good point they are two different types of games... In a way, each has it's place, I myself enjoy a more strategic aproach to games, that's why I prefer turn games. You use a cash script right? That takes major scripting knowlegde to put together a good one in an unlimited turn game the one makes the cash the quickest usually wins (am I wrong?) No, and of course people in turn games use scripts but they are turn managing and port haggle scripts, Not a script you turn on leave the room and come back in 4 hours and find you have 100 mil (or whatever the rate is) you could never use a script like this and earn maximum cash in a turn limited game. My point was speed script in unlimited turn games. But with two different games maybe you need two different script types. And about not using a photon script, why is that? Is it because you want to struggle to take the planet, or is it because the photon duration is 5+ seconds in the games you play in? Anyway I'm out, going to play a turn game...

Author:  Bone Collector [ Tue May 06, 2003 8:26 pm ]
Post subject: 

Wrong, CK. You wouldnt suck in an unlim at all. All good players can swap back and forth with ease. You would REALLY enjoy the Campus game on Sat nights. It is a blast and you and timbo should come play sometime. Would be fun if all the good players would show up. You are right however about the differences.

Zero, the photon script i am talking about is to photon peeps when they hit figs. I dont use them much at all in an unlim because it is much more rewarding to kill them in another way. That being said, when you play against good comp they come in handy. In answer to your leave the room comment...I just turn on my photon script and leave the room and check in every few minutes. If i torp someone my corpie comes and kills. That doesnt take a TON of strategy and is no different than turning on a cashing script. A REAL unlimited, of which there are very few at the moment, you would never be able to leave keys for four hours at the start of game. Yes, they are generally over in a matter of hours and then you can do what you want. The reason that unlims are more fun to me is because you get to do all the stuff you do in a turns game after 60 days on the first day of an unlim.

Bone

Author:  Zero5005 [ Tue May 06, 2003 9:05 pm ]
Post subject: 

good point you do get things done in the first 60 days in the first day, I prefer the 60 days but that's me. Because once again it's the quality of the games, not the quantiy of them, I like to invest time into a game over days I don't like to play a game for 1-5 days and then start over, I like to play a game for 2-3 months and reap the fruits of my labors. Might be just me but I don't think it is. And I also get more joy of #SD#ing someone without a script

Author:  drwakko [ Wed May 07, 2003 10:56 pm ]
Post subject: 

did you say rape a fruit zero??? lol, sorry but anyways...my server is pretty much dedicated to unlimiteds...you ought to come check one out....and BC your wrong...have you been to the Attack Zone lately? gamd D is kicken Butt hoss

Author:  Zero5005 [ Wed May 07, 2003 11:43 pm ]
Post subject: 

I've trying to learn how to macro on your server off and on, learning how to manage quicker and I hope to learn how to on-line kill much better than I can right now.


BTW reap to big of a word for ya? Get a dictionary. Educate yourself.

Page 1 of 2 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/