Anyone interested in a non-scripting game?
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
Singularity wrote: That's fine, but perhaps it'd be good to review the planet defense order then? I send every newbie I find over to your site and tell them to read what you wrote for returning and to read cabal. Factoids are very useful, but until they put them into practice, you're not going to fully understand implementation.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Wed Jun 15, 2011 9:33 am |
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Micro
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Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Anyone interested in a non-scripting game?
Big D wrote: As long as I've been playing Tradewars, photons have NEVER allowed you to bypass fighters on a planet. That would be pretty neat to have a super photon like that, however, I'm pretty sure I'd never build a planet under such circumstances. I would just buy myself a good photon ship and take everyone else's planets at the cost of a torp. LOL How long have you been playing?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Wed Jun 15, 2011 9:37 am |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
Big D wrote: As long as I've been playing Tradewars, photons have NEVER allowed you to bypass fighters on a planet. That would be pretty neat to have a super photon like that, however, I'm pretty sure I'd never build a planet under such circumstances. I would just buy myself a good photon ship and take everyone else's planets at the cost of a torp. LOL And what version did you start playing D? I spent 2 years manually playing v1.xxx - v2.xxx. I'm not a programer, but I do have a pretty good eye for things not behaving as expedted. You all have had a pretty much static game to play for the past 7 years (since last update in 2004). That's a lot of time for new facts to replace old ones in your memory. I left in 2002 so my memories of older versions are more prominant.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Wed Jun 15, 2011 9:39 am |
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Micro
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Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Anyone interested in a non-scripting game?
Cruncher wrote: And what version did you start playing D? I spent 2 years manually playing v1.xxx - v2.xxx. I'm not a programer, but I do have a pretty good eye for things not behaving as expedted. You all have had a pretty much static game to play for the past 7 years (since last update in 2004). That's a lot of time for new facts to replace old ones in your memory. I left in 2002 so my memories of older versions are more prominant. I never played v1, but I rember how buggy v2 was, and Gary Martin wasn't making much headway fixing bugs untill JP joined the team. Even if it wasn't a "Feature" it could have been a bug in one of the versions. BTW, Thanks for all the hard work you have been doing JP!
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Wed Jun 15, 2011 9:48 am |
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Kavanagh
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Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Anyone interested in a non-scripting game?
Singularity wrote: Big D wrote: I'll lay down money that I've introduced more players to this game and taught more new players how to play than both of them put together have. Perhaps a hot place has frozen over, and there are very few things upon which I'll agree w/ D, but he's probably right about that. If either you or D believe that I have ever claimed to have trained any players, I have a toll bridge in New York City that I can let you have at a great bargain price :)
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| Wed Jun 15, 2011 11:33 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Anyone interested in a non-scripting game?
Kewl claims I've changed gameplay. How have I done that? Adding options does not change gameplay, it expands the game, but the existing gameplay is still available. Fixing bugs may change gameplay, but it's necessary. I've never said I would leave bugs to avoid changing gameplay. In some cases I'll make the fix a TEDIT option.
Kewl, it has nothing to do with memory. Whether or not you were back in when SG passed away, I asked Thrawn to allow you and any others back in at that time. I don't keep tabs on you.
If your attitude is so negative, and every one of your posts reflect this, why are you here?
You have all of these negative generalities. Why don't you address specifics to me so we can actually debate these decisions? My sense is no decision I make nor anything I do with this game will meet with your approval, so again, why are you here?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Jun 15, 2011 12:40 pm |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
JP, you've been bending over backwards to please everyone here. We really do appreciate everything you're doing, spending all this time working on a 25 year old text game with a very small niche market.
But the fact is whether or not the public scripts still work as expected, they are already old news, and generally aren't released as free public scripts unless there's already a bigger, badder, faster, more deadly private script. Public scripts can be beaten by those who know how. I've had public scripts suggested for my use, just to be killed by the one who suggested them because they know that script's weaknesses and vulnerabilities.
If you want to use scripts, I say learn how to write them yourself or go begging to the script writters. Not everyone likes change, but change is all there is.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Wed Jun 15, 2011 12:57 pm |
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Kavanagh
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Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Anyone interested in a non-scripting game?
I'll depart from custom by leaving 99% of what I can only describe as a raving rant below my reply, and posting that part of it which is slightly on topic : "You Know this is really a moot point, You have already made it clear your going to do what your going to do even after Stating that you had NO plans to make changes to in game play, If I recall me speaking up about that last time is why I got banned by you about a year ago and my point then has is becoming more true today."It is not possible for JP to change the game you play. It is on the street. It will be there forever, more or less. If he makes a different game available, why on earth would that bother you? This sounds like someone from a fundamentalist medieval religious sect - "if they dont play my way, burn them at the stake/cut their head off/stone them." How can any change affect your game? Unless (here is the rub) it attracts the player base. Is that the concern? Kewlbreeze wrote: John Pritchett wrote: When the @ issue was reported, I fixed it (in v2.02). Now, keep in mind that if features change and those changes result in broken scripts, I'm not going to let scripting keep the game from progressing. The @ screen shows different info because there are different things to measure, because I rewrote the underlying system. However, the line "average interval lag" didn't need to change, and when it was explained to me that the text of that line was important (would have never occurred to me that something like this mattered), I gladly changed it back, because there was no reason not to.
As for other changes, the consensus I saw was it's not that big a deal. If the argument is made that a change is not absolutely necessary and will be a hardship, I will try to address that. Have I been unresponsive or resistant to the requests of this group? If there's a major problem that I have not addressed, it's because I'm not aware that it's a major problem.
You Know this is really a moot point, You have already made it clear your going to do what your going to do even after Stating that you had NO plans to make changes to in game play, If I recall me speaking up about that last time is why I got banned by you about a year ago and my point then has is becoming more true today. To late now to do anything about it and that is why my post was not directed to you. Again the facts are the facts. I don’t have a positive attitude about it and that’s not going to change, Your threatening me does what now? Make me want to be happy there are less player, less servers and now more script issues? John Pritchett wrote: Kewl, a don't have a lot of patience with your dismissive and outright antagonistic demeanor about what I've doing with TradeWars.
I was Originally addressing Cruncher, to bad your sensitive about it. John Pritchett wrote: If you want to continue to be a part of this forum, limit your responses to, at worse, constructive criticism.
Your ridiculous, making threats that whether you follow threw or not again doesn’t matter only lose one more of your ever growing player base. You’re the one addressing me for stating facts from the point of view of a player that is out here playing, server hopping to what servers are left, and making a comment that is factual whether you knew it or not. You want some constructive criticism then accept what I stated and stop trying to defend your self when I’m not even talking to you. John Pritchett wrote: Your suggestion that I'm clueless about the needs of this community simply isn't constructive and is not something I care to waste my time reading.
You are (at least what left of them) and you don’t have to read what I write. John Pritchett wrote: You can argue that the @ screen needs to be fixed, as Vid did, without insulting me and questioning my commitment to the community.
Again I wasn’t even post to you or even for you originally, but not insulting you after what you have done and as sensitive as you seem to be is hard. Again games where it is and going where it’s going nothing I could say is going to change that… Also why I get to say “I told you so” John Pritchett wrote: I allowed you back on the forum so you could join the others in remembering Space Ghost, but I have a very low tolerance for your antagonism.
Seems you also have a poor memory as SG was the one that urban me after my time out for telling you how changing game play was going to a negative impact in the community and a bad Idea for TW.
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| Wed Jun 15, 2011 1:49 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
John Pritchett wrote: Kewl, it has nothing to do with memory. Whether or not you were back in when SG passed away, I asked Thrawn to allow you and any others back in at that time. I don't keep tabs on you. KB wasn't one of that group that was banned. KB was banned along with TR for like a week because of some stuff months before. That resolved itself pretty quickly. You're thinking of farley, D and butch that were banned when SG passed. Those were the ones I unbanned after Thrawn asked. As for changing gameplay, it really depends on how you define gameplay. The timings will change on issues like ptorps and gridding, and that will affect some tactics (which could be referred to as gameplay), but IMO it's worth the speed improvements.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Jun 15, 2011 3:46 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Anyone interested in a non-scripting game?
It is my goal to continue to work with you and others to tweak the timings to the extent that we can in order to retain current gameplay. I didn't create these settings to change gameplay. I created them to optimize the game and improve performance for everyone. If gameplay changes end up being an unavoidable side-effect, then so be it, but I'm not convinced yet that it has to change gameplay. The game has the potential to run much faster than it did, and I need to adjust the internal timings so each action takes about the same time as it did, and especially so each action takes the same relative time. Once it gets played some, I expect to hear about timings that need to be adjusted, and I will adjust them. I'm not saying "these are the new timings, live with it". I'm saying "if anything seems wrong, let me know and I'll fix it".
Oh, and it was my intention that Kewl still be banned at that time. But SG had the power to act on his own, and I trusted his judgment.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Jun 15, 2011 4:23 pm |
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Cruncher
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Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
Kavanagh wrote: If he makes a different game available, why on earth would that bother you? This sounds like someone from a fundamentalist medieval religious sect - "if they dont play my way, burn them at the stake/cut their head off/stone them." How can any change affect your game? Unless (here is the rub) it attracts the player base. Is that the concern?
These are the responces that really got me fired up an on this "crusade" of mine... http://www.facebook.com/TW2002?ref=ts#! ... 5011815849http://www.facebook.com/TW2002?ref=ts#! ... opic=13793Guardian, " ( the bots is a reason why I have never had an interest to come back ) " Give me a toggle to turn the bots off, and allow open public multi-player games and we'll see what happens.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Wed Jun 15, 2011 5:13 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
John Pritchett wrote: It is my goal to continue to work with you and others to tweak the timings to the extent that we can in order to retain current gameplay. I understand, and I think we'll get pretty close. I don't think we're very far from it now anyway. Technically, some aspects of gameplay will change. But it won't be much, and only maybe 3 or 4 of us will even notice it.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Jun 15, 2011 5:16 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
Cruncher wrote: Give me a toggle to turn the bots off, and allow open public multi-player games and we'll see what happens. There's nothing wrong with wanting to do that, but the way you're approaching it will have the exact opposite effect. I know of no way to force bots off in an open game. Even in a single node game, you can always bot yourself.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Jun 15, 2011 5:17 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
Singularity wrote: Cruncher wrote: Give me a toggle to turn the bots off, and allow open public multi-player games and we'll see what happens. There's nothing wrong with wanting to do that, but the way you're approaching it will have the exact opposite effect. Maybe so, but the sysop will be able to locate the shark in the guppy pond much easier and ban their IP should they care to. Right now, they can’t.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Wed Jun 15, 2011 5:26 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
Cruncher wrote: Maybe so, but the sysop will be able to locate the shark in the guppy pond much easier and ban their IP should they care to. Right now, they can’t. Well no, they can't. They would have to babysit and monitor the game to make sure people aren't using bots.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Jun 15, 2011 5:33 pm |
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