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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: HHT official Thread.
Hmmm, wow, no wonder I was confused. It is seconds, but is reported as minutes. I'll get that fixed.
Ok, fixed. It was only the * output, which also appears in the $ output. Everywhere the field is referenced, it is treated as seconds, not minutes. So that's just a cosmetic bug.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Oct 30, 2011 2:18 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: HHT official Thread.
On the planet editor screen for Terra, how many colonists are regenerating per day? This is setting <D> Colo Regen Rate. I noticed this was off (well, Vid pointed it out) on the beta server.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Oct 30, 2011 2:23 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: HHT official Thread.
John Pritchett wrote: On the planet editor screen for Terra, how many colonists are regenerating per day? This is setting <D> Colo Regen Rate. I noticed this was off (well, Vid pointed it out) on the beta server. TEDIT says 650.00% per day (4,225,000) * says Colonist Regen Rate=4225000 $ says <ColonistRegenRate>4225000</ColonistRegenRate> Looks good...
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sun Oct 30, 2011 2:39 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: HHT official Thread.
Yeah, that's a bug. Got hosed in the import. It probably should be much lower than that. RP, default is like 0.75% per day, not 650%, so set it to something you think is reasonable.
Micro, you said "looks good". Do you think HHT was really set to that much colo regen? I suppose it could be, but I bet it got cranked up on import.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Oct 30, 2011 3:54 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: HHT official Thread.
I was just comparing tedit to * and $ outputs. Yes, 650% does seem a bit high, but that might have been what SG wanted. The max you can set in TEDIT now is 500.00%, but you also increased the maximum colonist allowed. Maybe it was set high to compensate for the lower maximum.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sun Oct 30, 2011 4:13 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: HHT official Thread.
The % never existed in last year tournie, so it was a glitch. As a player 650% looks good if it was a building game.... but yea it is a tad high 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Oct 30, 2011 4:20 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: HHT official Thread.
T0yman wrote: The % never existed in last year tournie, so it was a glitch. As a player 650% looks good if it was a building game.... but yea it is a tad high  Yeap  Concidering most of the planets don't need colos to upgrade. Would be nice to have a few in the ore mines though. Heh...
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Oct 30, 2011 4:51 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
John Pritchett wrote: Yeah, that's a bug. Got hosed in the import. It probably should be much lower than that. RP, default is like 0.75% per day, not 650%, so set it to something you think is reasonable.
Micro, you said "looks good". Do you think HHT was really set to that much colo regen? I suppose it could be, but I bet it got cranked up on import. It's an import issue. Once you try to edit it the highes setting you can move it to is 500% or 3,250,000 colo's. I verified this by importing the HHT2010 game once again. On my laptop. After import it was 650% and 4,225,000 per day. Not even possible once you try to edit the setting. I'm trying to decide a good game setting. I want to keep things competitive and challenging. Before I make a change I'd like input. I'm thinking 10% (65,000)myself. or I can do the .75% (4,875).
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 30, 2011 5:05 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
Happy Halloween TW players.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Mon Oct 31, 2011 7:18 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: HHT official Thread.
Runaway Proton wrote: Happy Halloween TW players. BOO! To you too! 
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Mon Oct 31, 2011 7:39 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
had to go make sure my server was still running,.. things got creepy quiet here.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Mon Oct 31, 2011 8:17 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: HHT official Thread.
At 8pm EST or about 2 hours from the time of this post, There are 11 games that have been rebanged and are set to activate. Those of you in HHT be aware there may be some lag at that moment. I'm interested in what you may experience in the game while the TWGS activates the remaining games.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Tue Nov 01, 2011 5:09 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: HHT official Thread.
Is anyone else having an issue using M()Mbot's logoff or logout command. I found that the process for logging out had changed and was causing it to hang on the newest version (2.13). It is possible this has been addressed but I did not find any mention of it since the last change was fixed. If anyone needs a new version let me know, I will supply both compiled and uncompiled formats if requested.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Nov 01, 2011 8:00 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: HHT official Thread.
T0yman wrote: Is anyone else having an issue using M()Mbot's logoff or logout command. I found that the process for logging out had changed and was causing it to hang on the newest version (2.13). It is possible this has been addressed but I did not find any mention of it since the last change was fixed. If anyone needs a new version let me know, I will supply both compiled and uncompiled formats if requested. I do some some Mombot scripts, but not familiar with the logoff command. Would that come into play using Tab-X? If so, I'll give it a try and let you know.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Nov 01, 2011 10:03 pm |
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-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
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 Re: HHT official Thread.
T0yman wrote: Is anyone else having an issue using M()Mbot's logoff or logout command. I found that the process for logging out had changed and was causing it to hang on the newest version (2.13). It is possible this has been addressed but I did not find any mention of it since the last change was fixed. If anyone needs a new version let me know, I will supply both compiled and uncompiled formats if requested. yes mine hangs up at the game screen where you hit T to enter the game...I've also had it log into the wrong game...
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| Wed Nov 02, 2011 12:14 am |
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