Anyone interested in a non-scripting game?
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Anyone interested in a non-scripting game?
I have been playing with Cruncher for almost a year now, both in HVS and lately TWGS games.
I knew her way back when also.
She doesnt wear rose glasses. Can and does write scripts. Used use and again uses helpers.
I wont put words in her mouth, but I think she shares this with me - scripts are ok for all sorts of stuff, but not for "fighting while you are asleep". To those that like it, hey go for it. I have zero problem with the tactic, but ... It really screws up newbies and retreads. Totally demoralises them and usually they dont even try again. They gonna dig up arcane websites, read Sing's or Traitor's stuff to learn how to cope? Yeh, right.
Add in the bots - they are 99% duping, IMO - and go figure.
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| Tue Jun 14, 2011 5:13 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Anyone interested in a non-scripting game?
I still say that this style of play is only popular because it's effective. Nobody would waste their time with 24/7 scripts if they weren't so darned effective. And that's the fault of the game for allowing tactics that encourage such play. It has nothing to do with whether or not a script is being used. If a tactic is possible and it's effective, people are going to do it. Only through gameplay changes can these tactics be made impossible or less effective. Of course, any one change effects other things, so it will be a long road with many changes before any effort toward fixing these problems results in a game that's balanced and fun. It's a valid question whether or not it's worth making that long trek. As I've said many times, my main goal is to conserve this game as-is for people to explore, because it's a window into what online gaming was like back in the late 80s, early 90s. It's not so much about making it into a new game, even if that would be necessary in order to restore the spirit of the game. Part of me wants to evolve the game and recapture what it once was, but that isn't what TWGS v2 has been about. If anything, the stage is set for an effort to create a new TradeWars. But I'd like TWv3 to be at the end of its long development cycle.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Tue Jun 14, 2011 5:46 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
Could implement "node" limitations. One of the biggest reasons the game was what it was back in the BBS days was that most BBSes had limited nodes and limited door game time. You could go in, play for an hour, and be done. While it wouldn't be for everyone, and would not be very useful for the social aspect, maybe limiting the number of active players per game at a time would be a useful feature. If only 1 person could be logged in at a time, you wouldn't have to worry about bots or ptorper scripts, and invading would be a lot harder and slower without support. Might be useful for new ppl before they jump into more interactive games.
And kav, if people aren't going to take the time to come back in and learn the game the way it is now... then there's no hope for them. Nobody should ever expect to just walk into something and be an expert. Even if they played 10 years ago, it doesn't mean anything.
Half the issue here is cultivating the right attitude with returning players. If people had the "show me how to play and let me learn" attitude as opposed to the "this is the way it should be, it isn't that way, I'm leaving!" attitude, we would be a lot better off.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Jun 14, 2011 6:51 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Anyone interested in a non-scripting game?
It wouldn't be too hard to provide some settings for limiting access to games. It gets a bit more complex when you consider adding some nice new features like queuing players with email/IM notification when a game opens or is about to open, maybe allowing players to enter a game and sit at StarDock with limited functionality while they wait the last few minutes before they can start playing their turns/time, chatting with others who are coming or going.
I'd like to allow cooperative play, with multiple team members in the game at one time, using a shared time allotment, but I know there are some advanced scripts where multiple players coordinate their actions to achieve some tactics that can't be done with a single player. So it may be necessary to restrict the game to only one player at a time.
What's interesting about doing something like this is that without changing anything else, it makes TW into a completely different game. And the minimal implementation would be extremely easy. I could have something working in a few hours, I'm sure.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Tue Jun 14, 2011 9:34 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
Nice, total and/or per corp.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Jun 14, 2011 9:41 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
John Pritchett wrote: I'd like to allow cooperative play, with multiple team members in the game at one time, using a shared time allotment, but I know there are some advanced scripts where multiple players coordinate their actions to achieve some tactics that can't be done with a single player. So it may be necessary to restrict the game to only one player at a time.
What's interesting about doing something like this is that without changing anything else, it makes TW into a completely different game. And the minimal implementation would be extremely easy. I could have something working in a few hours, I'm sure. That would deffinately put an end to botting, and sounds interesting. But, at the same time it sounds rather lonely. I don't know that people will have the patience to wait their turn to play. We're not that young any more, and have other commitments. Most people I think play after work in the evenings, maybe an hour or two. But, if it won't take you long to code it, go ahead and put it in. May give some a chuckle to play like the old single line dial-ups again.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Jun 14, 2011 10:36 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Anyone interested in a non-scripting game?
Real people have lives and a limited amount of time they can play, so I like the idea of just a simple time window. The game would be open from 7pm to 9pm daily, so everyone can interact and defend their planets, etc... or maybe a group of people can only play on specific days, say Tuesday and Thursday, or only on weekends.
Classic single player games were first come, first serve. You got in played you turns and got out so the next player could get in. I think any sort of queue would be over complicated.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
Last edited by Micro on Tue Jun 14, 2011 11:14 pm, edited 1 time in total.
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| Tue Jun 14, 2011 10:57 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
Kavanagh wrote: I have been playing with Cruncher for almost a year now, both in HVS and lately TWGS games.
I knew her way back when also.
She doesnt wear rose glasses. Can and does write scripts. Used use and again uses helpers.
I wont put words in her mouth, but I think she shares this with me - scripts are ok for all sorts of stuff, but not for "fighting while you are asleep". To those that like it, hey go for it. I have zero problem with the tactic, but ... It really screws up newbies and retreads. Totally demoralises them and usually they dont even try again. They gonna dig up arcane websites, read Sing's or Traitor's stuff to learn how to cope? Yeh, right.
Add in the bots - they are 99% duping, IMO - and go figure. Yes I do, and Kav and I are of the same mindset. (Both Irish too, go figure!) We've got to take these newbies and retreads under our wings and ease them into today's game. Took me at least 6 months to raise my jaw up off the floor when I saw what you've all been up to these past 8 years! Kav and I are working with 3 of them right now. Back to basics, how to read a density scan, "Please don't bring any more limpets back to base!", this is how you furb a red... Lot's and lots of basic stuff that most of you take for granted today. And yes, it can be frustrating because Kav and I get pretty intense at times... So, we have a new mantra... this is only a game... this is only a game... this is only a game... let's have fun! My goal, is truely to get back to a huge player base. Did you listen to that SG / Soul interview? I listened to it live the night it took place. Did you happen to catch the big game SG was promoting? That was Bad Girl's USO, 16 teams of 6! That's right, 96 players all crammed into one 5k universe with 56k modems. Now, that my friends was TW at it's most popular. I'm not going anywhere any time soon, and as long as JP allows me, I'll keep playing and promoting the classic game on the EIS server. I prefer open public games, you never know who you may run into.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Jun 14, 2011 11:01 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: Anyone interested in a non-scripting game?
John Pritchett wrote: When the @ issue was reported, I fixed it (in v2.02). Now, keep in mind that if features change and those changes result in broken scripts, I'm not going to let scripting keep the game from progressing. The @ screen shows different info because there are different things to measure, because I rewrote the underlying system. However, the line "average interval lag" didn't need to change, and when it was explained to me that the text of that line was important (would have never occurred to me that something like this mattered), I gladly changed it back, because there was no reason not to.
As for other changes, the consensus I saw was it's not that big a deal. If the argument is made that a change is not absolutely necessary and will be a hardship, I will try to address that. Have I been unresponsive or resistant to the requests of this group? If there's a major problem that I have not addressed, it's because I'm not aware that it's a major problem.
You Know this is really a moot point, You have already made it clear your going to do what your going to do even after Stating that you had NO plans to make changes to in game play, If I recall me speaking up about that last time is why I got banned by you about a year ago and my point then has is becoming more true today. To late now to do anything about it and that is why my post was not directed to you. Again the facts are the facts. I don’t have a positive attitude about it and that’s not going to change, Your threatening me does what now? Make me want to be happy there are less player, less servers and now more script issues? John Pritchett wrote: Kewl, a don't have a lot of patience with your dismissive and outright antagonistic demeanor about what I've doing with TradeWars.
I was Originally addressing Cruncher, to bad your sensitive about it. John Pritchett wrote: If you want to continue to be a part of this forum, limit your responses to, at worse, constructive criticism.
Your ridiculous, making threats that whether you follow threw or not again doesn’t matter only lose one more of your ever growing player base. You’re the one addressing me for stating facts from the point of view of a player that is out here playing, server hopping to what servers are left, and making a comment that is factual whether you knew it or not. You want some constructive criticism then accept what I stated and stop trying to defend your self when I’m not even talking to you. John Pritchett wrote: Your suggestion that I'm clueless about the needs of this community simply isn't constructive and is not something I care to waste my time reading.
You are (at least what left of them) and you don’t have to read what I write. John Pritchett wrote: You can argue that the @ screen needs to be fixed, as Vid did, without insulting me and questioning my commitment to the community.
Again I wasn’t even post to you or even for you originally, but not insulting you after what you have done and as sensitive as you seem to be is hard. Again games where it is and going where it’s going nothing I could say is going to change that… Also why I get to say “I told you so” John Pritchett wrote: I allowed you back on the forum so you could join the others in remembering Space Ghost, but I have a very low tolerance for your antagonism.
Seems you also have a poor memory as SG was the one that urban me after my time out for telling you how changing game play was going to a negative impact in the community and a bad Idea for TW.
_________________

 Founding Member of: Flying Ace's
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| Tue Jun 14, 2011 11:08 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Anyone interested in a non-scripting game?
Cruncher wrote: When I left mega robbing was still considered a bug and bad sportsmanship to exploit. Mega rob IS a bug, and you can turn it off by disabling MBBS mode. The bug was originally caused by using a signed integer that was too small, which was probably the cause of 90% of the bugs in both HVS and Gary Martin's versions of the game. This "bug" was only included in v3.xx as an optional "feature" because of popular demand.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
Last edited by Micro on Tue Jun 14, 2011 11:22 pm, edited 1 time in total.
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| Tue Jun 14, 2011 11:13 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Anyone interested in a non-scripting game?
Cruncher wrote: this is only a game... this is only a game... this is only a game... let's have fun! ROLF... I love it...
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Tue Jun 14, 2011 11:17 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Anyone interested in a non-scripting game?
So Cruncher and Kav invented the concept of training new players? No one ever taught new players how NOT to bring limpets back to the base before? None of the rest of us started out by learning the basics? Laff
I'll lay down money that I've introduced more players to this game and taught more new players how to play than both of them put together have.
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| Tue Jun 14, 2011 11:21 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
Big D wrote: I'll lay down money that I've introduced more players to this game and taught more new players how to play than both of them put together have. Perhaps a hot place has frozen over, and there are very few things upon which I'll agree w/ D, but he's probably right about that.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Jun 14, 2011 11:27 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Anyone interested in a non-scripting game?
Big D wrote: So Cruncher and Kav invented the concept of training new players? No one ever taught new players how NOT to bring limpets back to the base before? None of the rest of us started out by learning the basics? Laff
I'll lay down money that I've introduced more players to this game and taught more new players how to play than both of them put together have. From what I'm hearing the basics are getting passed over for "use this script to do that" Why else would somone who's played the HHT before complain that they were only a login to be botted?
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Jun 14, 2011 11:40 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Anyone interested in a non-scripting game?
Cruncher wrote: From what I'm hearing the basics are getting passed over for "use this script to do that" Why else would somone who's played the HHT before complain that they were only a login to be botted? You going to teach some new player the basics of haggling by hand then? Manually SDT 1000 turns? Of course not, some things are best taught at a 500 foot level... some things are best taught by scripts.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Jun 14, 2011 11:44 pm |
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