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 You all are Fleas on my DOG!! 
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Chief Warrant Officer

Joined: Tue Feb 05, 2002 3:00 am
Posts: 152
Location: Canada
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quote: Hey man, Co-eds look BETTER in the rain anyway. :)

I am inclined to agree with you...but Ill just have to see when I get down there.

TWO DAYS UNTIL THE SUNNY SANDS OF FLORIDA BABY...YEA!

*Proud Member of the Alliance*

Live Long And Prosper!


Wed Feb 27, 2002 8:09 am
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
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heh
memphis sucks big time, their game settings irritate the living crap outta me
i hate having to use all of my turns trying to find a Darn port

and about the edits on game A on coastgames, they do suck :) dunno how long i'll stick around it but i'll at least start it

Chris Rose
http://www.geocities.com/camaro81rk


Wed Feb 27, 2002 10:16 pm
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Chief Warrant Officer

Joined: Tue Feb 05, 2002 3:00 am
Posts: 152
Location: Canada
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Is it me, or is there a very fine line between "BAD" settings and settings which are challenging?
L8ter

*Proud Member of the Alliance*

Live Long And Prosper!


Wed Feb 27, 2002 10:42 pm
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
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ya there is
only games i like with high fig production are the ones edited by res judicata, if everyone in the game knows what they're doin it can be a real pain in the Butt moving around :)

game H on toadville is pretty cool too

i may not join that game afterall since my corpies took a look at the edits and said hell no :)

Chris Rose
http://www.geocities.com/camaro81rk


Fri Mar 01, 2002 1:57 pm
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Sergeant Major

Joined: Mon Jan 21, 2002 3:00 am
Posts: 66
Location: USA
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Ok I can't figure out what you think is wrong with the edits. I think they are great and are certainly set up to play red or blue I think it's an excuse for you to wimp out on playing.

Registered to : Techline
Version : 3.11.55 MBBS Gold Host type : TWGS
Age of game : 0 days Days since BIGBANG : 0 days
Delete if idle : 30 days

Players in game : 0 of max 200 Percent good : N/A
Ports in game : 15200 of max 16000 Value of ports : 0
Planets in game : - of max 4000 Percent w/ Citadels : -%
Ships in game : - of max 800 Corps in game : 0
Figs in game : - Mines in game : 50

Game type : Open Turns per day : 1500
Planetary Trade %: 100% Steal from BUY port : Yes
Initial fighters : 1000 Clear Busts Every : 1 Days
Initial credits : 100,000 Last Bust Clear : Today
Initial holds : 50 Multiple Photon fire: No
Sectors in game : 20000 Display StarDock : Yes
Ship delay factor: None Local display on : Yes
Start with planet: Yes Classic Ferrengi : No
Production Rate : 70% / Day Max Regen per Visit : 100%
Rob/steal delay : Yes Invincible Ferrengal: No
Tournament Mode : Off



Game Stats:
[Version]
Revision=55
Major Version=3
Minor Version=11
[Bigbang Settings]
Gold Enabled=True
MBBS Compatibility=True
Start Day=32/01/2002
[General Info]
Defined Start Day=03/01/2002
Internal Aliens=False
Internal Ferrengi=False
Closed Game=False
Show Stardock=True
Ship Delay Mode=None
Ether Delay Mode=0 Sec
Max Commands=4
Turn Base=1500 Turns
Time Online=Unlimited
Inactive Time=14400 Min
Last Bust Clear Day=02/21/2002
[Startup]
Initial Fighters=1000
Initial Credits=100000
Initial Holds=50
New Player Planets=True
[Settings]
Days Til Deletion=30 Days
Colonist Regen Rate=64000
Max Planet Sector=5
Max Corp Members=6
FedSpace Ship Limit=5
Photon Missile Duration=3 Sec
Cloak Fail Percent=3%
Debris Loss Percent=1%
Trade Percent=100%
Steal Buy=True
Production Rate=70
Max Production Regen=100
Multiple Photons=False
Clear Bust Days=1 Days
Steal Factor=70%
Rob Factor=50%
Rob Delay=True
Port Production Max=32760
Radiation Lifetime=4 Days
Fighter Lock Decay=1440 Min
[Costs]
Tavern Announcement=$100
Limpet Removal=$5,000
Reregister Ship=$5,000
Citadel Transport Unit=$50,000
Citadel Transport Upgrade=$25,000
Genesis Torpedo=$20,000
Armid Mine=$1,000
Limpet Mine=$10,000
Beacon=$100
Type I TWarp=$50,000
Type II TWarp=$80,000
TWarp Upgrade=$10,000
Psychic Probe=$10,000
Planet Scanner=$30,000
Atomic Detonator=$15,000
Corbomite=$1,000
Ether Probe=$3,000
Photon Missile=$40,000
Cloaking Device=$25,000
Mine Disruptor=$6,000
Holographic Scanner=$25,000
Density Scanner=$2,000
[Universe]
Sectors=20000
Users=200
Ships=800
Ports=16000
Planets=4000
Max Course Length=45
[Tournament]
Tournament Mode=0
Days To Enter=0 Days
Max Times Blown Up=0
[Dynamic]
Active Players=0
Percent Players Good=N/A
Active Ports=15200
Port Value=0
Active Planets=3
Percent Planet Citadels=33
Active Ships=0
Active Corps=0
Active Figs=18000
Active Mines=50
End Stats.

And lets not forget the planets and ships There are some edits on those as well. This is going to be a kick butt game IF you can play AND use your brain. Not to mention this is one of the fastest most reliable boards around. See you all are just whiners.

Kiss Kiss,

The Bohemian


Fri Mar 01, 2002 4:09 pm
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
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its just not what i'm used to, plus i'm probably gonna play that toadville game again, wouldn't be fair to kick someones Butt and not give them a chance for revenge :) its a 5k sector 5k turn game

btw didnt noticed the rob delay, that beats on ya nerves when your watchin your script :)

Chris Rose
http://www.geocities.com/camaro81rk

Edited by - Camaro81 on March 01 2002 3:11:47 PM


Fri Mar 01, 2002 5:52 pm
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Commander
User avatar

Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
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quote:
NOT FUNNY...I Live in barracks and so I can't drink here....otherwise

Oh, that sucks. Barracks life sucks. At least we were allowed one six-pack per person...

while(!employed) { hack; hack; hack; }


Fri Mar 01, 2002 11:43 pm
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Commander
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Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
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quote:
and about the edits on game A on coastgames, they do suck :) dunno how long i'll stick around it but i'll at least start it


There's some whack ultra-powerful ships in there... gonna get me a Millennium Falcon, yessir...

while(!employed) { hack; hack; hack; }


Fri Mar 01, 2002 11:47 pm
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
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heh
ya
but i thought it was gonna be a good red/blue game
seems the only ship for reds to cash in blows big time
1tpw, but only 100 holds? no gtorps? thats a joke :) at least compared to what i'm used to in an edited game, its still leaned towards the blues.

Chris Rose
http://www.geocities.com/camaro81rk


Sat Mar 02, 2002 1:31 am
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Commander
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Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
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quote:
seems the only ship for reds to cash in blows big time
1tpw, but only 100 holds? no gtorps? thats a joke :)


That ship does suck, but what's wrong with cashing in colts? They still have 250 holds. You don't actually have to move to make money, you know. That's what your ISS drivers are for!

while(!employed) { hack; hack; hack; }


Sat Mar 02, 2002 2:57 am
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Chief Warrant Officer
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Joined: Mon Feb 11, 2002 3:00 am
Posts: 187
Location: USA
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Really? Smurfs are more than black holes for our hard-earned cash


Could they warp all about Canada making beer runs for the armed forces there also?

A Proud Member of the Alliance
http://tradewars.fament.com/severian

Edited by - severian on March 02 2002 12:22:09 AM


Sat Mar 02, 2002 3:18 am
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Private 1st Class

Joined: Tue Feb 26, 2002 3:00 am
Posts: 2
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When i was there, and granted i haven't checked in a week....There were no games 5k sectors or less....

I ONLY PLAY 5k or less sector games..
easy enough for you to figure out?

quote:
Ok I can't figure out what you think is wrong with the edits. I think they are great and are certainly set up to play red or blue I think it's an excuse for you to wimp out on playing.

Registered to : Techline
Version : 3.11.55 MBBS Gold Host type : TWGS
Age of game : 0 days Days since BIGBANG : 0 days
Delete if idle : 30 days

Players in game : 0 of max 200 Percent good : N/A
Ports in game : 15200 of max 16000 Value of ports : 0
Planets in game : - of max 4000 Percent w/ Citadels : -%
Ships in game : - of max 800 Corps in game : 0
Figs in game : - Mines in game : 50

Game type : Open Turns per day : 1500
Planetary Trade %: 100% Steal from BUY port : Yes
Initial fighters : 1000 Clear Busts Every : 1 Days
Initial credits : 100,000 Last Bust Clear : Today
Initial holds : 50 Multiple Photon fire: No
Sectors in game : 20000 Display StarDock : Yes
Ship delay factor: None Local display on : Yes
Start with planet: Yes Classic Ferrengi : No
Production Rate : 70% / Day Max Regen per Visit : 100%
Rob/steal delay : Yes Invincible Ferrengal: No
Tournament Mode : Off



Game Stats:
[Version]
Revision=55
Major Version=3
Minor Version=11
[Bigbang Settings]
Gold Enabled=True
MBBS Compatibility=True
Start Day=32/01/2002
[General Info]
Defined Start Day=03/01/2002
Internal Aliens=False
Internal Ferrengi=False
Closed Game=False
Show Stardock=True
Ship Delay Mode=None
Ether Delay Mode=0 Sec
Max Commands=4
Turn Base=1500 Turns
Time Online=Unlimited
Inactive Time=14400 Min
Last Bust Clear Day=02/21/2002
[Startup]
Initial Fighters=1000
Initial Credits=100000
Initial Holds=50
New Player Planets=True
[Settings]
Days Til Deletion=30 Days
Colonist Regen Rate=64000
Max Planet Sector=5
Max Corp Members=6
FedSpace Ship Limit=5
Photon Missile Duration=3 Sec
Cloak Fail Percent=3%
Debris Loss Percent=1%
Trade Percent=100%
Steal Buy=True
Production Rate=70
Max Production Regen=100
Multiple Photons=False
Clear Bust Days=1 Days
Steal Factor=70%
Rob Factor=50%
Rob Delay=True
Port Production Max=32760
Radiation Lifetime=4 Days
Fighter Lock Decay=1440 Min
[Costs]
Tavern Announcement=$100
Limpet Removal=$5,000
Reregister Ship=$5,000
Citadel Transport Unit=$50,000
Citadel Transport Upgrade=$25,000
Genesis Torpedo=$20,000
Armid Mine=$1,000
Limpet Mine=$10,000
Beacon=$100
Type I TWarp=$50,000
Type II TWarp=$80,000
TWarp Upgrade=$10,000
Psychic Probe=$10,000
Planet Scanner=$30,000
Atomic Detonator=$15,000
Corbomite=$1,000
Ether Probe=$3,000
Photon Missile=$40,000
Cloaking Device=$25,000
Mine Disruptor=$6,000
Holographic Scanner=$25,000
Density Scanner=$2,000
[Universe]
Sectors=20000
Users=200
Ships=800
Ports=16000
Planets=4000
Max Course Length=45
[Tournament]
Tournament Mode=0
Days To Enter=0 Days
Max Times Blown Up=0
[Dynamic]
Active Players=0
Percent Players Good=N/A
Active Ports=15200
Port Value=0
Active Planets=3
Percent Planet Citadels=33
Active Ships=0
Active Corps=0
Active Figs=18000
Active Mines=50
End Stats.

And lets not forget the planets and ships There are some edits on those as well. This is going to be a kick butt game IF you can play AND use your brain. Not to mention this is one of the fastest most reliable boards around. See you all are just whiners.

Kiss Kiss,

The Bohemian


Sat Mar 02, 2002 6:39 am
Profile
Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
Unread post 
if i wanted to use colts i'd play in a Darn stock game :)
a good red/blue edited game will have a ship good enough where a red can make decent cash by himself........

Chris Rose
http://www.geocities.com/camaro81rk


Sat Mar 02, 2002 10:15 am
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Chief Warrant Officer

Joined: Mon Nov 26, 2001 3:00 am
Posts: 105
Location: USA
Unread post 
quote: its just not what i'm used to, plus i'm probably gonna play that toadville game again, wouldn't be fair to kick someones Butt and not give them a chance for revenge :) its a 5k sector 5k turn game

btw didnt noticed the rob delay, that beats on ya nerves when your watchin your script :)

Chris Rose



Just another high turn twx script kiddie...

lol
Zandramus

P.S.
its hard to get killed in the USO when you dont ever move out of fed and just run photon scripts from Stardock

lol


Riftwars.dnsalias.com
RiftwarsBBS.mine.nu port 23


Sun Mar 03, 2002 9:53 am
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
Unread post 
hahahahaha
you dont know me very well :P
i mostly stick to games lower than 1k turns, if you see me in a high turn game its never more than a day and i'm there just cause i'm bored, or on that 5k turn toadville game just cause that games fun. The edited games I was comparing coastgames too was Hard Rock Cafe and Pirates and Rogues, both are 1k turn games with kick Butt edits.

"P.S.
its hard to get killed in the USO when you dont ever move out of fed and just run photon scripts from Stardock"

hahahaha thats funny
did you notice I was red? I'm only in fed for like 5 seconds, thats when i log in, port, blast off and twarp to base :) and when did ya see me in a ship with photons? :P pay attention :) Also, long as you cover your Butt you shouldn't have to worry about gettin killed, y'all ran into problems cause you had corpies that coudln't figure out what subspace was :)

Chris Rose
http://www.geocities.com/camaro81rk


Sun Mar 03, 2002 2:20 pm
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