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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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 Re: What is fair game play?
Helix wrote: Micro wrote: Helix wrote: Singularity wrote: Right, if you only award the re-entry cash once per day, you would eliminate CBY cashing. That would take care of cby cashing but not the ability to moth an enemy's sector over and over H You could also limit the figs and holds after the first death, or do it on a scale: 1st death 100% of initial settings 2nd death 50% 3rd death 25% 4th death 10% The only problem is 10% is still enough to make CBY cashing profitable. H Are you sure? Unless your playing a 600 turn/day game, wouldn't losing your turns for dying nullify any 75k you started with(assuming sub-zero starting cash. not sure I've ever seen a sub-zero game with that few turns)?
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| Fri Aug 26, 2011 12:56 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: What is fair game play?
CBY cashing or CBY mothing is generally considered a tactic for unlims
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Aug 26, 2011 1:09 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: What is fair game play?
In my personal opinion, there is NEVER a reason to NOT DIE when you get killed in this game.
To me, that's just idiocy. The idea of ANY Twar game is to "Live Long and Prosper", Not "Die, Die and Die again!"
I would be the first one in line to REMOVE that entire capability from Twar.
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| Fri Aug 26, 2011 1:47 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
Well, it is an option, not a hard rule. I think its use comes from the same motivation that drives unlimited time and turns. Some people just don't like restrictions.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Fri Aug 26, 2011 1:58 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: What is fair game play?
Master Blaster wrote: In my personal opinion, there is NEVER a reason to NOT DIE when you get killed in this game.
To me, that's just idiocy. The idea of ANY Twar game is to "Live Long and Prosper", Not "Die, Die and Die again!"
I would be the first one in line to REMOVE that entire capability from Twar. Master, If you look at the default settings of Pirates Final, the Death Delay is off, but Tourney mode is on (set for 10 kills) So life is still precious. Its a good tourney edit. A corp loses a player once they been killed 10 times. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Aug 26, 2011 2:21 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: What is fair game play?
Master Blaster wrote: In my personal opinion, there is NEVER a reason to NOT DIE when you get killed in this game.
To me, that's just idiocy. The idea of ANY Twar game is to "Live Long and Prosper", Not "Die, Die and Die again!"
I would be the first one in line to REMOVE that entire capability from Twar. I only see its use in training games. In "real" games it shouldn't be used.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Aug 26, 2011 2:27 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: What is fair game play?
My 2 cents - I think turning death delay off also comes from the fact that very few games have full corp members any more. When invading, especially late in the game it takes a great many loaded IC's to take a door down, if you only have a couple of players per corp, that limits your capability to moth cannons down.
So in a 3 man tourney, there are going to be some cannons that just can't be drained with 6 or 8 IC's. So in this case it's necessary.
But in a normal game or non-tourney death delay off isn't fair game play.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
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| Fri Aug 26, 2011 2:48 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: What is fair game play?
Ok. I understand the comments but I still disagree. If you blow your ship up, unless your in a pod, you should be dead, tourney or no tourney, lacking players, short corps, etc. The idea is still to find a way to remain alive and still attain your goals. If the edit of the game allows growth so quickly as to outpace the players in the game, then the edit should be corrected.
I will concede however that in some instances, the sysop might decide to build and all out get as much as you can until the server makes smoke game. Those games are strictly for those that can sit at the keyboard 24/7 managing bot scripts and in those cases, they really aren't playing the Trade Wars game I know anyway so do as you please.
_________________ twarbase.com:23
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| Fri Aug 26, 2011 9:03 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
I think the important thing is that there's some penalty for death. Waiting until the next day to restart is just one possible penalty. The problem is, TW actually REWARDS you for dying when death delay is disabled. Kind of silly.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Fri Aug 26, 2011 9:14 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: What is fair game play?
John Pritchett wrote: I think the important thing is that there's some penalty for death. Waiting until the next day to restart is just one possible penalty. The problem is, TW actually REWARDS you for dying when death delay is disabled. Kind of silly. When was turning death delay off a part of the game? Or, I should say when was it added as a tedit option?
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Fri Aug 26, 2011 9:39 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: What is fair game play?
If Death Delay is off, make the cash and ship you get 1 amount/ship @ start of game then if you die and come back in you get a scout and no cash. That would eliminate CBY cashing, especially since the bank at dock can holds a lot more cash these days really no reason to give cash. Just a thought.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Aug 26, 2011 9:58 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
Cruncher, v3.11.51. Not sure when that was, but the last v3.11 revision was 64. I've been counting up versions ever since (v3.12..v3.22).
Here's a radical idea. What if you're expected to set your restart ship aside as insurance in case you die? In other words, when you restart, you randomly restart in any empty ship you own. If you don't have any empty ships, you can't restart until the next day when you get a new ship.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 27, 2011 1:50 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: What is fair game play?
Interesting idea 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sat Aug 27, 2011 5:44 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: What is fair game play?
I like it.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sat Aug 27, 2011 7:30 am |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: What is fair game play?
Several of these 'Anti-cby-cashing' ideas are workable. I personally like the 'wait til the top of the hour to reenter.' That would eliminate cby cashing and mothing mostly.
Aren't we losing sight of the fact that this (death delay off) is a setting, and is optional? Like many new features that are designed to fine tune the game now, it can be turned on and off.
The weekend I spent writing that cby cashing script was a blast. Would I use this script in a real game? I'd never be able to, as a real game would have a death delay. I never troubled myself about the morality of using it.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sat Aug 27, 2011 7:33 am |
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