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 unwritten rule suggestion 
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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i laff, because you think delays are the reality of the game, but you play unlims, lol. if you are so hardcore, play a 250 turn game.

Slim

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Sat Sep 25, 2004 11:21 am
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Lance Corporal

Joined: Sat Oct 16, 2004 2:00 am
Posts: 4
Location: USA
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Heh, 200-250 moves with all moves regenning at midnight ... that's how TWS was meant to be played and how it was originally coded.


Sat Oct 16, 2004 5:05 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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If you want to play a single node door BBS trade wars game, there are still places out there to download it. I can't for the life of me figure out why you'd want to, but anyone who is interested in running a game such as this, I can find a link for you.


Sat Oct 16, 2004 6:27 am
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
Posts: 486
Location: United States
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quote:Originally posted by Ancient_Butterfly

WildStar I have 10 H's with Q-connans sitting on my home sector full fuel. and 1mil fighters offensive. with 250 Mine's tell me can a fulling loaded dread star fight this off?


10 H's and a mil fighters wont keep someone from invading, when I am actively playing I take bases like that every day in my sleep. I have been in some of these long winded games of build and destroy. I got most of my planets by taking others. Try and manage over 150 planets all at level 6 and all in one big bubble with a corp of 3. Then have another corp in the game that has done basicly the same thing and bump heads with them a few times. You will be trading planets for ever but nobody wins.

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Sun Oct 17, 2004 11:44 am
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