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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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quote: Originally posted by Slim Shady
people were talking of bringing their "maxed out" ships into other games.. that is where i drew the conclusion that its just someone trying to get an advantage over another because they suck. he
Slim
Slim how is it an advantage? If the 3 games that are linked together by wormholes were all banged at the same time (which they'd have to be) and the edits were the same, then if I carry a maxed ship from one universe to the other, the guy on the recieving end has had just as much time and turns to counter that maxed ship or planet as me.
If all 3 universes are equal and the same, then there's no advantage, moving from one universe to the other is no different than moving from one sector to the other. I don't yell at Alexio that he's taking "unfair advantage" of me because he brings his max loaded Super Destroyer into my sector from another sector
And, one more thing, it's been suggested that it would be easier to just make 100k universes. From what I'm being told, that would require an entire rewrite of the basic game, whereas a wormhole feature might not require that (but as I said I don't know I'm not a programmer, it might require the same thing for all I know). heh
_________________ My insanity is contagious!
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| Tue May 18, 2004 10:13 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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I personally think it would be easier to do away with unlimited turn games and make the overall turn max lower. If you people were playing games with less movement possible, 20k sectors would provide a LOT of room to hide.
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| Tue May 18, 2004 12:34 pm |
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Boss
Lieutenant J.G.
Joined: Tue Feb 19, 2002 3:00 am Posts: 486 Location: United States
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Good point Harley, I agree. Maybe make max turns of 20k or something like that. Unlimited blows.
_________________ It is not our duty to forgive terrorists, that is God's duty. Our duty is to make sure they meet!
The Boss TWGS
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| Tue May 18, 2004 12:40 pm |
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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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quote: Originally posted by Boss
Good point Harley, I agree. Maybe make max turns of 20k or something like that. Unlimited blows.
I think that JP said when he created unlimited turns that it was just an experiment and he wasn't sure if it was a good idea. Well, I think we can see now that the verdict is in, you can't have unilimited turns in a limited universe.
I think he's working on something else along those lines but I can't speak for him, but I have been afraid to suggest doing away with unlimited turns because I just knew I was going to get blasted,
"Sgo just because you can't hang it in an unlimited turn game,, quit crying and learn to play" or something like that 
_________________ My insanity is contagious!
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| Tue May 18, 2004 2:58 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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stay on topic guys
sgo, 3 20k sector games combined by some crazy programming OR a 60k custom universe connected by small tunnels. which do you honestly think would be easer to write? and the original post said NOTHING about 3 games on same server all banged at same time, with the same edits. he said "This feature would allow travel between different tradewars games on different servers..." now are you going to grab every sysop by the balls and make every game the same and banged at the same time? not to mention networking them together, helpers dying, data corruption, etc.. also, if everygame is the same, what is the point in 3 of them? why not make it an in game thing rather than ****ing with multiple games? it puts more strain on twgs, more strain on host's computers, and not to mention it is just a horrible horrible idea. that is it. im done.
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Tue May 18, 2004 3:07 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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I think the problem isn't really the unlimited turns so much as what people want unlimited turn games to be. If you want to play a quick 2-3 hour game, unlimited turns can be really fun. It's all out action for a very short time, more like an arcade game. The problem is that people seem to want to make an unlimited turn game be a drawn out buildup game, which is where all the problems come from. Unfortunately, most people don't seem to realize this (I really don't know why).
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| Tue May 18, 2004 3:14 pm |
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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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quote:Originally posted by Harley Nuss (teamEIS)
most people don't seem to realize this (I really don't know why).
I think I might know why. Heh. But what else is new right?
Neway...
It MIGHT be because most of the unlimited turn games I've been in, you see planets that take 4 days to 12 days just to go L4! In a game edit such as this, with unlimited turns (since we've already agreed a Blue can't compete until he has an L4 in cashing) well, then we're saying that most if not all unlimited turn games are unbalanced toward evil.
I created a game recently designed to be played either low turn or unlimited. In that game I created a "Holo Planet." This planet goes all the way to L6 the day you create it, with minimum resources. Now, the planet can be deactivated if it's going to be a low turn longer game, or it can be activated for unlimited turns. It doesn't hold a "crap load" of ore, nor does it hold massive cols, but it has great product storage for selling, and though it's production in those groups is modest, it makes about 3500 figs a day at max production, so it's a decent reasonable, balanced planet. Make enough of them and you are rockin and rollin.
Sgo, over and out.
_________________ My insanity is contagious!
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| Tue May 18, 2004 6:04 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Of course unlimited turn games are unbalanced towards evil, they're inherently a really short game. If a game is only going to last 3 hours, a red will outcash a blue. Btw, if a game is going to go several days, 3,2 or 1:1 fig planets will quickly outcash a red. I'm playing a game right now where the only way to compete is to play blue, because there are planets that make 1:1 figs. You can colo 24k colos/day, so after 3 days you're making 73k figs/day without using any turns. A red can't even hope to come close to matching that.
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| Wed May 19, 2004 1:15 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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kemp... are you playing an unlim????  heh
where you play at? i wanna come pod you
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Wed May 19, 2004 4:36 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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I have played a few unlimited turn games. I don't have a fast enough connection to be competative though. Unlimited is about brute speed ultimately. If I take 2-3 times as long as someone else, I'll make 1/2 to 1/3 the cash. Of course, there are faster cashing methods than the worldssm scripts, but I just don't want to spend the time to code one.
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| Wed May 19, 2004 5:00 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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oh, you said you were in a game that you can colo 24/7.. i musta read it wrong
id still like to see ya in a game somewhere  with or against ya ive yet to see yer chops  hehe
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Wed May 19, 2004 3:57 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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no, I said I could colo 24,000 colos / day. Big difference 
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| Wed May 19, 2004 4:12 pm |
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Doctor Who
Lieutenant J.G.
Joined: Wed Feb 06, 2002 3:00 am Posts: 322 Location: United Kingdom
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Wow..
LOTS of post in this..
yet none of you seem to know of the person who was writing this "Change" last year for their server GASP
It wouldnt be difficult at all.. in fact it wouldn't be verry difficult to do at all GASP (if it was on the same server).
The problems that it would have were mention'd but they arent really big issues..
U dont need the settings to be exactly the same from server to server (You could have 20 active ships (ship types A) and 20 inactive ships (ship types B)
But for the other game U have 20 active ships (ship types B) and 20 inactive ships (ship types A)..
The Player records COULD be somewhat problematic during things like Extern (extern should have been removed years ago) and the whole game would run via a PROXY.
It wouldnt be difficult at all I dont think and who knows, Something like DRoP would be a good launching pad for this type of stuff. (not speaking as an official feature or even idea of the game for those who want to quote me)
The big issue would be the helpers not working correctly. I would say that TW-ATTAC wouldnt need much modifications to deal with the problem (It allows database switching on the fly if I remember correctly) and IF there was a "Working" example of this idea then Stein/Xide/Earth would probably all make the modifications (if possible)..
I guess (to speak honestly about it)
It's not something worth doing BECAUSE if it was done then it would mean some SERIOUS SERIOUS thought going into game settings. Game balance is something that MOST ops dont seem to have a grasp on and that means that something like this would just spoil some games.
Anyhow..
Just wanted to say this isnt a new thing at all and it MIGHT just be there one day.
_________________ <<Doctor Who>>
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| Thu May 20, 2004 6:58 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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24K colos a day, heh ya thats a bit different
Slim
_________________ Ask Slim!
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| Thu May 20, 2004 8:37 pm |
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