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 "I wish these features didnt exist" thread 
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
It's just not dhunt and one other person. It's more of us than yours. These folks are just beginning to speak out. Until now, the scripters have been the loudest. Sorry, being the Loudest doesn't make you the most, just the loudest. Most importantly, the Owner of this game disgrees with you on may counts. He also disagrees with me on some also but I don't scream my head off over those. They are no big deal for me. I want to see a playable game that is played and not decided on who has the best scripting. I have already seen you play and it's not any better than anyone without scripting. While you do take a beginning lead, you lose it. You use too may stunts instead of good playing. The game is to build, fight and conguer not find as many holes in the game you can and take advantage of them. IF this is the way you enjoy playing, go ahead. It's not my way but it seems as long as those holes exist, you wish to force me to play that way and that is just pure arrogance.


JP will make the game do whatever he wants to make the game do. If people don't like what he does, they will stop playing. If they do like it, they will keep playing. This "holier that thou" attitude from both people like you who prefer a game with no scripts, and those who prefer games with scripts is getting tiring. If you don't want to play a game with scripts, search for one where people don't use them. If you are the majority, then it should be easy to get games going without them being used. If you want to play a game with scripts, play one. It's easy enough to find a place where it's allowed. To each his own preference. That's what I like about this game, if you don't like it one way, you can play it another. There is no reason to accuse others of cheating. Let people play the way they want to play. If you don't like how someone plays, don't play with them.


Sat Mar 16, 2002 4:45 am
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Lieutenant Commander
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Joined: Fri Apr 06, 2001 2:00 am
Posts: 727
Location: Arkansas
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Now there is a post I can agree with. Somehow, the no scripting lobby has this idea they hold the moral high ground. TW is a free game and a game of choice. You have plenty of choice on where you play. Why should one side be forced to play only as the other plays? Dhunt runs a decent board over there that doesn't allow scripting. That's great. If you don't like it, go over there and play. Why should the rest of us be forced to play that way if we don't agree with his opinion?

JP will make the game do whatever he wants to make the game do. If people don't like what he does, they will stop playing. If they do like it, they will keep playing. This "holier that thou" attitude from both people like you who prefer a game with no scripts, and those who prefer games with scripts is getting tiring. If you don't want to play a game with scripts, search for one where people don't use them. If you are the majority, then it should be easy to get games going without them being used. If you want to play a game with scripts, play one. It's easy enough to find a place where it's allowed. To each his own preference. That's what I like about this game, if you don't like it one way, you can play it another. There is no reason to accuse others of cheating. Let people play the way they want to play. If you don't like how someone plays, don't play with them.


[/quote]

"The ability to speak does not make you intelligent."


Sat Mar 16, 2002 2:14 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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I wish the planet catalog displayed useful info more like the ship catalog.


Sat Mar 16, 2002 3:05 pm
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Ambassador

Joined: Thu Feb 07, 2002 3:00 am
Posts: 537
Location: USA
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quote:
I wish the planet catalog displayed useful info more like the ship catalog.


It can. IF the ServOp takes the time to customize the planet ANSI screens for edited/extra planets. Just one of those things that set some ServOps apart from others.

Lisa M. Wilson
aka Rave
uhndagrowhn bbs

uhndagrowhn bbs
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Sat Mar 16, 2002 3:35 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
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But like I said, I wish it was "like" the ship catalog. The ship catalog doesn't require this extra effort. Gold ships info is already in the game, so why can't gold planets be setup the same way.


Sat Mar 16, 2002 3:40 pm
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Joined: Thu Feb 07, 2002 3:00 am
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quote:
But like I said, I wish it was "like" the ship catalog. The ship catalog doesn't require this extra effort. Gold ships info is already in the game, so why can't gold planets be setup the same way.


I'm kind of glad that planet specs aren't listed by default. The game is about exploration, learning new things... and of course, universal domination. I think players should have to figure out what planets are the best planets, what planets are the worst, etc. What is the fun if you know every little edit on the first day?

Just my opinion, for whatever it's worth.

Lisa M. Wilson
aka Rave
uhndagrowhn bbs

uhndagrowhn bbs
telnet://uhndagrowhn.merseine.nu


Sat Mar 16, 2002 4:40 pm
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
Posts: 322
Location: United Kingdom
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quote:
It's just not dhunt and one other person. It's more of us than yours. These folks are just beginning to speak out. Until now, the scripters have been the loudest. Sorry, being the Loudest doesn't make you the most, just the loudest. Most importantly, the Owner of this game disgrees with you on may counts. He also disagrees with me on some also but I don't scream my head off over those. They are no big deal for me. I want to see a playable game that is played and not decided on who has the best scripting. I have already seen you play and it's not any better than anyone without scripting. While you do take a beginning lead, you lose it. You use too may stunts instead of good playing. The game is to build, fight and conguer not find as many holes in the game you can and take advantage of them. IF this is the way you enjoy playing, go ahead. It's not my way but it seems as long as those holes exist, you wish to force me to play that way and that is just pure arrogance.


It's odd that you reply saying "no it's not just dhunt" .. and your dhunt .. I really didnt like the idea of playing the game at onramp after you said that you've spoken to JP about something that i've done in the game???????? .. You have a big problem .. I think I know that problem .. i think your a horrible player!! .. and that you look for excuses to warrant why your not a top player!! .. The only "script" I used in that game was a Port Trade script .. NOTHING else .. I'me not sure "HOW" I cheated .. but you seem to know "HOW" I cheated and i'me glad JP will be making changes to the game to stop it from happening again! ..
Scripts may Spoil a game .. but the scripts that spoil the games are scripts that are being used to massacre lil slowpoke newbee's like U .. I dont run scripts as a general rule .. just eprobe and port pair .. NOTHING ELSE AS A RULE .. But i know that if I get on and peg your Butt that you'll say "there goes a scripter" ..

Regards


<<Doctor Who>>


Sat Mar 16, 2002 7:00 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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quote:
quote:
But like I said, I wish it was "like" the ship catalog. The ship catalog doesn't require this extra effort. Gold ships info is already in the game, so why can't gold planets be setup the same way.


I'm kind of glad that planet specs aren't listed by default. The game is about exploration, learning new things... and of course, universal domination. I think players should have to figure out what planets are the best planets, what planets are the worst, etc. What is the fun if you know every little edit on the first day?


Sort of like what is the fun/point in having 10 people running ZTM on a new game? People are going to figure it out one way or another.

And one of the reasons is to level the playing field... i always seem to get in the games where all the other players have played the edits before, or they know the sysop so they have been given the edits. So really, the only person who has to go all the trouble of figuring out the edits is me.

Nothing can be done to stop sysops from telling people how the game is setup beforehand, so just make most of the info available like with ships. You still have to buy the ship before you know if it has an IG or batle scanner, etc. Same can be done with planets, then you won't know every little edit.


Sat Mar 16, 2002 7:23 pm
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Warrant Officer

Joined: Sun Jun 24, 2001 2:00 am
Posts: 91
Location: USA
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quote:
quote:
It's just not dhunt and one other person. It's more of us than yours. These folks are just beginning to speak out. Until now, the scripters have been the loudest. Sorry, being the Loudest doesn't make you the most, just the loudest. Most importantly, the Owner of this game disgrees with you on may counts. He also disagrees with me on some also but I don't scream my head off over those. They are no big deal for me. I want to see a playable game that is played and not decided on who has the best scripting. I have already seen you play and it's not any better than anyone without scripting. While you do take a beginning lead, you lose it. You use too may stunts instead of good playing. The game is to build, fight and conguer not find as many holes in the game you can and take advantage of them. IF this is the way you enjoy playing, go ahead. It's not my way but it seems as long as those holes exist, you wish to force me to play that way and that is just pure arrogance.


It's odd that you reply saying "no it's not just dhunt" .. and your dhunt .. I really didnt like the idea of playing the game at onramp after you said that you've spoken to JP about something that i've done in the game???????? .. You have a big problem .. I think I know that problem .. i think your a horrible player!! .. and that you look for excuses to warrant why your not a top player!! .. The only "script" I used in that game was a Port Trade script .. NOTHING else .. I'me not sure "HOW" I cheated .. but you seem to know "HOW" I cheated and i'me glad JP will be making changes to the game to stop it from happening again! ..
Scripts may Spoil a game .. but the scripts that spoil the games are scripts that are being used to massacre lil slowpoke newbee's like U .. I dont run scripts as a general rule .. just eprobe and port pair .. NOTHING ELSE AS A RULE .. But i know that if I get on and peg your Butt that you'll say "there goes a scripter" ..

Regards


>


You will notice that YOU are the one that used the term Cheater. I never called it that. I stated you found a hole in the game and capitolized on it. Must be a Fruedian slip, there, I suspect on your part.

By overbuilding planets in the same area as SD, one causes an unstable condition and takes out SD if enough planets are built there. I watched you do this and was curious what the reason. You kept putting in planets until the condition caught up with SD and it blew. You did not have near the power to take it out yet it was taken out. Oh, if you looked now, you will notice your planets are gone. I stocked up on A bombs before it blew. As soon as those planets were gone, poof, SD reappeared and the anomily was reported to
JP so it could be fixed like it should have been done LONG ago.

Did I take away your itty bitty playground? That is a bug and bugs need to be fixed. As JP stated, He doubted that was the original intent in the the game.

So, people, keep 5 Planet Busters around. That keeps this conditon from happening.

Visit slbbs.com port 2002 for a rip roaring game of TW where you also have to battle the Klingons, Romulans, Orians and the Borg.


Sat Mar 16, 2002 10:28 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
You will notice that YOU are the one that used the term Cheater. I never called it that. I stated you found a hole in the game and capitolized on it. Must be a Fruedian slip, there, I suspect on your part.

By overbuilding planets in the same area as SD, one causes an unstable condition and takes out SD if enough planets are built there. I watched you do this and was curious what the reason. You kept putting in planets until the condition caught up with SD and it blew. You did not have near the power to take it out yet it was taken out. Oh, if you looked now, you will notice your planets are gone. I stocked up on A bombs before it blew. As soon as those planets were gone, poof, SD reappeared and the anomily was reported to
JP so it could be fixed like it should have been done LONG ago.

Did I take away your itty bitty playground? That is a bug and bugs need to be fixed. As JP stated, He doubted that was the original intent in the the game.

So, people, keep 5 Planet Busters around. That keeps this conditon from happening.


I'm curious what you're referring to. I just created 400 planets in the sector with stardock and ran exter 6 or 7 times. At no point did stardock blow up or disappear or anything. Is 400 planets not enough for this supposed bug you found?


Sat Mar 16, 2002 11:39 pm
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Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
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quote:
I'm curious what you're referring to. I just created 400 planets in the sector with stardock and ran exter 6 or 7 times. At no point did stardock blow up or disappear or anything. Is 400 planets not enough for this supposed bug you found?


dhunt runs a special version of TWGS where planets can collide with ports and there's a secret "god mode" in the CIM.

Suddenly you're Busted!


Sat Mar 16, 2002 11:43 pm
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
Posts: 322
Location: United Kingdom
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quote:
You will notice that YOU are the one that used the term Cheater. I never called it that. I stated you found a hole in the game and capitolized on it. Must be a Fruedian slip, there, I suspect on your part.

By overbuilding planets in the same area as SD, one causes an unstable condition and takes out SD if enough planets are built there. I watched you do this and was curious what the reason. You kept putting in planets until the condition caught up with SD and it blew. You did not have near the power to take it out yet it was taken out. Oh, if you looked now, you will notice your planets are gone. I stocked up on A bombs before it blew. As soon as those planets were gone, poof, SD reappeared and the anomily was reported to
JP so it could be fixed like it should have been done LONG ago.


I just tested this locally and couldnt make it happen .. so I thik that you are either on crack .. or your not explaing yourself properly .. either way .. Stardock didnt go boom .. HOWEVER .. I'm going to give you the benefit of the doubt .. I've asked JP for clarification on this and hopefully he will get back to me .. and hopefully he can tell me what your problem is .. I think it's the fact that it's scrolling and doesnt all fit on one screen and you've not figgured out how to scroll up in your terminal program .. but if you've never seen that in a twgs game then it could def be shocking and it's also probably because you've never had more than 15 users at SD .. understandable for the type of players your looking for ..


quote:
Did I take away your itty bitty playground? That is a bug and bugs need to be fixed. As JP stated, He doubted that was the original intent in the the game.


No .. you just proved you are lacking in knowledge of the game

quote:
So, people, keep 5 Planet Busters around. That keeps this conditon from happening.



What's a planet buster? ..
Regards



>


Edited by - Doctor Who on March 16 2002 8:48:25 PM


Sat Mar 16, 2002 11:45 pm
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Warrant Officer

Joined: Sun Jun 24, 2001 2:00 am
Posts: 91
Location: USA
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Nice shot folks, but as one persons tag says, You've been busted. Everyday for X number of days, keep building planets at SD. Each day, Planetary mass becomes unstable and a planet will run into another planet. One day, a planet will collide with SD. It doesn't happen all at once and it takes a few days for it to happen but it will happen. The first day, you can put 4 million in there but it
may or may not affect SD. Just like, if you put in 20 planets, all 20 don't run into each other the first day. Each day, one will run into another or maybe none will run into each other. This will continue until there are the maximum number of planets allowed in any given sector. SD is not immune.

I notice that when you people are caught with your pants down, you immediately go into name calling. Well, you are busted. DW knows this but it's one of his little trade secrets. Otherwise, why would he have placed 9+ planets at SD. It was nice to watch but hardly worth doing in the first place.

There was conversation in here about wondering how some people could take out SD early in the game. This is how. Just as soon as I got the planets down to only 5, SD reappeared. Not 6 or 7 but 5. Now unless the game had it where only the one player could see it, it wasn't there to dock. This is a hole or bug in the program that needs to be fixed. It's too easy to do.



Visit slbbs.com port 2002 for a rip roaring game of TW where you also have to battle the Klingons, Romulans, Orians and the Borg.


Sun Mar 17, 2002 1:42 am
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1st Sergeant

Joined: Sat Feb 24, 2001 3:00 am
Posts: 34
Location: USA
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There could be many reasons that SD was overloaded with planets. One, to make the sector display take longer to load, this is mainly a problem for dial-up users. Gives people that are not Fedsafe a chance to land on SD if they're sitting the sector doing whatever and someone who can kill them warps in. I doubt he did it so that SD is blown up. In fact, I never heard of SD (or any other port for that matter) getting destroyed because planets were overloaded in the sector. I could be wrong, I admit that. Just never heard of it.


Fuseblown
http://www.thestardock.com


Sun Mar 17, 2002 6:48 am
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1st Sergeant

Joined: Sat Feb 24, 2001 3:00 am
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Reply to Mongoose's following post:

quote:
Not if it's done the way I suggested, where the autopilot does not display routes or distances and hitting CF only plots routes through explored sectors.


That's easy enough to overcome. Just ether probe the course you wanna take, there are your sectors and your complete CIM. In fact, in a 5,000 sector game, if the ether probes cost, say, 3,000 credits, you could probe the entire universe by firing a probe into each sector individually, 100.. 101.. 102.. etc. with a mere 15,000,000 credits. In actuality, it would be chaper than 15M because a lot of the sectors would already be explored from firing into other sectors.

You can't change ether probes to only go through sectors you've already explored. That wouldn't make sense and would defeat the purpose of probes. The only thing I can think of is to slow down the rate that the probes go through each sector...or have a different time setting does the following as an example:

You fire an ether probe at 10:00PM. Each sector that the probe has to travel takes an hour standard time to travel into. So at 11:00PM you receive the information for the next sector the probe travels into. 12:00AM you get info for the sector after that, and so on. The time setting could be a sysop configurable option.

Just some more ideas...


Fuseblown
http://www.thestardock.com


Sun Mar 17, 2002 6:57 am
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