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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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 Re: Just to let ya know......
IMHO it would only be useful once terra is drained. Until then, anything can be happening. Granted, if they are e-warping, just start gridding!
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Wed Sep 07, 2011 8:35 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Just to let ya know......
Cruncher wrote: That turbo colo is dang fast! Swath Turbo Colo = No Safeties, corpie moves a fig your in trouble  Plus if you run that someone else will run a lift, look, store colo amount script and know your distance in about 10 seconds Just saying that no matter how fast there is a faster way. Best method is a script that alters leaving a couple random holds each time so it throws the count off making it harder to locate.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Wed Sep 07, 2011 8:40 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Just to let ya know......
T0yman wrote: Cruncher wrote: That turbo colo is dang fast! Swath Turbo Colo = No Safeties, corpie moves a fig your in trouble  Plus if you run that someone else will run a lift, look, store colo amount script and know your distance in about 10 seconds Just saying that no matter how fast there is a faster way. Best method is a script that alters leaving a couple random holds each time so it throws the count off making it harder to locate. Yeah, the safety is a concern, but I'm really not all that troubled about anyone locating my base. It will be found eventually and if my defenses don't hold, I build stronger next time.
_________________
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| Wed Sep 07, 2011 8:48 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Just to let ya know......
Sure they can tell how many colonists you are taking per trip. Let's say they do the calculations and figure it 10 hops out. Or is it? Maybe it's 15 hops out and 5 hops back. Maybe they are using a mobile planet. Maybe they are taking extra fuel to run 2 or 3 trips before grabbing fuel again. Maybe they don't have full holds. Lot of maybe's in those calculations.
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| Wed Sep 07, 2011 9:06 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Just to let ya know......
Plus, knowing the distance only narrows it down so much. There are a LOT of sectors 8 hops from Terra...
_________________ Suddenly you're Busted!
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| Thu Sep 08, 2011 7:22 pm |
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topper4125
Gameop
Joined: Sun Aug 28, 2011 2:56 am Posts: 81 Location: Montana
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 Re: Just to let ya know......
Mongoose wrote: Plus, knowing the distance only narrows it down so much. There are a LOT of sectors 8 hops from Terra... Add to that... Lets say you calc it out and its 20 hops away... If a person has an avoid or two... their planet could be 10 sectors away... and people looking for it would overshoot it. ... Just say'n
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| Thu Sep 08, 2011 10:25 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Just to let ya know......
The distance calc is only part of the data used in of the process of locating a base.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Sep 09, 2011 12:01 am |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Just to let ya know......
I usually just drive around till I find everybody (lol)
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| Fri Sep 09, 2011 12:16 am |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Just to let ya know......
topper4125 wrote: If a person has an avoid or two... their planet could be 10 sectors away... and people looking for it would overshoot it. Doesn't twarp ignore avoids when calculating distances?
_________________ Suddenly you're Busted!
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| Fri Sep 09, 2011 12:58 am |
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topper4125
Gameop
Joined: Sun Aug 28, 2011 2:56 am Posts: 81 Location: Montana
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 Re: Just to let ya know......
Mongoose wrote: topper4125 wrote: If a person has an avoid or two... their planet could be 10 sectors away... and people looking for it would overshoot it. Doesn't twarp ignore avoids when calculating distances? oh ya... forgot about that...lol. I wonder though how hard would it be to have a colonizer script, and add a "Move to this sector ____ before warping home" option. It might add to turns, but if someone is that worried about being discovered.. that would cure it.
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| Fri Sep 09, 2011 9:36 am |
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Thorindude
Warrant Officer
Joined: Sun Jun 26, 2011 5:29 am Posts: 70
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 Re: Just to let ya know......
However, you can have SWATH go through any sector you want... doesn't have to be right by Terra. Throwing off the calculation discussed in this thread by 2 or 3 extra warps would lead the would-be attacker on a massive wild goose chase in a 30,000 sector universe.
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| Fri Sep 09, 2011 10:24 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Just to let ya know......
Thorindude wrote: However, you can have SWATH go through any sector you want... doesn't have to be right by Terra. Throwing off the calculation discussed in this thread by 2 or 3 extra warps would lead the would-be attacker on a massive wild goose chase in a 30,000 sector universe. If you have a 100 hold ship, take 70 cols, then you are within the capaiblity of the ore on your ship. It doesn't matter if you have 6 holds of org to throw me off, you are still within the maximum range, unless you short hop out, fuel and go again. I can identify probable base locations for 80% of the players with a very simple script regardless of throwing the calculation off - they will be within a maximum distance - I'm not looking at the minimum distances based on calculations (minimums are usually fairly constant except for new players).
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Sep 09, 2011 11:45 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Just to let ya know......
topper4125 wrote: oh ya... forgot about that...lol. I wonder though how hard would it be to have a colonizer script, and add a "Move to this sector ____ before warping home" option. It might add to turns, but if someone is that worried about being discovered.. that would cure it. I'm messing around as a solo red in a game. I just used Swath to record a macro string that will use a Corp Flag to tow a Colt to a jump next to Fed space, refuel, tow to Terra, transport into the Colt, grab 250 colos, transport back into Corp flag and twarp tow the loaded Colt back to base, transport to Colt, unload colos, transport to Corp Flag and refuel. Granted, this takes 82 turns per cycle, but I get my colos. 
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| Fri Sep 09, 2011 9:17 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: Just to let ya know......
Quote: Granted, this takes 82 turns per cycle, but I get my colos. Isn't the more cost effective route for a red to outcash the blues and then just take their colos?
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| Sat Sep 10, 2011 12:42 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Just to let ya know......
Sure. You can estimate a lot of things. That doesn't mean that you are acurate. Just because I take 70 colonists with a 100 hold ship doesn't mean I'm 10 hops from Terra, and if I am that does't mean that is my base sector in a game where level 4 are available.
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| Sat Sep 10, 2011 12:53 am |
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