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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: ICE-9 Game I Ship buyout
Space Ghost wrote: T0yman wrote: Deleted my post .... this is BS from the word go.... DELETED! heh grin dude sounds like a vote with your feet issue if i ever seen one.But just so everyone knows and doesn't get confused. ...no one deleted someone elses's post...he deleted his own post.Correct 100% I deleted it, Something Happened, Something Changed, Something Got Partially Fixed.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Dec 14, 2010 12:47 pm |
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Scrat
Chief Warrant Officer
Joined: Sun Jan 20, 2008 5:15 am Posts: 142
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 Re: ICE-9 Game I Ship buyout
Decker wrote: Btw. Only way to 'fix' the buyout problem is to limit the number of ships/planets a corp can own at any given time. So, no single corp can lock out anyone. I'd suggest: 100 Ships, 200 Planets; per Corp. Just a thought The only problem with a hard limit on planets per corp is what happens once a corp hits the max? Does that mean they can no longer invade planets? (I realize this doesn't really appy to the builder game but as a general rule it's only a bandaid to the problem.)
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| Tue Dec 14, 2010 1:17 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: ICE-9 Game I Ship buyout
Scrat wrote: The only problem with a hard limit on planets per corp is what happens once a corp hits the max? Does that mean they can no longer invade planets? (I realize this doesn't really appy to the builder game but as a general rule it's only a bandaid to the problem.) This has been discussed in the beta thread. The basic concept revolves around creating a "reserved" amount based on the number of players and corps in the game, raising the max number of planets/ships in the game, and then ensuring that people cannot buy up other corp's reserved space. Ex: If you have 30,000 planets and 3 corps, each corp could get, say, 500 planets reserved and the remaining 28500 would be free to use. An upcoming beta release should have this feature. It will apply to both ships and planets. Ed: While I don't consider either to be bugs, JP considers it a problem and is intent on solving it.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
Last edited by Singularity on Tue Dec 14, 2010 1:29 pm, edited 2 times in total.
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| Tue Dec 14, 2010 1:27 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: ICE-9 Game I Ship buyout
T0yman wrote: I find it an exploit to the game. I also don't see it any different in a "Building Game" than using "Alien Cashing" since I know the Sysop did not intend for that either. So are we guilty of a buyout? yea, but we did it for 1 primary reason and a few secondary. Primary was to stop Alien Cashing... it is a "Building Game" you know you BUILD planets and farm product to make cash to purchase figs and defend your area.
The problem with "alien cashing" is that the sysOp made it profitable to cap and sell alien ships. Depending on the edit, which I don't know, it beats a red casher in terms of turns/cash made. A mid-turn sub zero is guaranteed to be slanted to alien cashing. The value of alien ships in a builder should be either offensive/defense or TPW, not in credits.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Dec 14, 2010 1:28 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: ICE-9 Game I Ship buyout
Promethius wrote: The problem with "alien cashing" is that the sysOp made it profitable to cap and sell alien ships. Depending on the edit, which I don't know, it beats a red casher in terms of turns/cash made. A mid-turn sub zero is guaranteed to be slanted to alien cashing. The value of alien ships in a builder should be either offensive/defense or TPW, not in credits. This happens for 4 reasons. 1. Ships are cheap to cap, usually via gbonus 2. Alien ships are loaded with corbo 3. Alien ships are loaded with shields 4. Alien ships sell high at dock So... 1. Make the ships w/ gbonus unable to carry gtorps 2. Lower the level of corbo alien ships can hold 3. Lower the level of shields alien ships can hold 4. Lower the amount of credits alien ships sell for That eliminates the value of alien cashing.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Dec 14, 2010 1:31 pm |
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Muss
Veteran Op
Joined: Mon Jun 16, 2003 2:00 am Posts: 639 Location: USA
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 Re: ICE-9 Game I Ship buyout
Or..
just accept it as another way to make credits in the Vastness of TW Space.
Theres more than a few ways to make money in the real world.. and some believe many of these ways are against the rules (bank robbery).
So.. in the larger universe of TW.. there should be more ways to make credits than selling/stealing product or making your slaves make it for your on your planets.
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| Tue Dec 14, 2010 1:55 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: ICE-9 Game I Ship buyout
Muss wrote: just accept it as another way to make credits in the Vastness of TW Space. Well, it should be up to the sysop. If the sysop wants to allow alien capping as a cashing method, then that's up to them. Subzero, for instance, is commonly done this way. But if a sysop does NOT want alien cashing in their game, then they have the power to eliminate it.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Dec 14, 2010 2:05 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: ICE-9 Game I Ship buyout
General Disarray wrote: To boil it all down: Are we jerks for running a ship buy out? YES Is running a ship buyout a bug? NO
I don’t think it’s so much the buyout being the bug as much as the adverse effects it creates on 2 points I can think of in this particular builder game…there might be more but here is the buggy part. 1) people can’t log in, due to the game programming saying there are not any ships available for you. 2)Aliens are in the game and will spawn weather or not all the ship #’s are used. But when you cap the alien ship, due to no ship #’s available, they cby. I believe that is the buggy part he is referring to, which again is caused by doing a ship buyout. Regardless of alien cashing. If a player wants a Heavy curser for example… not a ship you cap to cash with but more for it’s offensive odds, the ship buy out is preventing that. General Disarray wrote: It is not against the stated rules of the ICE 9 building game. I know that on the rules page, V'ger says that "I reserve the right to make the final judgment on what is or is not a bug."
I believe the full rules that are on the website regarding builder games I did post…but I believe it is a rule, some people I guess just interpret it differently then others. Before getting into some of the specific guidelines of the building games let me say up front, the point of each of these rules is to allow players, new to the game or not, the ability to join a game at any time and get started. If you are the type of person who intends to read these rules and find every crack in them that can be exploited then Don't bother, I will ask you to go to the unregulated games, after all we both know that's were you belong in the first place. Allow players a chance to join the game. Many players would like me to be more specific on this point but I really Don't want to turn into a baby sitter. If a player joins the game and starts killing anything he can find of yours to kill, explain to him that your going to have to kill him if he keeps it up, then if he does, kill him. If he is willing to be respectful let him play. Simple so far. If you come across someone who's is just getting their sector started and you have been playing for weeks and can easily take it, give him a break. Go find someone that's more of a challenge. Try to help new players who Don't really know the game. You would be surprised how rewarding this can be General Disarray wrote: My message to V'ger: If you don't like the strategy, MAKE IT AGAINST THE RULES! Just saying "It's a bug" about everything you don't like is WRONG. I believe it is and was against the rules and the intent of this game is not to be a locked down, kill em all game… or players and corp.‘s would not get any truce regardless of how the math is stated. Before getting into some of the specific guidelines of the building games let me say up front, the point of each of these rules is to allow players, new to the game or not, the ability to join a game at any time and get started. If you are the type of person who intends to read these rules and find every crack in them that can be exploited then Don't bother, I will ask you to go to the unregulated games, after all we both know that's were you belong in the first place.
_________________

 Founding Member of: Flying Ace's
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| Tue Dec 14, 2010 2:53 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: ICE-9 Game I Ship buyout
We read the rules differently, V'Ger caved and gave you your way. Squeaky Wheel gets the grease. EOS let's move on.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Dec 14, 2010 3:14 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: ICE-9 Game I Ship buyout
T0yman wrote: We read the rules differently, V'Ger caved and gave you your way. Squeaky Wheel gets the grease. EOS let's move on. He didn't give me "my way"... do the math on it or Shall I. IWD's have 100K figs and 5k Shields. 1.8 offensive and Defensive odds. Sell for 19M To cap one you have to use that same ship. Fig prices atm are what 204 per. So it cost 20M ish to cap one + 200K-1M in probs to find them + the cost of turns to get to them. My response are to GD not really to you…funny thing is you tell me your doing a buyout to lock out cruncher in a building game and Never said anything about having an issue with me alien cashing till V’ger got involved. Even before V I told you it was against the rules but you insisted it wasn’t… If you had a problem with it, there where and are other ways to address it. If GD would like the info and feed back, which is why I think he is posting and I am responding… then.. um.. here we are.
_________________

 Founding Member of: Flying Ace's
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| Tue Dec 14, 2010 3:30 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: ICE-9 Game I Ship buyout
Kewlbreeze wrote: My response are to GD not really to you…funny thing is you tell me your doing a buyout to lock out cruncher in a building game and Never said anything about having an issue with me alien cashing till V’ger got involved.
If GD would like the info and feed back, which is why I think he is posting and I am responding… then.. um.. here we are. Hey if I told you it was for Alien cashing you might have popped one of at dock moving our 1603 merf... lol were not stupid! Like I said earlier you thought it was amusing until you realised what we had done. I still find it amusing though. 1 Hour buyout and everyone gets their panties in a bunch claiming we ruined a 100+ day game. Let me repeat 1 HOUR and we cleared it ourselves I could have told V'Ger to do it his self.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Dec 14, 2010 3:43 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: ICE-9 Game I Ship buyout
T0yman wrote: Hey if I told you it was for Alien cashing you might have popped one of at dock moving our 1603 merf... lol were not stupid!
Why would I pop an ally and this has nothing to do with the thread. T0yman wrote: Like I said earlier you thought it was amusing until you realised what we had done.
Again nothing to do with this thread. T0yman wrote: I still find it amusing though. 1 Hour buyout and everyone gets their panties in a bunch claiming we ruined a 100+ day game. Let me repeat 1 HOUR and we cleared it ourselves I could have told V'Ger to do it his self. I already stated it’s a “low level no skill cheep tactic” Not to use in this game. Good job thanxs for fixing the mistake. I’m sure ALL of the players appreciate it.
_________________

 Founding Member of: Flying Ace's
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| Tue Dec 14, 2010 4:07 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: ICE-9 Game I Ship buyout
Kewlbreeze wrote: T0yman wrote: We read the rules differently, V'Ger caved and gave you your way. Squeaky Wheel gets the grease. EOS let's move on. He didn't give me "my way"... do the math on it or Shall I. IWD's have 100K figs and 5k Shields. 1.8 offensive and Defensive odds. Sell for 19M To cap one you have to use that same ship. Fig prices atm are what 204 per. So it cost 20M ish to cap one + 200K-1M in probs to find them + the cost of turns to get to them. I would agree with KB, it was costly to cap them, not only in direct costs but the pirate swarms that sometimes happened while you were trying to cap a Federal ship. Then of course you had to attack pirates to get your exp up to fly one of the Federal Ships, so I didn’t consider these ships as Alien cashing. In a builders game it was fun practice for some ship to ship action with an aggressive alien that didn’t happen to also have access to an attack macro. (T0yman) Kewlbreeze wrote: My response are to GD not really to you…funny thing is you tell me your doing a buyout to lock out cruncher in a building game and Never said anything about having an issue with me alien cashing till V’ger got involved. Even before V I told you it was against the rules but you insisted it wasn’t… If you had a problem with it, there where and are other ways to address it.
If GD would like the info and feed back, which is why I think he is posting and I am responding… then.. um.. here we are. Now this I would mostly likely believe, and this was one of the conclusions we came to when I was #SD#. My corpie was a little concerned, but I knew we had junk ships handy to coordinate him blowing a ship so I could enter the game wasn’t going to be a problem either.
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BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
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| Tue Dec 14, 2010 4:57 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: ICE-9 Game I Ship buyout
Space Ghost wrote: Back in the day? How far back would you like me to go? I'm going to very much enjoy this conversation.
The truth be told, I only recall ever seeing one ship buy-out back then, and that was on a very long running local bbs game. Not in any of the competitive games you and I might have run into each other on. AND when I learned there was a ship buy-out in progress on Ice-I, I sent JP an e-mail to ask what the current ship limit was. 2k @ 32k each less than 64M, very easy to do today. The last builders game here, Goldtooth and I would run around with 100M as daily "pocket change" toward the end of that one.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Dec 14, 2010 5:35 pm |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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 Re: ICE-9 Game I Ship buyout
GD, There are several points that you have made in this thread. General Disarray wrote: This is an email I sent to the Sysop at ICE-9 about 7 and a half hours ago. I have yet to receive a response, and at this point I really don't expect one. I was planning on responding, after I took the time to carefully consider what you said. I am at a stage in my life right now that unless the matter is urgent, I cannot respond to TW emails immediately, and aplogize if you feel slighted by that. The reason I took the game down was not kow towing to any specific player, but rather because the game in the state it was in was unplayable. General Disarray wrote: The "one player" I am refering to is "%" in Game I, who, I am told is "Kewl Breeze" on this board. V'ger was literally ready to take the game down (and did for a time) and re-bang because of that one complaint.
I took the game down and was going to rebang because at the time in its current state it was not playable. Once T0yman emailed me that your corp would destroy the ships, I reopened the game. General Disarray wrote: It is not against the stated rules of the ICE 9 building game. I know that on the rules page, V'ger says that "I reserve the right to make the final judgment on what is or is not a bug."
My message to V'ger: If you don't like the strategy, MAKE IT AGAINST THE RULES! Just saying "It's a bug" about everything you don't like is WRONG.
You may not agree with my judgment, but it is mine to make. Could I have made it explicit (and I will for the next bang), yes, but I thought it was covered in the other sections that T0yman brought up. Frankly, coming home the other day to deal with this made me seriously consider the continued viability of me sysoping ICE9 TWGS. People continue to look for exploits, and ways to bend the rules, and it gives me nothing but stress, when running the server was something I once only enjoyed.
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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| Tue Dec 14, 2010 5:50 pm |
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