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After many a sleepless BOTE nights
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teamcpu
Warrant Officer
Joined: Wed Apr 04, 2007 1:30 pm Posts: 92 Location: Canada
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I understand better now how it is working, not to familiar with all the script and twgs, thank's for the answer SG. Seems to be hard to be a sysop... lot of dedication needed. 
_________________ √ΔÐĪS
Concept and [ Game Code & Web ] One Man Team Leader
Sylien Entertainment
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| Sun Oct 21, 2007 2:05 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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If you do two things, the multiple node would be mute point. Since BOTE is the only game running, set the twgs to no multiple IP logs. Also add a reconnect delay. Even a short delay would stop the ghosting. Also, you could limit the nodes to the amount of players in the game.
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| Sun Oct 21, 2007 2:06 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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I agree with that Big D,
RP, on the ghosting then if it still comes back, then the only other option may have to be to shut down the twgs, then take it offline then put it back online then restart it.
if that don't work then you may have to stop it and export the game to a file and delete the gamefile and reinstall the game, sometimes this is a necessary evil to fix a ghost issue.
Anyway, I hope the cpu usage gets resolved, now I know that there is no alien server running on the box, now check the task manager and see where the cpu usage is coming from. if it is coming from tw2002.exe, then it is a player that is causing the cpu usage, only way to isolate who, is have the twgs connection window up and kill the process with the task manager and see who goes offline, but that may have a whole new set of compaints as well.
Like I said this issue with a tourny is a double edge sword.
I do have another question though, are you running two instances of the twgs on the same machine? If so then this may be causing the issues, you can do it, but it causes interferance to the two twgs running. Sometimes it also corrupts files on one or the other.
Just throwing ideas out there to see if we can get the issue fixed without any complaints from anyone else.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sun Oct 21, 2007 2:23 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Vulcan wrote: I do have another question though, are you running two instances of the twgs on the same machine? If so then this may be causing the issues, you can do it, but it causes interferance to the two twgs running. Sometimes it also corrupts files on one or the other.
Nope, have it on a seperate computer, with a seperate address and port from the other machine. This is why I say it can't affect other games
Fixed the quote in window. Vulcan
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sun Oct 21, 2007 2:30 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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okay good, was just checking, have to cover all bases though, but look in the task manager to see if there is a tw2002.exe showing the excess cpu usage, then it is a player causing the usage. and folow what I said to see who it is and if the usage drops. But let all know what is going on first so all have no reason to complain when you find it is a user connection causing the issue.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sun Oct 21, 2007 2:34 pm |
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