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 Need 10 People to Beta test a game mod 
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Lieutenant

Joined: Fri Mar 02, 2001 3:00 am
Posts: 577
Location: USA
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I honestly think playing against aliens suck.

I like the oldschool ferrengi.. Either give them some holds, some cargo, or blow the crap out of them. but, too much coding I guess.... Aliens tick me off, all they do is fill my mail log with crap fighits... doesn't even do any good to photon them, their brains are too Darn small, and the AI isn't done...

whats the point?

graz

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Fri Sep 30, 2005 7:20 pm
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Lieutenant Commander
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Joined: Thu Mar 21, 2002 3:00 am
Posts: 890
Location: USA
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There is another thread I got into a while back on aliens. Currently their % move chance is broken. No matter what you set it too, they move every minute. All of them. So, if you want to have aliens, the thing to do is keep the total number of individual aliens small.

Each alien race should have no more members than your max corp size minus 1. And I mean MAX! I would limit them to 2 or 3. And I would NOT have more than 2 races. EACH alien has the functional equivalent of 1440 turns in a 1 tpw ship. If you only have 2 or 3 aliens total, then it's just like dealing with another corp, irritating, but manageable.

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Fri Sep 30, 2005 7:59 pm
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Sergeant Major
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 50
Location: USA
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I appreciate the kind words, and the criticism, thats how we learn to do better, in my opinion.
Okay, all the fixes I promised have been placed in effect and I will be starting the game on time. And to everyone, if you do come across something in the game thats completely and utterly stupid, please let me know. Catch me on email, EIS forum or my forum.

Slim I like your grid idea, that would drive me up the wall and cause me to start drinking (more) if I were still playing actively, but it would make the planets much harder to find. I may do that in the future.

Hope to see everyone there

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Fri Sep 30, 2005 8:58 pm
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