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 Wormhole feature 
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Chief Warrant Officer
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quote: All helpers will have to be modified to handle that kind of data and sectors. unless you create a new data base per universe and change data bases everytime you go through the worm hole. (script or something to automatically do it for you) or personally do it.. that or wait until helpers can impliment that into the game play.

in general - helpers shouldnt dictate how a game can develop, rather the other way around


Sun May 16, 2004 10:29 pm
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Gameop

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making a 100k sector universe and maybe seperating them somehow IN THE SAME GAME, ok, its possible and not a bad idea. trying to connect all games connected somehow... BAD IDEA. WILL NEVER EVER EVER happen. i would list all the reasons it wont ever work, or why it would never be fun to play, but enough reasons have been listed. all you need to do is think about it.

Slim

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Sun May 16, 2004 10:41 pm
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Lieutenant J.G.

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quote:Originally posted by Slim Shady

it wont ever work, or why it would never be fun to play, but enough reasons have been listed. all you need to do is think about it.

Slim


Heh, Slim I used to try and get my ex-wife to try some new dish at a restaraunt and she would exclaim.. "I don't like it, I've never tried it!"

hehe dejavu

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Mon May 17, 2004 12:34 am
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Lieutenant J.G.

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First the word Jumpgate needs to stop being thrown around....Jumpgate is server game listing that sysops can post game info to...It has Nothing to do with Wormholes

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Mon May 17, 2004 1:20 am
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quote:Originally posted by Slim Shady

making a 100k sector universe and maybe seperating them somehow IN THE SAME GAME, ok, its possible and not a bad idea. trying to connect all games connected somehow... BAD IDEA. WILL NEVER EVER EVER happen. i would list all the reasons it wont ever work, or why it would never be fun to play, but enough reasons have been listed. all you need to do is think about it.

Slim

As I said it is an IDEA.. I know it will probably never happen, but it would be kewl if it could be done, and be stable.. Cuz you KNOW if it was you would be useing it, and dont lie saying you wouldnt.

The idea of being able to jump from one tradewars "Galaxy" to Another Tradewars "Galaxy" would be awesome, kinda like a whole network of Tradewars.

With the current version of Tradewars of course it couldn't be done, but if it was revamped, re-written in something BETTER, then that would be an awesome add-in.


Mon May 17, 2004 2:37 am
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quote:Originally posted by Strider_2001

First the word Jumpgate needs to stop being thrown around....Jumpgate is server game listing that sysops can post game info to...It has Nothing to do with Wormholes



Were using the Term "Jumpgate" as like Babylon 5 "Jumpgate" Maybe we can use the Term "Stargate" Like SG1 LOL


Mon May 17, 2004 2:39 am
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Gameop

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quote:Originally posted by DARKFYRE

quote:Originally posted by Slim Shady

making a 100k sector universe and maybe seperating them somehow IN THE SAME GAME, ok, its possible and not a bad idea. trying to connect all games connected somehow... BAD IDEA. WILL NEVER EVER EVER happen. i would list all the reasons it wont ever work, or why it would never be fun to play, but enough reasons have been listed. all you need to do is think about it.

Slim

As I said it is an IDEA.. I know it will probably never happen, but it would be kewl if it could be done, and be stable.. Cuz you KNOW if it was you would be useing it, and dont lie saying you wouldnt.

The idea of being able to jump from one tradewars "Galaxy" to Another Tradewars "Galaxy" would be awesome, kinda like a whole network of Tradewars.

With the current version of Tradewars of course it couldn't be done, but if it was revamped, re-written in something BETTER, then that would be an awesome add-in.


no no, you see it would NOT be fun and that is the 2nd point. lets say there is a stock game with 600 turns a day that had been running for a couple months. i am in a crazy edited ship with 1B creds on me, i go through a wormhole and destroy the stock game in one day that they have been playing for 2 months. that is not fun. and how would you dictate when someone wins? as all games would be tied together. you would have to rebang them all at the same time. ugh... i can not understand how people think that would be a good idea. 3 people would play that game. you, 1 new guy who didnt know any better and 1 guy who just wanted to play it to make your life hell for suggesting the idea.

Slim

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Mon May 17, 2004 6:05 am
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The wormhole would totaly have to be sysop configurable to turn on or off...And only on the same server for it to even be close to working stable because of the turn situation...
quote:Were using the Term "Jumpgate" as like Babylon 5 "Jumpgate" Maybe we can use the Term "Stargate" Like SG1 LOL

That would be fine to use the term stargate because stargate is not being used by EIS for something they are already working on...Jumpgate is...

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Mon May 17, 2004 12:05 pm
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There used to be something like this that the sysops would add into the tradewars games back in the early 90’s when I played on the old BBS systems they would link 3 or 4 different universes together and there was one sector in each universe that would lead to the other I personally didn’t like it much every time you moved into the next universe you would have to load a new database for your helper and if I remembered correctly there were other problems like one universe dropping off line. It was a 3rd party add on kinda like the Borg.

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Mon May 17, 2004 3:00 pm
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quote:Originally posted by Speed Demon

There used to be something like this that the sysops would add into the tradewars games back in the early 90’s It was a 3rd party add on kinda like the Borg.


Heh, I already said that :)

quote:
Originally posted by Supreme Galactic Overlord

I believe the "game" you are thinking about is Tradewars, running the original Trade World (I think that was the name) Add On. There was an Add On to Trade Wars that did the things we are talking about. It was terribly unstable and caused continual Dat corruptions. I ran it for a month then got disgusted and took it down.

If were created as a "feature" however I'm sure it would be much more stable. In my humble opinion it is a great idea worth looking into, could be an alternative to trying to create 100,000 sector games!

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Mon May 17, 2004 5:44 pm
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Oops i guess you did... me bad!!

Yea it would probably be more stable if it was a feature built in to the game and yes it is a good idea whether it had been done before or not. IMHO I much rather see one 100k universe then 5 20k universes locked together. Just my opinion thou.

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Mon May 17, 2004 6:29 pm
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Okay, for those that do not know. A networked way of doing this. Would be a nightmare for JP or anyone attempting to do this.

A way of doing this with all games on the same server is possible. There used to be a add for the Door version 1.03d of TW2002. I can not remember it's name, or the authors name. (I think it's name had 'wormhole' in it.) Then there was a version of this for the v2 series of the Door version of TW2002.

MadHatter had created this on. And it was called, The Universe Expander.

With the original version, the one for v1.03d. It would would do all the nessesary stuff, moving players between universes. It even had a special Stardock in the wormhole. But, it could only work with a maximum of 5 universes. So you would end up with a max universe size of 25k sectors. With this version, the add-on would place a beacon in certain sectors. That marked the sector as a wormhole to a certain universe, by universe name. And the player had to log out of the game. When the player was out of the game. The add-on would detect that they were in that specific sector. And move him/her to the correct universe. And when the player re-entered the game. The add-on would make sure that the correct universion data files was used by TW2002.

I never got the chance to play with the one MadHatter created. So I do not know of any of it's features, or downfalls.



Now, I would like to see this kind of add-on again. To answer your questions. I had talked to MadHatter, 1+ years ago, about his Universe Expander. And he had planned on updating it for v3.xx.xx, that was his plans then. But, he was not going to do so. Untill all of the bug/issues that TW2002 v3.xx.xx had with it's data files were taken care of.


If you think about it. If you introduced TW2002 v3.xx.xx to an add-on like this. And all of it TW2002 v3.xx.xx's problems with it's own data files, where not fixed. You would have a messed up game, in less than 4 hours of the game stating.


So, if you want. You can talk to MadHatter about his add-on. But, I doubt it will happen with any version of v3.

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Mon May 17, 2004 7:23 pm
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quote:Originally posted by Heat Sink

Back to what I said in my first post...

All helpers will have to be modified to handle that kind of data and sectors. unless you create a new data base per universe and change data bases everytime you go through the worm hole. (script or something to automatically do it for you) or personally do it.. that or wait until helpers can impliment that into the game play.

another idea would have experience requirements to use those warmholes.. and or alinment requirements as well! [:D] [:D] [:D]



It was commen knowledge back in the v1.03d & v2.xx days. That if the sysop used this type of add-on. And if you used any kind of helper. That you would have to change databases, between universes.

If you did not, or made the mistake of not doing so. Then it was your own falt. And no one but yourself could be blamed for it.

But, it did not stop the players from playing in such games.



Beside, to me this is nothing more than commen sence. Either you have it, or you don't.

So, either you change database between universes. And have good information.

Or you don't change databses between universes. And have corrupted information.

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Mon May 17, 2004 7:27 pm
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quote:Originally posted by Slim Shady
no no, you see it would NOT be fun and that is the 2nd point. lets say there is a stock game with 600 turns a day that had been running for a couple months. i am in a crazy edited ship with 1B creds on me, i go through a wormhole and destroy the stock game in one day that they have been playing for 2 months. that is not fun. and how would you dictate when someone wins? as all games would be tied together. you would have to rebang them all at the same time. ugh... i can not understand how people think that would be a good idea. 3 people would play that game. you, 1 new guy who didnt know any better and 1 guy who just wanted to play it to make your life hell for suggesting the idea.

Slim


Guess your not catching the idea Slim, it doesnt connect all games on a server, just the ones the sysop wants connected. Then make any games that are connected together something close in compatability of edits and you wont run into this problem at all. Only an idiot would create such a game where you have one with massive edits and one stock that are connected.

On the other hand it would be a hell of a lot easier to just increase the universe size to 50k, 75k, 100k, or something like that rather than to try and program in a new feature as complicated as wormholes. The only way it would make sense is if EIS never expands the size of the universe.

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Tue May 18, 2004 12:39 am
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people were talking of bringing their "maxed out" ships into other games.. that is where i drew the conclusion that its just someone trying to get an advantage over another because they suck. he also talked of bringing planets into other games. even if it is same edits, you are still reaping a huge advantage and basically using a time/turn intensive t-edit to change a game.
i stick my my statement
this idea=horrible
the option of a bigger universe=good idea

Slim

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Tue May 18, 2004 1:53 am
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