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 Anyone interested in a non-scripting game? 
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Unread post Re: Anyone interested in a non-scripting game?
-=orion=- wrote:
I wouldn't play without scripts... too slow... I believe no scripts would kill the game.... that being said i believe that the afk scipts that cruncher talks about kills the game... put time limits on games then you dont get player running 24hr kill scipts.... just my opinion...


I've proposed numerous ways to keep players from running afk scripts by using time limits. I think she wants a way where she doesn't have a time limit but everyone else does. :P


Sat Jun 18, 2011 12:47 pm
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Unread post Re: Anyone interested in a non-scripting game?
-=orion=- wrote:
I wouldn't play without scripts... too slow... I believe no scripts would kill the game.... that being said i believe that the afk scipts that cruncher talks about kills the game... put time limits on games then you dont get player running 24hr kill scipts.... just my opinion...


That's exactly how I feel. Time Limits aren't enough though, when a corp has enough members to still be on 24/7. We need an option to treat a user that isn't expending turns the same as an inactive user and logg them off after two minutes.

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Sat Jun 18, 2011 1:08 pm
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Unread post Re: Anyone interested in a non-scripting game?
Singularity wrote:
Crunchie, and yet you criticize people for teaching how to SDT and SST w/ scripts? That's funny.


She's pissed off because she'll still using MOMBOT to do SDT because her jacked up version of rammar's doesn't work....


Sat Jun 18, 2011 1:31 pm
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Unread post Re: Anyone interested in a non-scripting game?
All of the posts here are so constructive and helpful, it is hard to believe we ever needed a Smack Talk forum.


Sat Jun 18, 2011 1:43 pm
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Unread post Re: Anyone interested in a non-scripting game?
Kavanagh wrote:
Sigh.

You (and clearly many others) do not get Cruncher's point. I know that she uses scripts and helpers. So do I. What we do not do, is use afk scripts. I cannot speak for her, but for my part, I have zero problem with opponents using afk scripts or bots. I have no interest in playing like that myself, matter of taste, and to be honest I am mildly contemptuous of those who play that way.

Kavanagh


No, I get her point quite well. Were just sick to death of this dead horse constantly being kicked.

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Sat Jun 18, 2011 2:13 pm
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Unread post Re: Anyone interested in a non-scripting game?
Farley wrote:
Kavanagh wrote:
Sigh.

You (and clearly many others) do not get Cruncher's point. I know that she uses scripts and helpers. So do I. What we do not do, is use afk scripts. I cannot speak for her, but for my part, I have zero problem with opponents using afk scripts or bots. I have no interest in playing like that myself, matter of taste, and to be honest I am mildly contemptuous of those who play that way.

Kavanagh


No, I get her point quite well. Were just sick to death of this dead horse constantly being kicked.


I've been kicking it for almost a dozen years. Seems like it is still alive and kicking back.

None of you seem to get it. I have zero objection to anyone using these tactics against me. Zip. Nada. If the Game permits a tactic, fine by me. I don't like some styles of play, hey, thats why ice cream has lotsa different flavours.

Thing is though, TWX has created a clique of players which makes it very difficult for newbies to get started. Hell, its even difficult for retreads to get started again.

And many feel so superior using the twixie pixie scwipts that smoke the newbs. Yuck.


Sat Jun 18, 2011 2:37 pm
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Unread post Re: Anyone interested in a non-scripting game?
Kavanagh wrote:
Thing is though, TWX has created a clique of players which makes it very difficult for newbies to get started. Hell, its even difficult for retreads to get started again.


Nice, you've managed to come up with a way of saying "but" without actually saying it. I'm totally going to have to use that.

"I don't totally don't mind when you crap on my head, thing is though..."

Awesome.

Game is easy to learn, easy to play. Most people I've met can get up to speed in about a month of play. Of course they're usually sober and not stoned out of their mind while learning it... that helps. There are some people that spend a year trying to learn it while on weed, that's less effective.

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Sat Jun 18, 2011 2:54 pm
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Unread post Re: Anyone interested in a non-scripting game?
Singularity wrote:

Nice, you've managed to come up with a way of saying "but" without actually saying it. I'm totally going to have to use that.



Noblesse oblige, old chap, always happy to enlighten a Colonial


Sat Jun 18, 2011 3:02 pm
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Unread post Re: Anyone interested in a non-scripting game?
Kavanagh wrote:
I've been kicking it for almost a dozen years. Seems like it is still alive and kicking back.

None of you seem to get it. I have zero objection to anyone using these tactics against me. Zip. Nada. If the Game permits a tactic, fine by me. I don't like some styles of play, hey, thats why ice cream has lotsa different flavours.

Thing is though, TWX has created a clique of players which makes it very difficult for newbies to get started. Hell, its even difficult for retreads to get started again.

And many feel so superior using the twixie pixie scwipts that smoke the newbs. Yuck.


I dont feel superior at all. Matter of fact, I am screwed when I play against many people because all I have access to is the public scripts. I am a computer idiot, and have no idea how to mod a script to do what I need it to do. I play with the tools available to me. I loose a lot when I play people that have access to private scripts or can make their own. I have fun, but dont take the game too seriously.

I am just sick to death hearing 2 or 3 people whine and cry. If you dont like TW, go play wow. it is what it is.

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Sat Jun 18, 2011 6:09 pm
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Unread post Re: Anyone interested in a non-scripting game?
Hey Farley...what was that script you used to kill me today one sector outside of fedspace... that was fun ! :lol:


Sat Jun 18, 2011 8:27 pm
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Unread post Re: Anyone interested in a non-scripting game?
Singularity wrote:
Crunchie, and yet you criticize people for teaching how to SDT and SST w/ scripts? That's funny.


Sing, you know my beef has always been with the AFK attack & defense scripts.

If I had to teach someone to SST or SDT, I'd walk them through it manually first so they would understand the process and why we upgrade ports just so etc.... before we load the script.

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Sat Jun 18, 2011 10:35 pm
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Unread post Re: Anyone interested in a non-scripting game?
Cruncher wrote:
Sing, you know my beef has always been with the AFK attack & defense scripts.


Except it hasn't been. At least twice you've criticized it when we teach people scripts.

Cruncher wrote:
If I had to teach someone to SST or SDT, I'd walk them through it manually first so they would understand the process and why we upgrade ports just so etc.... before we load the script.


Except they won't remember the upgrade part, and they'll complain that you just taught them how to use the script. And when they can't load the script after a half-dozen tries, you'll show them how by using their bot... then they'll only remember you botting them.

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Sat Jun 18, 2011 11:21 pm
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Unread post Re: Anyone interested in a non-scripting game?
Singularity wrote:
Cruncher wrote:
Sing, you know my beef has always been with the AFK attack & defense scripts.


Except it hasn't been. At least twice you've criticized it when we teach people scripts.

Cruncher wrote:
If I had to teach someone to SST or SDT, I'd walk them through it manually first so they would understand the process and why we upgrade ports just so etc.... before we load the script.


Except they won't remember the upgrade part, and they'll complain that you just taught them how to use the script. And when they can't load the script after a half-dozen tries, you'll show them how by using their bot... then they'll only remember you botting them.


Seems like you just made my point. :lol:

You have to crawl before you can walk, and run before you can fly. Seems like there may be a lack of patience to let them learn the process before a script takes the process out of their hands.

To me, teaching players with scripts is like handing the keys to the ferrari to the 16 year old.

I'm no expert on today's scripts, but at least when my SDT script fails or halts at some point, I know how to get it going again avoiding a fake bust. Now that's not to say that I've never fake busted in this current game, I just wasn't paying attention. :wink:

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Sat Jun 18, 2011 11:29 pm
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Unread post Re: Anyone interested in a non-scripting game?
Cruncher wrote:
Seems like you just made my point. :lol:


I think you missed the point. You can teach people to crawl all you want, but they'll only remember a small fraction of it. Why not start with the most simplest form of things you can, then if they've got the time you can go from there.

Cruncher wrote:
I'm no expert on today's scripts, but at least when my SDT script fails or halts at some point, I know how to get it going again avoiding a fake bust. Now that's not to say that I've never fake busted in this current game, I just wasn't paying attention. :wink:


Yeh, but off-robbing isn't exactly a major issue. Worst case, recover from the fake and move on. A good team script handles all that anyway.

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3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Sun Jun 19, 2011 1:00 am
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Unread post Re: Anyone interested in a non-scripting game?
-=orion=- wrote:
Hey Farley...what was that script you used to kill me today one sector outside of fedspace... that was fun ! :lol:


Are you referring to the game that is won and over, and that I have to protect for a year till the sysop that thinks an unlim should finally rebang after far too long pulls his head out? it was bot pdrop.

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Sun Jun 19, 2011 1:03 am
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