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 Sage - Got a question for you 
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Unread post Sage - Got a question for you
Corp 3 Game L:
Sector : 6457 in uncharted space.
Beacon : BASE SECTOR
Ports : Nexine Outpost, Class 2 (BSB)
NavHaz : 100% (Space Debris/Asteroids)

Question: Whats the penalty for putting 100% navhaz outside your base to catch pods during the truce?

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Mon Dec 31, 2012 7:12 pm
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Unread post Re: Sage - Got a question for you
Good question, also what is the appropriate penalty if a player outright kills another player during truce?

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Tue Jan 01, 2013 2:27 am
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Unread post Re: Sage - Got a question for you
Quote:
Whats the penalty for putting 100% navhaz outside your base to catch pods during the truce?


Oh goodie, a truce debate. It's been so long... (grabs popcorn)

Isn't 100% navhaz recommended by some as the front door
defense of choice? If you proceed through the haz, you
encounter the 'Storm Door' and are ideally *SD* and then
your pod skips back to .... wait, didn't I read this under
the ad for the Roach Motel?

Have your truce exploring script avoid navhaz > 50% and
you'll be avoiding conflict in a truce. Otherwise, you're an
invading force and navhaz is your diet of choice.

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Tue Jan 01, 2013 8:57 am
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Unread post Re: Sage - Got a question for you
Crosby wrote:
Quote:
Whats the penalty for putting 100% navhaz outside your base to catch pods during the truce?


Oh goodie, a truce debate. It's been so long... (grabs popcorn)

No debate just a question.

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Tue Jan 01, 2013 11:50 am
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Unread post Re: Sage - Got a question for you
Quote:
putting 100% navhaz outside your base


Ok, ultimate truce rules are at:
http://ultimatetw.com/forum/viewtopic.php?f=11&t=398

There is a rule:
Quote:
NO COMBAT is permitted during the truce period. This includes, but is not limited to, offensive port destruction, nav haz traps, roach motels


But also a rule:
Quote:
NO INDIRECT COMBAT: Players using aggressive gridding scripts that invade another players home sector during a truce is a TRUCE VIOLATION. ...... IF YOUR SCRIPT IS UNABLE TO OBSERVE THE TRUCE, DO NOT USE IT OR RISK GETTING A PENALTY BAN FROM 1 TO 3 DAYS!


So, are you sure the haz is outside what this player thinks of as 'base?'

Base defined as:
Quote:
DEFINITION OF A FRONT OR HOME SECTOR: Any sector located in the entrance of a "dead-ended" tunnel or bubble where you have placed your planets can be defined as a truce protected home sector during the truce period.
You may defend that front sector with all available resources, with one exception, NO INTERDICTING . The Defendable Front Sector of your Home Tunnel or Bubble is determined by where your first line of planets are located, and not by the physical entrance of your tunnel or bubble.


Truce violations can be sticky.

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Tue Jan 01, 2013 2:49 pm
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Unread post Re: Sage - Got a question for you
So many rules. Don't play truce games. That simple.


Tue Jan 01, 2013 3:06 pm
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Unread post Re: Sage - Got a question for you
Timberwolf wrote:
So many rules. Don't play truce games. That simple.


I agree with Timberwolf. If you're not "smart" enough to survive in a truce game, then don't play! :wink:

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Wed Jan 02, 2013 10:30 am
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Unread post Re: Sage - Got a question for you
Crosby wrote:
Quote:
putting 100% navhaz outside your base


Ok, ultimate truce rules are at:
http://ultimatetw.com/forum/viewtopic.php?f=11&t=398

There is a rule:
Quote:
NO COMBAT is permitted during the truce period. This includes, but is not limited to, offensive port destruction, nav haz traps, roach motels


But also a rule:
Quote:
NO INDIRECT COMBAT: Players using aggressive gridding scripts that invade another players home sector during a truce is a TRUCE VIOLATION. ...... IF YOUR SCRIPT IS UNABLE TO OBSERVE THE TRUCE, DO NOT USE IT OR RISK GETTING A PENALTY BAN FROM 1 TO 3 DAYS!


So, are you sure the haz is outside what this player thinks of as 'base?'

Base defined as:
Quote:
DEFINITION OF A FRONT OR HOME SECTOR: Any sector located in the entrance of a "dead-ended" tunnel or bubble where you have placed your planets can be defined as a truce protected home sector during the truce period.
You may defend that front sector with all available resources, with one exception, NO INTERDICTING . The Defendable Front Sector of your Home Tunnel or Bubble is determined by where your first line of planets are located, and not by the physical entrance of your tunnel or bubble.


Truce violations can be sticky.


Don't forget:

FORTIFYING YOUR FRONT SECTOR with all available resources with one exception, Interdicting, during the truce period is permitted, including mines, defensive or offensive figs and planet cannon fire and if another player INVADES your home sector with an aggressive gridding script during a truce and your planets BLOW THEIR SHIP TO ALL TO HELL………That is NOT a Truce Violation. HOWEVER, if you then kill their pod, that IS a truce violation and while they may be getting right back into the game, You will surely be leaving for spell!

H

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Thu Jan 03, 2013 6:38 am
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Unread post Re: Sage - Got a question for you
So Helix. Are you playing truce games and breaking the rules again? LAFF


Thu Jan 03, 2013 7:11 am
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Unread post Re: Sage - Got a question for you
Sage wrote:
Timberwolf wrote:
So many rules. Don't play truce games. That simple.


I agree with Timberwolf. If you're not "smart" enough to survive in a truce game, then don't play! :wink:


The rules are easy, I was asking about the penalties for breaking them.

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Thu Jan 03, 2013 11:13 am
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Unread post Re: Sage - Got a question for you
Comd Data wrote:
Sage wrote:
Timberwolf wrote:
So many rules. Don't play truce games. That simple.


I agree with Timberwolf. If you're not "smart" enough to survive in a truce game, then don't play! :wink:


The rules are easy, I was asking about the penalties for breaking them.

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1. Truce violations happen from time to time because truces in the game, just like truces between countries in real life, are routinely broken. To expect a perfect truce game is not realistic. In my opinion, truces make the games more interesting and cause players to become more creative.

2. When a truce violation is suspected, the proper procedure is to notify me by private message on Classictw, or contact me through ICQ or both.

OPENING UP A TOPIC IN CLASSICTW only causes delay for resolution of the problem and does nothing but invite uneducated comments from people who aren't smart enough to survive in truce games.

The player should give me the game letter as well as detailed information so that I may investigate the truce violation asap. If I determine that the violation claim is substantiated, then I immediately reinstate the damaged player and take action against the violating players or Corp, whichever may be the case. The action I take will be determined by the nature of the violation. Typically, I attempt to correct the problem while causing the minimum amount of interference with the game play and usually, the players involved reconcile their differences, make reparations and continue to play.

Hope that clarifies the issue.

Sage :wink:

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Fri Jan 04, 2013 11:35 am
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Unread post Re: Sage - Got a question for you
Quote:
NO INDIRECT COMBAT: Players using aggressive gridding scripts that invade another players home sector during a truce is a TRUCE VIOLATION. ...... IF YOUR SCRIPT IS UNABLE TO OBSERVE THE TRUCE, DO NOT USE IT OR RISK GETTING A PENALTY BAN FROM 1 TO 3 DAYS!


Sage wrote:
Typically, I attempt to correct the problem while causing the minimum amount of interference with the game play and usually, the players involved reconcile their differences, make reparations and continue to play.


If players are able to reconcile their differences, then banning the offending player may not be necessary?

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Fri Jan 04, 2013 12:07 pm
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Unread post Re: Sage - Got a question for you
Sage wrote:
OPENING UP A TOPIC IN CLASSICTW only causes delay for resolution of the problem and does nothing but invite uneducated comments from people who aren't smart enough to survive in truce games.

The player should give me the game letter as well as detailed information so that I may investigate the truce violation asap. If I determine that the violation claim is substantiated, then I immediately reinstate the damaged player and take action against the violating players or Corp, whichever may be the case. The action I take will be determined by the nature of the violation. Typically, I attempt to correct the problem while causing the minimum amount of interference with the game play and usually, the players involved reconcile their differences, make reparations and continue to play.

Hope that clarifies the issue.

Sage :wink:


Sage, I've got nothing but respect for you. However, you know my stance on truce games, so I would have to say the people not smart enough to survive to truce games are the ones obeying the truce. ;)
But that is neither here nor there.

Is the UTW forum still functioning?

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Fri Jan 04, 2013 12:21 pm
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Unread post Re: Sage - Got a question for you
The very concept of "Truce Games" in Tradewars strikes me as - strange.

It is a war game. Why have an enforced Truce?

Then in the last decade or so, players get bent out of shape if people Megacorp (99.9% unprovable, unless the perps are idiots)?


Fri Jan 04, 2013 12:42 pm
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Unread post Re: Sage - Got a question for you
Kavanagh wrote:
The very concept of "Truce Games" in Tradewars strikes me as - strange.

It is a war game. Why have an enforced Truce?

Then in the last decade or so, players get bent out of shape if people Megacorp (99.9% unprovable, unless the perps are idiots)?


Then there are some that believe that attack delays, planet movement delays, and, other delays that hinder offensive script play are any less useless than truce games.


Fri Jan 04, 2013 2:56 pm
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