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 Moo² 20,000 Sectors, 3k Turns 1D Bank, 4Man Corp 
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Unread post Moo² 20,000 Sectors, 3k Turns 1D Bank, 4Man Corp
Moo² 30,000 Sectors, 3k Turns 1D Bank, 4Man Corp, 2 Planets/Sector

Friday August 1st, 2014 - 9PM Eastern. TELNET microblaster.net 2002

I'd like to coordinate a game where people can get together and duke it out like Trade Warriors. Micro has graciously agreed to host this game on his V2 server. This is not a 'Tournament', so there will be unlimited deaths, and unlimited time online. Winner is last Corp standing.

The only change to the Moo² edit that I have in mind is the removal of 'free' product.

There's no sign-up, but it would be great if people indicated interest. Corp size can be increased if necessary; but I think Corp-size and Planet/Sector should be balanced considering the Moo² hold 10mil Ore.

LoneSt*r

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Thu Jul 24, 2014 7:49 am
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Unread post Re: Moo² 20,000 Sectors, 3k Turns 1D Bank, 4Man Corp
LoneStar wrote:
Moo² 30,000 Sectors, 3k Turns 1D Bank, 4Man Corp, 2 Planets/Sector

Friday August 1st, 2014 - 9PM Eastern. TELNET microblaster.net 2002

I'd like to coordinate a game where people can get together and duke it out like Trade Warriors. Micro has graciously agreed to host this game on his V2 server. This is not a 'Tournament', so there will be unlimited deaths, and unlimited time online. Winner is last Corp standing.

The only change to the Moo² edit that I have in mind is the removal of 'free' product.

There's no sign-up, but it would be great if people indicated interest. Corp size can be increased if necessary; but I think Corp-size and Planet/Sector should be balanced considering the Moo² hold 10mil Ore.

LoneSt*r



Yes, Lone we're thinking about joining in this game, there would be at least 4-5 of us.
The products on the planet are part of the game though, If you remove it, it won't be a Moo2 game.


Thu Jul 24, 2014 7:06 pm
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Unread post Re: Moo² 20,000 Sectors, 3k Turns 1D Bank, 4Man Corp
zipp wrote:
Yes, Lone we're thinking about joining in this game, there would be at least 4-5 of us.
The products on the planet are part of the game though, If you remove it, it won't be a Moo2 game.


Hate to admit it, but I think you're probably right. I figured I might meet some resistance with that idea.

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-= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.


Thu Jul 24, 2014 8:03 pm
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