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 MiA 
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Unread post Re: MiA
Crosby wrote:
Which hopefully brings us back to the original question, the lack of interest in
real competition, I think there is a niche for a server kicking off
scheduled low turn - medium turn games on a regular type schedule.


I do enjoy real competition, but it does take time to get a team together.

Once we have a full team, we'll play either version.

On my server, I bang a game at least once every month. I'll be offering a tournament mode game, original edit of mine without the usual delays I use to help new and returning players get reacquainted without becoming space debris too quickly.

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Mon Dec 31, 2012 12:23 pm
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Unread post Re: MiA
Cruncher wrote:
Crosby wrote:
Which hopefully brings us back to the original question, the lack of interest in
real competition, I think there is a niche for a server kicking off
scheduled low turn - medium turn games on a regular type schedule.


I do enjoy real competition, but it does take time to get a team together.

Once we have a full team, we'll play either version.

On my server, I bang a game at least once every month. I'll be offering a tournament mode game, original edit of mine without the usual delays I use to help new and returning players get reacquainted without becoming space debris too quickly.


I've banged high/mid/low/unlim turn games on a regular basis, and no real competition entered any of them. One team moves in, locks the game down, and nobody else wanted to play. That's why RP's server is no longer online. Didn't really see any competition in ANY of the games.

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Mon Dec 31, 2012 2:02 pm
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Unread post Re: MiA
Timberwolf wrote:
I'll clarify. To me, low turns are 700-1000 turns. Not 2500 turns.



Fair enough. The next time I rebang one of the turn games, I'll set it up for 1000 turns and see what happens.

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Mon Dec 31, 2012 6:37 pm
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Unread post Re: MiA
I think what would help turn bangs is a few days notice.

I know casual players don't usually jump in at a bang, but competitive players will.

Also maybe post (turn) game openings where the turn players hang out - namely Facebook.

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BOTE 1998 Champs: Team Fament
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Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
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Mon Dec 31, 2012 6:44 pm
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Unread post Re: MiA
Big D wrote:
Why did people stop watching black and white televisions? Why doesn't anyone use morse code anymore? Why did people put indoor plumbing and electrical wiring in thier houses?? Things change, technology advances, this is an old text game, but that doesn't mean we have to run off every player that still appreciates playing Tradewars. The players that are still left are the ones that want to play TW just the way it has been for the last 9 years and not some edit version of it. The only thing most of the players wanted was a bug free version of this game which "we didn't get".


I love this post, however, I'd break us old-timers down into two categories - those that want to play the game as they did in the bbs days, and those that want to play the old game + internet multiplayer. There are many who, like I bumped into just yesterday, want to play the game fully manually because that is how they learned and enjoy playing it. On the other hand, there are those that have fully adapted to the game as it has been applied to the Internet, like yourself, who also want the old-fashioned game, but at a faster, multiplayer pace. While these two groups are indeed quite different, they have more in common than not. In both cases, I'd agree, they are a dying breed.


Mon Dec 31, 2012 6:48 pm
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Unread post Re: MiA
Cruncher wrote:
Also maybe post (turn) game openings where the turn players hang out - namely Facebook.


Why don't we turn the game on its head and let players decide when a game bangs? Why not have a signup sheet and let the players create quorum and agree when a game should bang?


Mon Dec 31, 2012 6:50 pm
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Unread post Re: MiA
Sage wrote:
Timberwolf wrote:
I'll clarify. To me, low turns are 700-1000 turns. Not 2500 turns.



Fair enough. The next time I rebang one of the turn games, I'll set it up for 1000 turns and see what happens.


Don't do this on my account, Sage. I don't play right now. But when I do, it's that type of game.

Stick with what works for you.


Mon Dec 31, 2012 6:59 pm
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Unread post Re: MiA
mrdon wrote:
I love this post, however, I'd break us old-timers down into two categories - those that want to play the game as they did in the bbs days, and those that want to play the old game + internet multiplayer. There are many who, like I bumped into just yesterday, want to play the game fully manually because that is how they learned and enjoy playing it. On the other hand, there are those that have fully adapted to the game as it has been applied to the Internet, like yourself, who also want the old-fashioned game, but at a faster, multiplayer pace. While these two groups are indeed quite different, they have more in common than not. In both cases, I'd agree, they are a dying breed.


I enjoy playing manually as well. Only scripts I use are those that does the mundane tasks like colonizing and moving resources. Otherwise, it is a lot of fun of fun typing "ay1000^m" instead of having a script do it for me. Sure I lose the edge against scripters. But so what? At least I can say I'm actually playing the game while certain "players" have bots doing the playing for them. No fun in that.


Mon Dec 31, 2012 7:08 pm
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Unread post Re: MiA
mrdon wrote:
Cruncher wrote:
Also maybe post (turn) game openings where the turn players hang out - namely Facebook.


Why don't we turn the game on its head and let players decide when a game bangs? Why not have a signup sheet and let the players create quorum and agree when a game should bang?


The players who communicate with me get resets when they ask for them.

I reset games that no one plays any longer, or games that players tell me they have won and want a reset. With exception to the Lobby game which is just for testing to see how you like my settings. That one can reset frequently.

In both cases I close the game, rebang it and schedule it to open the next weekend, usually Friday evenings.

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Classic Style Games Here:
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Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
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Mon Dec 31, 2012 7:31 pm
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Unread post Re: MiA
mrdon wrote:

I love this post, however, I'd break us old-timers down into two categories - those that want to play the game as they did in the bbs days, and those that want to play the old game + internet multiplayer. There are many who, like I bumped into just yesterday, want to play the game fully manually because that is how they learned and enjoy playing it. On the other hand, there are those that have fully adapted to the game as it has been applied to the Internet, like yourself, who also want the old-fashioned game, but at a faster, multiplayer pace. While these two groups are indeed quite different, they have more in common than not. In both cases, I'd agree, they are a dying breed.


I have a question, would you be interested in playing a game that only allowed one person at a time to log in, like the old single-line bbs days? Maybe a stock game with 500 turns an a 2 hour time limit?

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Mon Dec 31, 2012 7:34 pm
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Unread post Re: MiA
Cruncher wrote:
I have a question, would you be interested in playing a game that only allowed one person at a time to log in, like the old single-line bbs days? Maybe a stock game with 500 turns an a 2 hour time limit?


That may be fun, but can you still allow multiple people to log in to chat, yet still only give turns to one player at a time? I am finding it fun to chat with folks over fedspace, which certainly beats the fidonet boards :)


Mon Dec 31, 2012 10:19 pm
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Unread post Re: MiA
mrdon wrote:
Cruncher wrote:
I have a question, would you be interested in playing a game that only allowed one person at a time to log in, like the old single-line bbs days? Maybe a stock game with 500 turns an a 2 hour time limit?


That may be fun, but can you still allow multiple people to log in to chat, yet still only give turns to one player at a time? I am finding it fun to chat with folks over fedspace, which certainly beats the fidonet boards :)


No, I can't do that, but I can split the time. Say in the evening multi-players are allowed, the rest of the day the game is set to single player.

Another option is to leave the game single player, and use the "Lobby" game to sit and chat.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Mon Dec 31, 2012 10:29 pm
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Unread post Re: MiA
Timberwolf wrote:
I'll clarify. To me, low turns are 700-1000 turns. Not 2500 turns.


Anything less than 1000 turns is boring. I'd rather watch grass grow.
Anything less than 10,000 sectors, is too short. Ground Zero will end the game in less than 3 days.


Tue Jan 01, 2013 7:08 am
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Unread post Re: MiA
Crosby wrote:
Quote:
Crosby, as far as nothing lost in v2, you are wrong. .... So I prefer NOT to play with restrictions or delays as most other players today do also.


Wrong? Careful sir, as you come close to mixing Fact with opinion. *smirk*

Note I underlined the opinion in the above quote. Your preference is to play
w/o delays. Fine, see Constitution, re:Free Country.
'As most other players today?' Most public players are breaking down
into two camps, the die hard v1 player, (including myself) and the v2
players..who are rusties and crusties and grudging former v1 players.
As to which camp has more players? see Micro's troller...

Quote:
So it looks like we stick with the same game we've had for the last 10 years.

We've lost nothing. We still have the original v1 game that
we've played for years....more than 10. At worst we missed an
opportunity to get the v1 bugs fixed, you can't blame a dwindling
player base on that.

Which hopefully brings us back to the original question, the lack of interest in
real competition, I think there is a niche for a server kicking off
scheduled low turn - medium turn games on a regular type schedule.


When I 1st read your response I misread your quote. I agree with most of what you say here, except the part about v2 have more supporters. Anyone can claim that they have more players than they do, and I will agree that more "servers" are switching to V2. What good are 100 servers with only 50 players interesting in playing on them?


Last edited by Big D on Tue Jan 01, 2013 7:40 am, edited 4 times in total.



Tue Jan 01, 2013 7:09 am
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Unread post Re: MiA
Sage wrote:
Timberwolf wrote:
I'll clarify. To me, low turns are 700-1000 turns. Not 2500 turns.



Fair enough. The next time I rebang one of the turn games, I'll set it up for 1000 turns and see what happens.


You'll have 1 player show "if that".


Tue Jan 01, 2013 7:11 am
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