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 Has anyone put any thought into.... 
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Unread post Has anyone put any thought into....
How XP and alignment are no more than tools used to cash. Experience points are basically meaningless as a way to keep score in TW2002. Alignment is no more than a tool used to cash a certain way and has no meaning in relation to good or evil, per say.

H

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Sun Feb 19, 2012 3:55 am
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Unread post Re: Has anyone put any thought into....
Quote:
Experience points are basically meaningless as a way to keep score in TW2002.

High exp is helpful robbing large chunks, plus trading
is different dependant on exp. Plus don't forget the
FedSafe threshold at 1000?

Quote:
Alignment is no more than a tool used to cash a certain way and has no meaning in relation to good or evil, per say


Yet using high neg align to 'flip' your opponent in a solo
game is an important strategy to deny the other cashing
abilities? For that matter the whole 'stealing & robbing'
is a basically evil tactic, taking something that you never
pay for... What more meaning to you need?

You getting philisophical recently?

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Sun Feb 19, 2012 9:07 am
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Unread post Re: Has anyone put any thought into....
I agree that align is a very useful weapon of sorts.

To nitpick, the exp threshold is 999, not 1000 for fedsafe. The fig threshold is 100 for overload/tow, contrary to the manyheld belief that it is 99.


Sun Feb 19, 2012 10:13 am
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Unread post Re: Has anyone put any thought into....
It would be an interesting mechanic if you were to allow people with higher xp to buy goods at a lower price and sell them at a higher price- the justification being that you are a more experienced trader, and are able to get better deals. This would allow for a cashing blue to be more viable but giving up being fedsafe.

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Sun Feb 19, 2012 10:22 am
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Unread post Re: Has anyone put any thought into....
Do you mean how people don't act there "Alignment" where back in he hay day people did? Killers were typically red where blue usually meant good guys.

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Sun Feb 19, 2012 10:26 am
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Unread post Re: Has anyone put any thought into....
Oso wrote:
It would be an interesting mechanic if you were to allow people with higher xp to buy goods at a lower price and sell them at a higher price- the justification being that you are a more experienced trader, and are able to get better deals. This would allow for a cashing blue to be more viable but giving up being fedsafe.


I think this is a great idea. Exp should count for something. On top of everything already said, these are the details that make a true Trade Warrior tantamount to a Chess-Master --which I am not, just sayin.

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Sun Feb 19, 2012 12:01 pm
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Unread post Re: Has anyone put any thought into....
Before megarob went public, experience was necessary for Evil doing. It had a true purpose for gaining assets.

Now, it's just a tool to be manipulated.

Alignment is a "weapon" now, but not so mighty a weapon when mixed corps are in play.

If you want to "Score" a game for winning on a points system, exp./alignment should not weigh heavily. In this case you would want to score the assets and the kills, and give a negative score for times #SD#.

Is this what you're thining of?

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Sun Feb 19, 2012 12:23 pm
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Unread post Re: Has anyone put any thought into....
Oso wrote:
It would be an interesting mechanic if you were to allow people with higher xp to buy goods at a lower price and sell them at a higher price- the justification being that you are a more experienced trader, and are able to get better deals. This would allow for a cashing blue to be more viable but giving up being fedsafe.



ummm... do you actually pay attention when you cash?

you DO get more on initial offers when your exp is high, and you DO pay less on initial offers when it is high.

THis is a basic red mechaninc, the lower your exp, the more money you will load onto a port for mega's. Works the same way for blues.

You guy's are all slacking around here.


Wed Feb 29, 2012 10:23 pm
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Unread post Re: Has anyone put any thought into....
Silence wrote:
ummm... do you actually pay attention when you cash?

you DO get more on initial offers when your exp is high, and you DO pay less on initial offers when it is high.

This is true up to 1000 EXP, after which all trade prices are done at the same level as an EXP of 1000. I think it would be great if it continued to scale beyond 1000 though.

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