Can ANY Sysop PLEASE do this ASAP!.....
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Wookie8662
Gunnery Sergeant
Joined: Sun Mar 25, 2001 3:00 am Posts: 21 Location: The Wolfpack
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
The Twarp took about 45 seconds to complete, in an MBBS game. I could start the warp, then go refill my coffee in the kitchen. Now THATS a delay.
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| Tue Feb 14, 2012 4:15 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Timberwolf wrote: I remember the old days when it took one second per TPW for a ship to move. If I wanted to moth with a 15 TPW IDC, I would have to wait 15 seconds for the ship to move. And imagine having to tow an IDC.
Players today are spoiled. Yep. Ironic, we seldom agreed on much.
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| Tue Feb 14, 2012 4:39 pm |
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Prda2or
Chief Warrant Officer
Joined: Thu Feb 11, 2010 3:24 am Posts: 132 Location: Rolling Hills Estates, Ca.
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
John Pritchett wrote: It's sad, but that's how it is. I've been considering a hybrid ship delay mode where you only have delays when you're interacting with others, but if you're out trading, you can move as fast as possible. I personally believe that turn limits are the best way to limit what a player can accomplish in a given day, not delays. The delays are only needed to pace interactive activities like combat. But the current delay system goes too far by slowing you down even when you're not interacting with others. I understand your point, especially from your position, lol. But here's my problem with those that dont like the ship delay.. PHYSICS! How can anybody expect a ship that is 2 to 3 times larger with 5 to 6 times the amount of fighters and holds than another ship has, to move at the SAME speed and be just as agile? I could even understand it if there was an explanation in the Twarp reference that said the weight of a ship makes NO difference. Just makes no sense.
Thats also where my ongoing argument of balance keeps getting pulled back into the mix. Be prepared to get pummeled by Reds on the hybrid idea, lol. It sounds like a cool idea and would be a good balancing act, indeed!
_________________ Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!
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| Tue Feb 14, 2012 4:47 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Prda2or wrote: John Pritchett wrote: It's sad, but that's how it is. I've been considering a hybrid ship delay mode where you only have delays when you're interacting with others, but if you're out trading, you can move as fast as possible. I personally believe that turn limits are the best way to limit what a player can accomplish in a given day, not delays. The delays are only needed to pace interactive activities like combat. But the current delay system goes too far by slowing you down even when you're not interacting with others. I understand your point, especially from your position, lol. But here's my problem with those that dont like the ship delay.. PHYSICS! How can anybody expect a ship that is 2 to 3 times larger with 5 to 6 times the amount of fighters and holds than another ship has, to move at the SAME speed and be just as agile? I could even understand it if there was an explanation in the Twarp reference that said the weight of a ship makes NO difference. Just makes no sense.
Thats also where my ongoing argument of balance keeps getting pulled back into the mix. Be prepared to get pummeled by Reds on the hybrid idea, lol. It sounds like a cool idea and would be a good balancing act, indeed!I could have sworn that HVS MBBS TW had a turn-per-warp delay. For some reason my memory recalls moving very fast in the 2tpw scout, but very slowly in the 16tpw IC. But, after returning to HVS MBBS TW I found out that the old game had no movement delays what-so-ever. You should see Zoc scripts fly in that sucker! LOL But yeah, I can see JP's reasoning to make a hybrid ship movement delay, one to "get the job done" at top speed if no one else is around, but if two non-corped players are in the same sector, it's time to impose some delay so the human hand-eye reflexes get at least a chance to respond.
_________________
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| Tue Feb 14, 2012 6:35 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Prda2or wrote: LOL!!! I'm finding it quite comical how people are coming in this game and when they realize that ship delay in ON they immediately complain and then do a quick "CBY"... why are people SO afraid to play a game where they will actualy have to be creative and work for a win. Because of real life and other things to do. Watching a ship take so long to move really doesn't do much for the adrenaline.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Feb 14, 2012 8:36 pm |
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Prda2or
Chief Warrant Officer
Joined: Thu Feb 11, 2010 3:24 am Posts: 132 Location: Rolling Hills Estates, Ca.
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Promethius wrote: Prda2or wrote: LOL!!! I'm finding it quite comical how people are coming in this game and when they realize that ship delay in ON they immediately complain and then do a quick "CBY"... why are people SO afraid to play a game where they will actualy have to be creative and work for a win. Because of real life and other things to do. Watching a ship take so long to move really doesn't do much for the adrenaline. So when playing the game with ship delay OFF, the "real life and other things to do." switch magically turns off? I get your point but what about balance?, thats all I'm saying. I can play a wicked Red either way, its just that with delay on, you have to be WAYY more careful, and I wonder why the "new" Tradewars players have no interest in seeing at least where the game has progressed from.
Thats what led me to include the XBOX360/PS3 reference in my post, because thats the real bottom line.. peole want that "instant" adrenaline rush from a game thats not structured that way, its a 20 year old TEXT game, lol. People that "game" have a simple choice to make... do you want to play "Tradewars 2002" or do you wanna play CoD/WoW?" And then if you DO wanna play Tradewars then do you wanna play it "Oldschool" style or "New Generation" stlyle with the Megascripts and Bots. There is enough room for everyone though, to play the game the way YOU want to!
_________________ Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!
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| Tue Feb 14, 2012 9:26 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
This is a point I've made often, but I'll repeat it for those who are new to the debate (or returning to it). The majority of people playing the game are doing it on private servers with close friends, not on public servers. There are definitely people who play the game like it used to be played, but when it comes to public servers, there tends to be less variety. It's a self-perpetuating cycle. Players who like these kinds of games know they won't find them on the public sites, and those who run public sites won't run those games because there aren't enough players interested in them. Ultimately, if you want to play TradeWars a certain way, you need to look for a group of like-minded players and get together to play. I think, at its best, TW is a bit like Dungeons and Dragons. It's a game master who's willing to put in the time and effort (and often money) to host a game for a group of friends. There are some very successful public sites, but it's very difficult to attract and retain a loyal player base these days.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Tue Feb 14, 2012 11:00 pm |
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Prda2or
Chief Warrant Officer
Joined: Thu Feb 11, 2010 3:24 am Posts: 132 Location: Rolling Hills Estates, Ca.
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Micro, Big THANKS for banging the D&D game at a really fast response rate. But now NO-ONE plays it because of the "ship delay"... and I declare victory in this game, so if it can be done, could you rebang it as a SOLO game, 60K turns in a 20k sector galaxy with NO ship delay, and maybe a ONE day truce... THEN maybe we can get some players in here to play it.
_________________ Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!
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| Fri Feb 17, 2012 4:34 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Prda2or wrote: Micro, Big THANKS for banging the D&D game at a really fast response rate. But now NO-ONE plays it because of the "ship delay"... and I declare victory in this game, so if it can be done, could you rebang it as a SOLO game, 60K turns in a 20k sector galaxy with NO ship delay, and maybe a ONE day truce... THEN maybe we can get some players in here to play it. How about a bang with no truce 
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| Fri Feb 17, 2012 9:49 pm |
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Prda2or
Chief Warrant Officer
Joined: Thu Feb 11, 2010 3:24 am Posts: 132 Location: Rolling Hills Estates, Ca.
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Comet wrote: Prda2or wrote: Micro, Big THANKS for banging the D&D game at a really fast response rate. But now NO-ONE plays it because of the "ship delay"... and I declare victory in this game, so if it can be done, could you rebang it as a SOLO game, 60K turns in a 20k sector galaxy with NO ship delay, and maybe a ONE day truce... THEN maybe we can get some players in here to play it. How about a bang with no truce  was cool with me with the ship delay... These scriptkiddies didn't like it..makes me no difference, lol.
_________________ Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!
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| Fri Feb 17, 2012 11:22 pm |
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Prda2or
Chief Warrant Officer
Joined: Thu Feb 11, 2010 3:24 am Posts: 132 Location: Rolling Hills Estates, Ca.
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Hey, nevermind Micro... I found a decent one to play and thanks again for the first one you did!
_________________ Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!
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| Sat Feb 18, 2012 5:10 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Sorry for the delayed response. I have rebanged this for tonight, without the delays.
I don't normally run delays (by popular demand), but this was a V1.x TWA and it imported with the delays.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Fri Feb 24, 2012 8:13 am |
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Prda2or
Chief Warrant Officer
Joined: Thu Feb 11, 2010 3:24 am Posts: 132 Location: Rolling Hills Estates, Ca.
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 Re: Can ANY Sysop PLEASE do this ASAP!.....
Micro wrote: Sorry for the delayed response. I have rebanged this for tonight, without the delays.
I don't normally run delays (by popular demand), but this was a V1.x TWA and it imported with the delays. Cool, I'll be there at BANG!
_________________ Dont tell people this...... "WOW!, you were wonderful... 2nd Place is GREAT!" Because at some point they will start to realize that NO-ONE ever remembers who came in second and that 2nd place is actually the FIRST LOSER!!
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| Fri Feb 24, 2012 10:35 am |
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