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 Is there a defense against Photons? 
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Unread post Re: Is there a defense against Photons?
T0yman wrote:
Micro wrote:
T0yman wrote:
Make the ships attack with smaller waves, with the newest version you could manually get away since the attack wave is slower than in previous versions.

I don't understand. I can't "get away" if I have no turns and can't move.

I was referring to this:
Promethius wrote:
You might get lucky with a flood attack against some players.

So you are saying that you can flood the other player with attacks BEFORE they fire the photon?

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Sat Nov 05, 2011 6:33 pm
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Unread post Re: Is there a defense against Photons?
If you fire a photon before a player enteres a sector, will they still be effected if the wave hasn't disapated yet?

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Sat Nov 05, 2011 6:37 pm
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Unread post Re: Is there a defense against Photons?
You used to be able to, the new settings don't actually flood the data anymore. So flooding someone would be difficult unless they are inexperienced, but with mombot it is a simple key combo to holo fire a torp to the adjacent sector. If there is a delay on the firing of a foton vs it going off you could just hit the retreat to last sector key. You could run a simple script to trigger off the foton fired message and let it run in the background to get you to safety. Just a few options. :)

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Sat Nov 05, 2011 6:38 pm
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Unread post Re: Is there a defense against Photons?
Micro wrote:
If you fire a photon before a player enteres a sector, will they still be effected if the wave hasn't disapated yet?

It only affects the ones in sector when it goes off, not if you enter during the remainder duration.
Since you enter the sector during the duration to invade a planet.

cpy1234*qm1234**l4*

fires foton in 1234 / moves to 1234 / lands on planet 4 <- You move during duration.

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Sat Nov 05, 2011 6:39 pm
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Unread post Re: Is there a defense against Photons?
T0yman wrote:
You used to be able to, the new settings don't actually flood the data anymore. So flooding someone would be difficult unless they are inexperienced, but with mombot it is a simple key combo to holo fire a torp to the adjacent sector. If there is a delay on the firing of a foton vs it going off you could just hit the retreat to last sector key. You could run a simple script to trigger off the foton fired message and let it run in the background to get you to safety. Just a few options. :)

I was also thinking that a surround would also give you a bit of warning. Is there a double surround script?

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Sat Nov 05, 2011 6:45 pm
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Unread post Re: Is there a defense against Photons?
Micro wrote:
T0yman wrote:
You used to be able to, the new settings don't actually flood the data anymore. So flooding someone would be difficult unless they are inexperienced, but with mombot it is a simple key combo to holo fire a torp to the adjacent sector. If there is a delay on the firing of a foton vs it going off you could just hit the retreat to last sector key. You could run a simple script to trigger off the foton fired message and let it run in the background to get you to safety. Just a few options. :)

I was also thinking that a surround would also give you a bit of warning. Is there a double surround script?

Not that I am aware of, but you could just hit tab-s * 2 to run surround twice.

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Sat Nov 05, 2011 6:48 pm
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Unread post Re: Is there a defense against Photons?
T0yman wrote:
Not that I am aware of, but you could just hit tab-s * 2 to run surround twice.

Not what I meant. I want to put figs in all sectors within two or mayby even three warps of my current position.

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Sat Nov 05, 2011 8:42 pm
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Unread post Re: Is there a defense against Photons?
Ah ok, now I see what your asking. No I have never seen such a script. Probably would not be hard, but it could use a lot of turns.

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Sat Nov 05, 2011 8:47 pm
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Unread post Re: Is there a defense against Photons?
Ideally, it should plot the shortest path to reach all the sectors, but yeah it could burn a lot of turns.

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Sat Nov 05, 2011 10:13 pm
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