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 Glitchy output 
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Unread post Glitchy output
Cruncher has reported and provided output caps showing glitchy output (mostly lost linefeed characters). What she's seeing seems inconsistent and differs depending on what she's using (Hyperterminal, which I don't trust at all, plus various helpers and script engines), so I'm not getting a clear picture of what's happening here. Is anyone else on the beta seeing glitchy output, dropped characters or whatever?

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Tue May 10, 2011 11:12 am
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Unread post Re: Glitchy output
John Pritchett wrote:
Cruncher has reported and provided output caps showing glitchy output (mostly lost linefeed characters). What she's seeing seems inconsistent and differs depending on what she's using (Hyperterminal, which I don't trust at all, plus various helpers and script engines), so I'm not getting a clear picture of what's happening here. Is anyone else on the beta seeing glitchy output, dropped characters or whatever?


I'm using ZOC/TWX and everything looks fine from my end.


Tue May 10, 2011 2:19 pm
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Unread post Re: Glitchy output
I'm only seeing it in Swath in game M, but since Swath does not have a game log file that I can see, I opened Zoc and had them both on the same TWX login and ran the fig list again.

If I run only Zoc - no glitches. I must run fig list in Swath to see the glitches. I've sent JP both the Zoc and the TWX logs from today.

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Tue May 10, 2011 9:43 pm
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Unread post Re: Glitchy output
My confidence level is getting pretty high that there isn't a TW-side bug here. I ran a stress test where I had TW echoing back data at about 600 Kbps for an hour and not a single character was garbled.

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Tue May 10, 2011 11:12 pm
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Unread post Re: Glitchy output
John Pritchett wrote:
My confidence level is getting pretty high that there isn't a TW-side bug here. I ran a stress test where I had TW echoing back data at about 600 Kbps for an hour and not a single character was garbled.


Cool beans! :D

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Wed May 11, 2011 1:28 pm
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Unread post Re: Glitchy output
The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed.


Wed May 11, 2011 1:48 pm
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Unread post Re: Glitchy output
That could be what's going on. With TW running at maximum speed, the output is faster than it has been in the past.

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Wed May 11, 2011 2:03 pm
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Unread post Re: Glitchy output
Scrat wrote:
The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed.



Found it, it's not checked which I would presume is full speed. I've used Swath in the HVS game which displays full text much faster than TWGS without an issue.

Thanks for showing me a new setting I wasn't ware of.

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Wed May 11, 2011 7:30 pm
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Unread post Re: Glitchy output
Scrat wrote:
The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed.



Found it, it's not checked which I would presume is full speed. I've used Swath in the HVS game which displays full text much faster than TWGS without an issue.

Thanks for showing me a new setting I wasn't ware of.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
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Wed May 11, 2011 7:30 pm
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