here are the draft rules. i'll update this as necessary prior to the game. comments are welcome.
draft rules wrote:
PLAYER GUIDELINES
1 Terminology
GAME = the ICE tournament
SYSOP = gameop, sysop, co-sysop, etc. managing the GAME
SERVER = TWGS server hosting the GAME
PLAYER = a single player account registered in the GAME
2 Accounts
2.1 There shall be no duplicate accounts. This rule shall be enforced by the SYSOP. If a PLAYER legitimately shares an IP address with another PLAYER, both PLAYERS must demonstrate that legitimacy to the satisfaction of the SYSOP prior to the GAME start.
2.2 PLAYERS shall only login to their own account.
2.3 PLAYERS may only join one team and my only act in the best interest of that team. Teams should not collude together to form megacorps; nor should they share significant game data. It is incredibly hard to define megacorping, but you know what it is; so don't split hairs with me on this or I'll not be kind.
3 Conduct
3.1 There shall be no bug use. PLAYERS are prohibited from using flaws in TWGS. Some questionable activities that are permitted include: megarob, buyouts, alien farming, alien capping, exit/enter clearing, g-bonus mothing, and t-menu activity monitoring.
3.2 There shall be no hacking. PLAYERS shall only join corporations consisting of their own teammates. In GAME psychological warfare, supspace eavesdropping, and social engineering is permitted. Obtaining another PLAYER's login information by any means and using it is prohibited.
4 Language
4.1 PLAYERS shall respect the requests of other PLAYERS to refrain from offensive language regarding race, sex, or religion. SYSOPS shall err on the side of the offended PLAYERS if problems persists.
4.2 There shall be no spamming. Spamming is any communication designed to overwhelm another PLAYER or the SERVER with high volume activity.
5 Discipline
5.1 Rule violators will be disciplined by the SYSOP.
5.2 PLAYERS may report GAME irregularities or possible PLAYER cheating to the SYSOP for appropriate action. If a PLAYER suspects cheating, un-edited GAME logs must be provided as evidence or no action will be taken.
5.3 Infractions may be punished by temporary suspension or permanent removal of PLAYERs.
6 Winning
6.1 After 60 days, if more than one team is still contending, the team with the most net kills wins (kills minus deaths). In addition, teams that have captured and held opponent planets with L2+ citadels will be awarded 10 additional kills per planet. Only planets that were created by enemy team members and still claimed corporate at the end of 60 days will be counted. It doesn't matter who initiated the citadel construction; they just have to be L2 or greater by day 60.
6.2 Teams with zero kills cannot claim the win.
{edited} to allow suspension/removal of more than one player (up to the whole corp) for infractions. this is how a major infraction can result in forfeit by a team. i didn't want teams thinking they can sacrifice a single player to obtain a huge advantage.
{edited} to add winning conditions.
{edited} to add a kill bonus for capturing and holding enemy planets.
{edited} to limit the planet bonus to citadel planets only and to clarify that megacorping is disallowed.
{edited} to make make the kill bonus only apply for L2 citadels or greater.