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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 When is Tedit during a game permitted?
When is Tedit during a game permitted? Without the Team Captain's Agreeing on the edit?
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Jan 22, 2008 11:39 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: When is Tedit during a game permitted?
If it's been specified during the start of the game, like a colo drop or a clear script or something, then it'd be fine. And if it's a sysop just rebuilding dock or something (which doesn't require tedit) that might be different. But if it's a full-blown tedit, I'd think unanimous consent would be in order from all of the teams.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Tue Jan 22, 2008 11:57 am |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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 Re: When is Tedit during a game permitted?
I would think it would require full disclosure at the start of game. For example, on Ice9, I have some games that have Sweeper Scripts, and am finishing testing on a messenger bot (which uses TEDIT to build player lists), which will send a welcome message to all players within a few minutes of joining the game, informing them of any relevant information about the game (such as the TEDIT use), when/if photons get turned on, would be another example of acceptable TEDIT use, as long as it is advertised at the start of the game.
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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| Tue Jan 22, 2008 12:17 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: When is Tedit during a game permitted?
I agree with Sing and V'Ger for the most part. Information scripts and scripts such as the p.o.s. (my opinion) sweeper script when posted prior to a game opening are ok. I disagree with the rebuilding of dock if there are no posted rules against blowing it. I think the key is stating up front that if T-Edit is being used to manipulate a game in any way. Informative use of T-Edit such as V'Ger's script should not be an issue. The use of the T-Edit asset script durinig a game is something that should not be done at least in regard to posting - no one in a competitive game wants their assets disclosed.
There are other T-Edit scripts that are out - wandering planet scripts for instance and I believe someone came up with a moveable Stardock. I can see the use of a T-Edit script to automatically bring ships online at a certain advertised time, open games, and make colo drops (again, something I find lame and for noobs).
The sweeper and colo drops along with truces seem designed to make the game easier for noob players, but I don't see any of them really enhancing the game by requiring players learn and adapt. Truces of the V=2, 3 or 4 seem to end up with players that die (or just log off) 20, 30 or 40 minutes after truce end because they don't develop offensive or defensive (except how to become a turtle) capabilities. Many players learn little more than how to fire up a script that has been made public. No clue as to what the script is really doing, and even less on how to write a macro. Ok, off my soap box.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Jan 22, 2008 1:05 pm |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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 Re: When is Tedit during a game permitted?
Actually he is referring to the sysop rectifying truce violations during the truce. I think he should more details. It says on the rules page that all decisions of that nature are at the discretion of the sysop up to and including banning the offending player from the game or even the server.
from the rules page "The Sysop is the final arbiter of the spirit or interpretation of any rule. If any of these are broken, corrective action may be taken. The penalty will be commensurate with the offense. If you persist, then you may be banned from playing here."d
Some of the most common edits of this nature are removing planets with IGs active, restoring players killed by truce violations, removing or restoring credits, etc.
Its a given on this server that truce violations will be dealt with (one only has to read the server rules to see this) players can make a choice to play there or not, knowing full well what may happen if they are the victim of a truce violation or the perpetrator of a truce violation.
Granted, tedit should not be used at all after the truce is over, but it is the accepted manner to fix stuff during a truce
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Tue Jan 22, 2008 1:23 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: When is Tedit during a game permitted?
Actually I was simply putting a question to the community for the benifit of new sysops who may not know any better. I was not refering to any particular game/server/incident.
Cerne dont play solo in a corp of 6 game........Less issues will come up.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Jan 22, 2008 3:46 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: When is Tedit during a game permitted?
Truce violations are a mixed bag. One of the biggest problems with a truce is enforcing it, which usually ends up meaning random tedits. I'd think that if you see a game with a truce you should just assume that some sysop interference is to be expected... and it might not always be in your favor.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Jan 23, 2008 2:28 am |
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