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Killian
Chief Warrant Officer
Joined: Wed Aug 09, 2006 2:00 am Posts: 108 Location: USA
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How is it determined what kind of planet you get when you blow a p-torp? Is it random or are certain planets harder to get to pop up?
I just busted 28 planets and did not get the type that I wanted. Shouldn't even 1 have popped up in 28 since there are only 6 types of planets? I got several of EVERY kind except an O.
How freakin' frustrating.
Killian
_________________ Killian/Morrigaan
War Goddess Empire
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| Wed Sep 27, 2006 6:21 pm |
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Killian
Chief Warrant Officer
Joined: Wed Aug 09, 2006 2:00 am Posts: 108 Location: USA
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Make that 36. 36 planets and not even 1 O?
BIG waste of money.
_________________ Killian/Morrigaan
War Goddess Empire
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| Wed Sep 27, 2006 6:26 pm |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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Try filling the sector with planets and THEN start popping them, replacing them when you get the type you're interested in.
If it's a gold planet, that seems to be the best way to do it.
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Wed Sep 27, 2006 6:33 pm |
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Zentock
Lieutenant J.G.
Joined: Mon Sep 22, 2003 2:00 am Posts: 486 Location: USA
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The Oceanic planet is the hardest planet to get in a default game.
however if as Oso said you fill the sector to its max capacity
and work backwards up the list you will have a better chance of getting it as the odds are not based on 1:1 planet generating, but instead on if the sector is full of planets or not.
Additionaly, most Sysops build gold planets off a similar planet type.
If instead they where to start with the oceanic and modify the 1st new planet off that, then the 2nd new planet type off the 1st one etc.. then the gold planets become increasingly harder to produce.
_________________ C.E.O. Corp Noble House Sysop - Zentock's Realm TWGS Co-Sysop - Vulcans Forge TWGS
Admin. Vulcans Forge Forums Vulcans Forge TeamSpeak
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| Wed Sep 27, 2006 7:06 pm |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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i'm a little rusty on this, but if i recall correctly, there are 7 stock planets - you can tedit them, but you can't remove them from the game. gold planets are any planets in addition to those 7 types. gold planets are more likely to be produced once a sector is overloaded.
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| Wed Sep 27, 2006 7:53 pm |
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Gray Lensman
Ensign
Joined: Sun May 29, 2005 2:00 am Posts: 234 Location: USA
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Hi Killian, Check this link
http://tw-cabal.com/strategy/Planetmaking.html
See you in Game P
_________________ Today just proved it again, ETERNALLY NOOB <grin> IMNSHO and YMMV as always,
Dan
"The greastest lesson in life is to know that even fools are right sometimes" Winston Churchill "A person who never makes mistakes seldom makes anything else." Christine Friberg "Above all, remember that you are the master architect. If a chart gives you a result that you don't like, throw the book out the window and make your own choices!"World Builders Guidebook, 1996, TSR Inc., Page 3
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| Wed Sep 27, 2006 10:12 pm |
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Zentock
Lieutenant J.G.
Joined: Mon Sep 22, 2003 2:00 am Posts: 486 Location: USA
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Any Planet type can be deleated from the database, thus from the twgs its self and then it becomes unavaliable to players.
_________________ C.E.O. Corp Noble House Sysop - Zentock's Realm TWGS Co-Sysop - Vulcans Forge TWGS
Admin. Vulcans Forge Forums Vulcans Forge TeamSpeak
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| Thu Sep 28, 2006 3:07 am |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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quote:Originally posted by Zentock
Any Planet type can be deleated from the database, thus from the twgs its self and then it becomes unavaliable to players.
have you tried deleting the 7 stock planets? go into the planet editor and hit "!" to delete the class and you get the following:
Trade Wars 2002 Planet Editor Gold Edition
+----------------------------------------------------------------------------+
¦ <*> Abort changes <Q> Quit <?> Help <^> Commit changes ¦
¦----------------------------------------------------------------------------¦
¦ ID : 6 <A> Title forest <+> New class ¦
¦ <@> Reset <B> Class L Subclass FE <!> Delete class ¦
¦----------------------------------------------------------------------------¦
¦ <1> Maximum Values ¦ <2> Initial Values ¦ <3> Citadel Values ¦
¦ +---------------------------------------------------¦
¦ ¦
¦ <C> Colonists producing fuel ore 100000 ¦
¦ <D> Colonists producing organics 100000 ¦
¦ <E> Colonists producing equipment 100000 ¦
¦ <F> Storage capacity for fuel ore 200000 ¦
¦ <H> Storage capacity for organics 200000 ¦
¦ <I> Storage capacity for equipment 100000 ¦
¦ <J> Storage capacity for fighters 1000000 ¦
¦ <K> Storage capacity for shields 50000 ¦
¦ <L> Citadel technology level Planetary Thrusters ¦
¦ ¦
¦ ¦
¦----------------------------------------------------------------------------¦
¦ You can't delete a standard planet class <press a key> ¦
+----------------------------------------------------------------------------+
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| Thu Sep 28, 2006 5:15 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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nod
You can, however, mark it as unavailable IIRC.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
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*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Sep 28, 2006 5:32 am |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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quote:Originally posted by Singularity
nod
You can, however, mark it as unavailable IIRC.
for stock planets, the <F> option is greyed out.
Trade Wars 2002 Planet Editor Gold Edition
+----------------------------------------------------------------------------+
¦ <*> Abort changes <Q> Quit <?> Help <^> Commit changes ¦
¦----------------------------------------------------------------------------¦
¦ ID : 0 <A> Title earth <+> New class ¦
¦ <@> Reset <B> Class M Subclass None <!> Delete class ¦
-+----------------------------------------------------------------------------¦
¦ <2> Initial Values ¦ <3> Citadel Values ¦ <4> Miscellaneous ¦
-+---------------------------------------------------+ ¦
¦ ¦
¦ <C> General deployment Yes ¦
¦ ¦
¦ <D> ANSI illustration No ¦
¦ <E> Text description _EARTH.TXT ¦
¦ ¦
¦ <F> Planet is active Yes ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦----------------------------------------------------------------------------¦
¦ <Enter your selection> ¦
+----------------------------------------------------------------------------+
<G> Get Class <>> Next Class
_________________ twgs : telnet://twgs.thereverend.org:5023 web : http://www.thereverend.org games : http://www.thestardock.com/twgssearch/i ... verend.org helper : http://svn.thereverend.org:8080/revhelper/
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| Thu Sep 28, 2006 6:06 am |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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quote:Originally posted by the reverend
quote:Originally posted by Singularity
nod
You can, however, mark it as unavailable IIRC.
for stock planets, the <F> option is greyed out.
Trade Wars 2002 Planet Editor Gold Edition
+----------------------------------------------------------------------------+
¦ <*> Abort changes <Q> Quit <?> Help <^> Commit changes ¦
¦----------------------------------------------------------------------------¦
¦ ID : 0 <A> Title earth <+> New class ¦
¦ <@> Reset <B> Class M Subclass None <!> Delete class ¦
-+----------------------------------------------------------------------------¦
¦ <2> Initial Values ¦ <3> Citadel Values ¦ <4> Miscellaneous ¦
-+---------------------------------------------------+ ¦
¦ ¦
¦ <C> General deployment Yes ¦
¦ ¦
¦ <D> ANSI illustration No ¦
¦ <E> Text description _EARTH.TXT ¦
¦ ¦
¦ <F> Planet is active Yes ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦----------------------------------------------------------------------------¦
¦ <Enter your selection> ¦
+----------------------------------------------------------------------------+
<G> Get Class <>> Next Class
Rev is right, the stock planets can't be deleted or be set to inactive, you can however edit the daylights out of them tho. and rename them as well. laff
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Fri Sep 29, 2006 3:49 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Yea, that kindof blows...
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Sep 29, 2006 3:51 am |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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the only reason i know that is because in a few of my edits i wanted to have just one planet possible. my solution? make the 7 stock planets identical. lame, but it works.
_________________ twgs : telnet://twgs.thereverend.org:5023 web : http://www.thereverend.org games : http://www.thestardock.com/twgssearch/i ... verend.org helper : http://svn.thereverend.org:8080/revhelper/
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| Fri Sep 29, 2006 4:09 am |
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Velocity
Chief Warrant Officer
Joined: Sat Feb 24, 2001 3:00 am Posts: 139 Location: USA
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That could mess with your head. All 7 planets, same type, but given numbers.
Dude, I got a 3. I have a 7...they're all the same.
The key is not to tell anyone.
_________________ Velocity
"We are Dyslexia of Borg. Your Butt will be Laminated"
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| Fri Sep 29, 2006 12:56 pm |
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