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 attac 
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Sergeant Major

Joined: Sat Aug 28, 2004 2:00 am
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Location: USA
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I have a question? Some one had mentioned something about attac not working well on some boards. It was at Vid Kids site. Is this true or not?


Sat Dec 25, 2004 10:32 am
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Gameop
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Joined: Fri Sep 03, 2004 2:00 am
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Location: Acworth, Georgis USA
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Not for sure, my ATTAC has always worked fine no matter what board I have played on, and it has some good items that I like. It has an excellent planet buster routine and has a good colonizer, and the other built in scripts all sesem to work fine as well, I have used it on numerous sites and have had no problem with mine, however if a server has the Max Command/Cycle Editor that is built into TWGS set at a low rate of commands it will interfere with it and the other helpers as well. I know this from testing it, on my server, to run a no helper Tourney that I am setting up for, to give a tribute to the very early days of TW. I hope this info helps you, and hope you don't have any problems with ATTAC, if you do, contact earth on his site and in his forum, he really tries to keep up on his support, and look for new things from attac soon, judging from his post he made, some new things are coming soon.

Vulcan

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v1 TWGS telnet://vulcansforge.homeip.net:2002
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Sun Dec 26, 2004 1:46 am
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Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
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intresting about it messin up other helpers... so too many commands sent too fast could cause a problem as in lag or losin server ??? I'm in my first game at that server, and have had problems off and on, being Red and losing server is not good

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Sun Dec 26, 2004 2:01 am
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Joined: Fri Sep 03, 2004 2:00 am
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Location: Acworth, Georgis USA
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It could cause a number of things I guess, but on my server setting the Max Command/Cycle Editor usually kills the helpers, but if set too low it also interferes with the players who don't use helpers as well, so the trick is to find a happy medium that will restrict or retard the helper and let the manual user have a middle spot where the manual user has a chance, and it not lock up the server or cause lag, so far on my server setting this hasn't caused any lag, but I sure did get a lot of complaints of helpers not working, and reset it back to default, my experiment worked okay and now know I can effectively restrict helpers on a no helper game, but in all I like to monitor the games from timt to time, to make sure things run okay, and if a player lets me know of a problem I work on it and try to get it fixed ASAP, to me this is just good ethics as a sysop.

Vulcan

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v1 TWGS telnet://vulcansforge.homeip.net:2002
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Sun Dec 26, 2004 3:29 am
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Sergeant Major

Joined: Sat Aug 28, 2004 2:00 am
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Yeah i have had a few problems with it but i like attac and proxy so i dare not change! Sometimes when i send out alot of commands the game will freeze and i will have too get off and relog on but kind of use too it so no worries was just wondering thanxs


Sun Dec 26, 2004 6:18 am
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The server may have the settings I said set too low or there may be a problem with the servers bandwidth. Mine doesn't have a bandwidth restriction, it is on a server with a T1 backbone to the web and internet. no restrictioins or lag, except when my spyware cleaners kick in and that is only a few minutes once to twice a week, anyother time its Speedy Gonzales.

Vulcan

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v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Sun Dec 26, 2004 7:01 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
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I have never heard of attac having problems with any particular servers. Likewise, I have never heard of a low max commands/cycle causing any sort of interference with a helper. I suppose if someone set a script with a fairly low timeout and then pumped a bunch of commands to a server, it might time out before ever getting the response it's set to trigger on, but I have never heard of this being an issue. I know I have played just fine in a 4 commands/cycle system before with my own scripts.


Sun Dec 26, 2004 7:49 am
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Harley try setting it to 1 and should see the interference, it even states it on the editor, even 2 couses some interference, though 1 might also interfere with manual players. Here is the screen of the edit command. Follow that link to see the Screen Shot of that editor, and it does work if set right. I tried to post the image to here and it wouldnt let me post it for some reason, I had posted other images and they worked, anyway this link is to my forum to the post I made there with the Screen Shot of the Editor control I was talking about.
http://www.network54.com/Forum/thread?f ... 1104086467

Vulcan

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v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Sun Dec 26, 2004 4:57 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
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Vulcan - I am familiar with the setting. What the description is stating is that it limits the advantage of a script over manual playing. Most of the advantage of a script is in it's reaction times. If you limit the TWGS so that only 1 command is processed per cycle, that helps to eliminate that speed advantage. At the same time, however, a really low max commands/cycle ensures that things like pwarp photons will be 100% effective. It takes fewer commands to pwarp next to someone and fire a photon than it does to kill a fighter, leave one in its place, and leave the sector. Unless the max commands/cycle is high enough that a single task like can be completed in one cycle, you're going to have a seriously unbalanced game. I'll test sometime with it at 1 though and see if for some reason scripts stop working. The only reason I can think of that they would is what I previously stated or if it is reaching a buffer limitation in TWGS.


Sun Dec 26, 2004 5:49 pm
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Thanks Harley that might explain what goes on when it is set like the way I said. It doesn't do it all the time just every so often and is annoying, thanks. [:D]

Just wanted some clarification on it, so it might very well be a mixup in the signals then,from what I was asking and how it got percieved, sorry, just wondering why all went crazy when it was set like that, you know the docs info are limited, and when reading the docs to the server there is a lot of it not put in the docs yet, so all we have to go by are the very brief explanations on the edit controls themselves.

Thanks you have explained more about what I needed to know and be able to do, to set up to give a fair addage to the manual users to a game I am setting up for a classic no helper game to honor the early days of the TW game, when there was no helpers to speak of, Thanks Harley.

I know I was aggrivating on this, but had to get a better Explaination of it, you gave it, again thanks.

BTW to all reading it is a tourney game, with prizes at stake, will post in a little while on the over all of it.

Vulcan

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v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Sun Dec 26, 2004 6:26 pm
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Joined: Fri Feb 23, 2001 3:00 am
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ATTAC has no bearing on whether your TWGS server crashes or not. On some players computers, ATTAC might send data so fast that it looks like nothing changed. Example: during colonization, it might look like it just redisplayed the command prompt, but it actually landed, dropped off colonists and got more fuel. If TWGS crashes, than try and isolate the cause and email JP.
When an application starts in Windows, the memory allocated to the program is not allowed to be changed from another program. Therefore, ATTAC will not corrupt TWGS (if running on same server).

If ATTAC crashes.... then that means that there is a bug in ATTAC. If so, email me or post to the forum. ATTAC Version 4.1.8 is on the cusp of being completed. I have finally tracked down the rare "phantom" sector bug and i am fixing it now. ATTAC 4.1.8 will used the latest REGINA parser (v3.3) and version .54 of PUTTY. I have also used MEMWATCH 2.71 to isolate any memory errors and remove them. v4.1.8 will be the most stable yet.
earth.

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Tue Dec 28, 2004 4:05 pm
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Joined: Fri Sep 03, 2004 2:00 am
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Thanks earth for helping clarify that attac is probably not the problem of the lag, I have found servers that do bog when helpers are used, but as I said it could be the bandwidth usage. pot of people using scripts = bandwidth usage goes up. If the server can't hancle the excess then it slows down. This usually happens from a server on a home connection. there are servers out there on web servers that don't have any such restrictions, mine is one of the such. on a T1 back bone with connection backups out the gazoo, and over 500 Gigs of bandwidth! Peace, if you are still having the lag/delay problems then go to my server and see if you have the same problems there and Email me and let me know,one wat or the other, my server and website info are in my signature.

Vulcan

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Vulcan's Forge
v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Tue Dec 28, 2004 11:12 pm
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