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 Elite My butt 
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
Location: USA
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Boss, you got your head stuck up your arse?

Only crying going on is from Idiots like yourself begging JP to make the game 'easier'
The 'Elites' are trying to PROTECT the Competitive Edge of the game by Testing the Releases and giving FEEDBACK, seems most of these changes are going to be optional, toggle in tedit....

I was first to ***** about losing global access to the GLOBALS....

But remember BOSS, we all have been adapting to TWGS all along, at least the current players including some "ELITES" hehe...


Res Judicata

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Taking TW by Attrition


Fri Feb 20, 2004 2:21 pm
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Lieutenant J.G.

Joined: Sat Aug 25, 2001 2:00 am
Posts: 301
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Ok, here is the fallacy of your argument: You dont have a clue HOW these changes affect the game so of course you dont whine about them. The newbs dont understand the importance of being able to get prelock so they dont understand why the elites are complaining. You cannot win games today without a grid. You cannot protect your grid as easily with some of the changes being made. Furthermore, not being able to have coms on at certain prompts makes things more difficult for you as well. I know that you never sit at certain prompts and visit (ie, hiding out on a port after being podded) so you dont understand. You are one of those guys that sits there in space hoping someone will not trace your flee route and find you, so you have no clue about the things people are whining about. Finally, you say yourself that you dont play that much anymore so WHY ARE YOU EVEN TALKING ON HERE. Nobody holds the opinions of part time players in near the same regard as the opinions of the elite. You are one of those players who gets bitter because you get your teeth kicked everytime you step in a game against any average player. You take this anger and choose to bash the only people in the game who can help you get better. Let me ask you this...if JP was making the game more ELITE friendly would you complain? Methinks you would. As for you EVER coming and beating ANY of the elites that I know, keep dreaming.

LP, there is NO reason whatsoever that you should not have many of the same scripts that the elites use. They are available everywhere now. Holler at CK and get his script pack and try it out. It will make you a better player. People without these scripts are not as good as they could be. Does that mean you have to use attack scripts and stuff like that? No, as a matter of fact, rev is one of the better players in the game now and he very seldom attacks anyone.

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Bone Collector


Fri Feb 20, 2004 3:41 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
Location: USA
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Bc you are right, its like the difference between driving a beamer and geo metro. I can drive better with the beamer it handles better it takes the curves at higher speeds, but does it really make me a better driver? maybe, but only when Im behind the wheel of the beamer. I still understand the rules of driving just the same. I guess this game has changed so much that its not at all about strategy or how well you play the game, its all about how good your scripts are because if you cant keep your grid you just cant win. so, I have been looking at getting cheroke's script pack for some time now and I was just about to do it before all this started, He is probably the one to ask but how many of the scripts wont work? is it still worth it? am I really only as good as the scripts I have? I guess I am a newb.


Fri Feb 20, 2004 11:26 pm
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Lieutenant J.G.

Joined: Sat Aug 25, 2001 2:00 am
Posts: 301
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I totally agree that on the HIGHER level games it all comes down to scripts, no matter the amount of turns. People without the same type scripts that the elite have wont be able to compete in the future either no matter what the changes are. I was just pointing out that the registration is probably worth the money as it will make you a better player. Alexio writes most of the scripts for Damage Unlimited and without them we wouldnt be as good as we are as a corp.

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Bone Collector


Sat Feb 21, 2004 12:18 am
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Chief Warrant Officer

Joined: Sat Oct 19, 2002 2:00 am
Posts: 156
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i've met some pretty terrible players using CK's script pack. the evolution of a tw player is kind of like a sin curve with respect to script usage.

as a brand new player, you generally don't understand what a script does for you, and you don't use very many at all.

as you get better, you find out that scripts can help you do the more mundane tasks, such as ppting, red tasks, etc, and your script usage goes up.

after a while you start understanding that the game really isn't about scripting as it is more about strategy, and you start doing a lot more things through macros, and you leave scripts to just accomplish the things that are cyclic. i would say a majority of the players are in this particular cycle.

after a while, the player is feeling pretty comfortable in the game, and turns to combat. with combat, of course, comes scripts. photon, pdrop, surround, kill, all of the good scripts necessary to protect a grid and get those coveted kills. script usage is up, as killing becomes one of the driving factors in playing. at this point in time, the player is looking to optimize everything he can think of with respect to speed and performance. the faster the script the better, etc etc. i can think of a few people who fit into this category. ;)

moving on, the player starts to realize that he/she has a much better chance of winning if the aforementioned scripts become less necessary. the player starts focusing more on data management and suppression techniques. if the opponents have no planets and have no resources, they are not nearly the threat. players at this level do not give up combat scripts, but they would rather kill the opponents by starvation rather than go toe to toe in a huge build-fest. script usage is primarily 'offline' scripts at this point; traffic information, view information, etc etc. this allows the strategic element of the game to really shine, as most good corps can pinpoint the location of newbies in the first day or two. many of the top players are at this particular stage.

i don't know what the next stage is, as i've not been there. ;)


Sat Feb 21, 2004 12:25 am
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
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Just maybe it would be to get back to the way the game was originaly meant to be played?


Sat Feb 21, 2004 1:17 am
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Lieutenant J.G.

Joined: Wed Oct 15, 2003 2:00 am
Posts: 437
Location: USA
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Just a quick comment. The reason some of don't also "complain" and "whine" is that we trust the opinion of the "elites." I for one trust Diddy, CK, Doc Who, etc, if they give a reason why something is hurting the game. They are more knowledgable. Same as real life, you trust the experts.

Jhereg


Sat Feb 21, 2004 1:56 am
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Ensign

Joined: Wed May 02, 2001 2:00 am
Posts: 256
Location: USA
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A decent exchange between two different view points. Thanks Diddie, Bone and LP..............

er, Boss, too! After all it was your ignorance that got this topic going.

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Sun Feb 22, 2004 1:12 pm
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
Posts: 486
Location: United States
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quote:Originally posted by Didaskalos

i've met some pretty terrible players using CK's script pack. the evolution of a tw player is kind of like a sin curve with respect to script usage.

as a brand new player, you generally don't understand what a script does for you, and you don't use very many at all.

as you get better, you find out that scripts can help you do the more mundane tasks, such as ppting, red tasks, etc, and your script usage goes up.

after a while you start understanding that the game really isn't about scripting as it is more about strategy, and you start doing a lot more things through macros, and you leave scripts to just accomplish the things that are cyclic. i would say a majority of the players are in this particular cycle.

after a while, the player is feeling pretty comfortable in the game, and turns to combat. with combat, of course, comes scripts. photon, pdrop, surround, kill, all of the good scripts necessary to protect a grid and get those coveted kills. script usage is up, as killing becomes one of the driving factors in playing. at this point in time, the player is looking to optimize everything he can think of with respect to speed and performance. the faster the script the better, etc etc. i can think of a few people who fit into this category. ;)

moving on, the player starts to realize that he/she has a much better chance of winning if the aforementioned scripts become less necessary. the player starts focusing more on data management and suppression techniques. if the opponents have no planets and have no resources, they are not nearly the threat. players at this level do not give up combat scripts, but they would rather kill the opponents by starvation rather than go toe to toe in a huge build-fest. script usage is primarily 'offline' scripts at this point; traffic information, view information, etc etc. this allows the strategic element of the game to really shine, as most good corps can pinpoint the location of newbies in the first day or two. many of the top players are at this particular stage.

i don't know what the next stage is, as i've not been there. ;)


I agree totally, I myself would be in the category of the next to last paragraph you describe. I have not gotten to all the off line scripts and data mining and management and that is the ONLY thing that gets me beaten in a game. If there are several elite corps running in that manner I already know I am beat but that doesnt mean I enjoy the game any less or the challenge of possibly killing a few of you off in the process.

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The Boss TWGS


Thu Feb 26, 2004 2:35 pm
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