[font=Lucida Console][size=4][red]Here's a recent review of Trade Wars 2002 from
http://www.gamefaqs.com/computer/bbsdoo ... 32708.html
When people think of traditional, old, hardlined bulletin board systems (BBS), they often think of huddled nerds over a computer screen diligently logging in each and every day to make sure their Dungeons and Dragon character still has the +17 Great Axe of Eternal Bloodbathing. This is potently false; people NEVER think about BBS systems.
Ha ha ha. That was such an unfunny joke. But all ''jokes'' aside, Trade Wars 2002 is an example of why people believe these stereotypes about BBS gamers. Without combing through extensive help manuals or boring physical booklets, it's extremely hard to get a foothold in the world of Trade Wars 2002. The learning curve is so steep that most casual gamers (which make up the bulk of BBS calls) probably won't play it more than once or twice.
Trade Wars 2002 has a novel concept - Get your own ship and blaze a path through the galaxy. It features over 1000 different spaces to explore, ships to blast, and bases to conquer. In addition, you can customize your ship with weaponry, defensive units, and other goodies. It all sounds well and good, right?
Hold on there, partner. Everything is text-driven, since it is a BBS game. That isn't a problem. The problem is that there's over 1000 places to explore, but no way of tracking them unless you're willing to write down the numbers and descriptions of the places you've visited. Oh wait, that doesn't help either, since all the places shift after a week due to the ''ever-changing nature of the galaxy''.
So you're basically stranded in space for the majority of the game. You can forget about buying and selling goods, i.e. actually trading, since the base locations shift so much. Consider yourself lucky if you can actually find two bases to trade to and from on your first day of the week. Even worse, the afermentioned ships will usually blast your weak cruiser before you have to worry about buying and selling goods. Established space nerds already playing the game have a GIGANTIC advantage over newcomers.
Outside of the fact that every single gameplay aspect is boggled, Trade Wars 2002 is a good game though.
Trade Wars 2002 doesn't offer much in the presentation values category, even by crusty old BBS standards. There's no ANSI graphics to spice things up, just page after page of boring text. Even the descriptions are sparse; new planets and quadrants that you visit are often given only two lines of text. It does little good to provide 1000 areas to explore if only ten of them have anything remotely cool.
If you're looking for a space exploration game to put on your BBS, or one to play on a BBS, stick to the outstanding product by Seth Able, Planets. This game will only appeal to the hardcore computer geek.
Rating: 2 out of 10