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| What is the best density for gridding? https://mail.black-squirrel.com/viewtopic.php?f=13&t=32600 |
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| Author: | Micro [ Mon Dec 19, 2011 9:36 am ] |
| Post subject: | What is the best density for gridding? |
So what is the best density? 1 fighter per sector allows you to cover the most area with the least amount of fighters. 8 figs has the same density as a ship. 20 figs has the same density as a port. You could also use a combination of fighters and/or armid mines to match these densities. |
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| Author: | Crosby [ Mon Dec 19, 2011 2:46 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Best gridded sector will have a fighter, defensive please, and at least one limpet. An armid mine is nice too, but not a deal breaker. You've spent the time/turns/effort entering and taking the sector, if you want to keep it you'd better invest a little. |
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| Author: | Cruncher [ Mon Dec 19, 2011 2:48 pm ] |
| Post subject: | Re: What is the best density for gridding? |
I like a mixture, depends on the situation, how many warps are connected to a particular sector, and whether of not there's a port. a mix of def and off is good too. But, I'm old school, I grid manually so I can make the call. |
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| Author: | Crosby [ Mon Dec 19, 2011 2:53 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Quote: a mix of def and off is good too. Reason I don't like Offensive fighters, they don't wait around for you to warp to 'em...they attack and die. Now they do mention their passing in the daily's...so it would be a good way to get an offline corpie to come back in to defend the grid if they were, say, trolling the dailies waiting for a 'hit.' This kinda depends on real time updating of the logs being available to out-of-game players... Toll fighters are a trap waiting to happen, I can't count the number of times I've paid the toll and then laid 250 armids and a couple of limpets. Make sure there is a fighter next door and wait for the fun... |
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| Author: | Cruncher [ Mon Dec 19, 2011 2:56 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Crosby wrote: Quote: a mix of def and off is good too. Reason I don't like Offensive fighters, they don't wait around for you to warp to 'em...they attack and die. Now they do mention their passing in the daily's...so it would be a good way to get an offline corpie to come back in to defend the grid if they were, say, trolling the dailies waiting for a 'hit.' This kinda depends on real time updating of the logs being available to out-of-game players... Toll fighters are a trap waiting to happen, I can't count the number of times I've paid the toll and then laid 250 armids and a couple of limpets. Make sure there is a fighter next door and wait for the fun... Unless of course you're in a death limit game and people are gridding in Orions or Havocs. Then Off figs destroys the ship, mines kill the pod. Nice little trap. |
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| Author: | Master Blaster [ Mon Dec 19, 2011 7:03 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Let the other guy waste money blocking port reports. I don't grid. |
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| Author: | Crosby [ Mon Dec 19, 2011 7:33 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Quote: I don't grid. By not gridding, you make those areas you do have fighters much more significant to a person seeking a close encounter. By not gridding, you give more power to those who do. In short order, you'll be probed, found and rendered irrelevant. |
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| Author: | Comet [ Mon Dec 19, 2011 9:01 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Master Blaster wrote: Let the other guy waste money blocking port reports. I don't grid. Even in a turn based game it would be relevant to grid. Sure it's a measly fee to put that one fighter down but if you are at your home base and someone hit's that fig ka pow. Drop a planet or do a photon on them and there toast. Nevermind I forgot who I was talking to |
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| Author: | Hotblack Desiato [ Tue Dec 20, 2011 6:17 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Master Blaster wrote: Let the other guy waste money blocking port reports. I don't grid. Interested in playing a little 1vs1? For cash? |
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| Author: | Hotblack Desiato [ Tue Dec 20, 2011 6:22 pm ] |
| Post subject: | Re: What is the best density for gridding? |
Micro wrote: So what is the best density? 1 fighter per sector allows you to cover the most area with the least amount of fighters. 8 figs has the same density as a ship. 20 figs has the same density as a port. You could also use a combination of fighters and/or armid mines to match these densities. I voted 'other' because it depends on multiple unspecified factors. |
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