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| Such a newb question https://mail.black-squirrel.com/viewtopic.php?f=13&t=30569 |
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| Author: | Comet [ Mon Nov 08, 2010 8:18 am ] |
| Post subject: | Such a newb question |
If you had original edits *old school* 1200 turns a day with no ship edits or anything and your playing blue what would suggest your sector build up look like. Also, what is the best way for a blue player to keep up with a red player in a turn based game. I assume upgrading ports and selling off the product. If there's any other pointers tips or advice i'd appreciate it |
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| Author: | Singularity [ Mon Nov 08, 2010 8:35 am ] |
| Post subject: | Re: Such a newb question |
I wouldn't be a blue in that edit. I'd build a few bases, just enough cols to get the planets going but nothing serious. Then I'd go red, cash, probe when nobody is online, and take what I find. The only way to keep up w/ a red player as a blue is if the planets go mobile fast and produce a lot of stuff you can sell off. |
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| Author: | Helix [ Mon Nov 08, 2010 8:36 am ] |
| Post subject: | Re: Such a newb question |
Grid, photon, get a corpie. H |
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| Author: | Cruncher [ Mon Nov 08, 2010 1:30 pm ] |
| Post subject: | Re: Such a newb question |
Comet wrote: If you had original edits *old school* 1200 turns a day with no ship edits or anything and your playing blue what would suggest your sector build up look like. Also, what is the best way for a blue player to keep up with a red player in a turn based game. I assume upgrading ports and selling off the product. If there's any other pointers tips or advice i'd appreciate it You can go to my website and see all the specs for stock ships and planets, then decide for yourself what you want to build. |
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| Author: | Comet [ Mon Nov 08, 2010 5:15 pm ] |
| Post subject: | Re: Such a newb question |
Cruncher wrote: Comet wrote: If you had original edits *old school* 1200 turns a day with no ship edits or anything and your playing blue what would suggest your sector build up look like. Also, what is the best way for a blue player to keep up with a red player in a turn based game. I assume upgrading ports and selling off the product. If there's any other pointers tips or advice i'd appreciate it You can go to my website and see all the specs for stock ships and planets, then decide for yourself what you want to build. I know how long they take and I know what to build I was just curious *gathering advice* from other players. However, I will take a gander thanks... |
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| Author: | Space Ghost [ Mon Nov 08, 2010 7:23 pm ] |
| Post subject: | Re: Such a newb question |
Cruncher wrote: Comet wrote: If you had original edits *old school* 1200 turns a day with no ship edits or anything and your playing blue what would suggest your sector build up look like. Also, what is the best way for a blue player to keep up with a red player in a turn based game. I assume upgrading ports and selling off the product. If there's any other pointers tips or advice i'd appreciate it You can go to my website and see all the specs for stock ships and planets, then decide for yourself what you want to build. I think having the right settings information doesn't mean you are going to employe the correct Strategy. This is exactly what THIS forum is meant for. Smile Cruncher... |
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| Author: | Cruncher [ Mon Nov 08, 2010 7:59 pm ] |
| Post subject: | Re: Such a newb question |
Space Ghost wrote: Cruncher wrote: Comet wrote: If you had original edits *old school* 1200 turns a day with no ship edits or anything and your playing blue what would suggest your sector build up look like. Also, what is the best way for a blue player to keep up with a red player in a turn based game. I assume upgrading ports and selling off the product. If there's any other pointers tips or advice i'd appreciate it You can go to my website and see all the specs for stock ships and planets, then decide for yourself what you want to build. I think having the right settings information doesn't mean you are going to employe the correct Strategy. This is exactly what THIS forum is meant for. Smile Cruncher... And the only thing he tells us is that the settings favor blue, and he askes what planets to build. This is why comet and I didn't work out in the first place. When I teach I let the student make mistakes, that's how they learn. I supply the information and field specific questions. When they are on my corp I tell them what to build where, and how many colos to place on each type planet and in which production to maximize resources. I give them choices, any of which are acceptable, and what is a waste of turns = what NOT to do. Then they choose. |
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| Author: | Space Ghost [ Mon Nov 08, 2010 8:25 pm ] |
| Post subject: | Re: Such a newb question |
Cruncher wrote: Space Ghost wrote: Cruncher wrote: Comet wrote: If you had original edits *old school* 1200 turns a day with no ship edits or anything and your playing blue what would suggest your sector build up look like. Also, what is the best way for a blue player to keep up with a red player in a turn based game. I assume upgrading ports and selling off the product. If there's any other pointers tips or advice i'd appreciate it You can go to my website and see all the specs for stock ships and planets, then decide for yourself what you want to build. I think having the right settings information doesn't mean you are going to employe the correct Strategy. This is exactly what THIS forum is meant for. Smile Cruncher... And the only thing he tells us is that the settings favor blue, and he askes what planets to build. This is why comet and I didn't work out in the first place. When I teach I let the student make mistakes, that's how they learn. I supply the information and field specific questions. When they are on my corp I tell them what to build where, and how many colos to place on each type planet and in which production to maximize resources. I give them choices, any of which are acceptable, and what is a waste of turns = what NOT to do. Then they choose. Slow down Cruncher....he is providing *US* with all the information *WE* need to Advise him.......Stock ships and planets with turns listed......I don't think it's unfair of him to ask the Question(s) what is the best strategy......ofcourse maybe its a personality thing with you him...Regardless this is the Game Play Q&A so his Question is a proper one. |
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| Author: | Comet [ Mon Nov 08, 2010 9:04 pm ] |
| Post subject: | Re: Such a newb question |
Space Ghost wrote: Cruncher wrote: Space Ghost wrote: Cruncher wrote: Comet wrote: If you had original edits *old school* 1200 turns a day with no ship edits or anything and your playing blue what would suggest your sector build up look like. Also, what is the best way for a blue player to keep up with a red player in a turn based game. I assume upgrading ports and selling off the product. If there's any other pointers tips or advice i'd appreciate it You can go to my website and see all the specs for stock ships and planets, then decide for yourself what you want to build. I think having the right settings information doesn't mean you are going to employe the correct Strategy. This is exactly what THIS forum is meant for. Smile Cruncher... And the only thing he tells us is that the settings favor blue, and he askes what planets to build. This is why comet and I didn't work out in the first place. When I teach I let the student make mistakes, that's how they learn. I supply the information and field specific questions. When they are on my corp I tell them what to build where, and how many colos to place on each type planet and in which production to maximize resources. I give them choices, any of which are acceptable, and what is a waste of turns = what NOT to do. Then they choose. Slow down Cruncher....he is providing *US* with all the information *WE* need to Advise him.......Stock ships and planets with turns listed......I don't think it's unfair of him to ask the Question(s) what is the best strategy......ofcourse maybe its a personality thing with you him...Regardless this is the Game Play Q&A so his Question is a proper one. the only change to the edits i am talking about is 1200 turns. Everything else is orginal. 5k sectors earth volcanic mountain gas glacial ocean and desert wasteland. no ship edits or anything. I am just looking for some *advice* I am not fighting with you cruncher or walking into the past. that is for smack. as far as I'm concerned I"ve let it go. Hence the reason why I haven't said anything in the smack forum geared towards you for a little bit now. Time to grow up and move on. I appreciate you telling me to hit up your webpage I will look into it. I was just wondering if there was certain planets i should build in the sectors like example 2 mountain because they go up the fastest 1 ocean and 2 volcanics? It's been a long time since i have played turn games Ice-9 I am doing VERY well in with the help of Kewlbreeze helping me out. I'm learning as I go and I don't want this to get turned into smack. So leave it for the other forum. Thank you to everyone else who has helped properly with the question. Cruncher yes you are a good CEO and I have learned that wasted turns are bad. Thank you for pointing that out. Now let's play grown ups and let it go..... |
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| Author: | Singularity [ Mon Nov 08, 2010 9:19 pm ] |
| Post subject: | Re: Such a newb question |
5k is a very small uni for 1200 turns, stock planets are very slow. 1200 turns as a red? Lets say you SDT w/ 900 of those, furb w/ 200, and keep 100. Okay ports, 17k per turn. That's 15m per day. If planets are slow, and you're a blue, how do you cash in a way that makes 15m per day? The best you can do is build planets and nego. But that assumes you keep those planets. If MBBS is on, they will make even more once planets do get mobile. So... If the game is aggressive, your planets aren't going to make it. If the game isn't aggressive, then it doesn't matter what you do. Hence, with a small dose of logic, we can determine the most logical course of action that works in both situations: Go red and be aggressive. Build a handful of planets distributed around the uni, save up a small amount of cash, then go red. Cash half your turns, probe and grid the other half. Torp people that threaten your grid as you can, invade anything you find. Subdue the other players, get your L, get a few Hs if they survive, declare victory in 6 months. |
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| Author: | Parrothead [ Mon Nov 08, 2010 10:42 pm ] |
| Post subject: | Re: Such a newb question |
5k verse and 1200 turns?. 5k verse is really for 250/350 turns. Stock Mbbs. Solo...go red. Build an "L" or 3 SST. When mobile then mega. Stock is a hard edit actually and not really for solo. 5k verse with 1200 turns is to go red then sst cash. Grid probe destroy. Declare victory in 2 weeks. Forget the planets altogether. You wont be able to hide them. |
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| Author: | Singularity [ Tue Nov 09, 2010 5:32 am ] |
| Post subject: | Re: Such a newb question |
Parrothead wrote: 5k verse and 1200 turns?. 5k verse is really for 250/350 turns. Stock Mbbs. Solo...go red. Build an "L" or 3 SST. When mobile then mega. Stock is a hard edit actually and not really for solo. 5k verse with 1200 turns is to go red then sst cash. Grid probe destroy. Declare victory in 2 weeks. Forget the planets altogether. You wont be able to hide them. You can SDT w/o mobiles, and you will make more per turn. I'd build planets just in case the game isn't closed after victory. In 90 days, do you still want to be w/o a mobile? |
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| Author: | Scrat [ Tue Nov 09, 2010 10:19 am ] |
| Post subject: | Re: Such a newb question |
You can't compete with a red as far as cashing goes, at least not until you can get a mobile ocean. Your best bet if you intend on staying blue is to catch him/her when they are re-furbing and #SD# them. |
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